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Discussion / Re: "Half-Life: Caged" on Steam
« Last post by JohnChronic on Today at 04:46:36 AM »
On my second playthrough already. Damn, is this thing ever short, makes the Paranoia mod look like an rpg. It is really, really well made though. I can't stress that enough, this is definitely a case of quality over quantity.
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Discussion / Re: "Half-Life: Caged" on Steam
« Last post by zikshadow on September 21, 2017, 03:06:01 PM »
Played it for a couple of minutes.
Great mod so far.
The double secret achievement is interesting.
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Work In Progress / Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Last post by JohnChronic on September 21, 2017, 02:08:15 PM »
I made this thing for practice. I call it ...the gaussault rifle.
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Discussion / Re: "Half-Life: Caged" on Steam
« Last post by SPRKH on September 21, 2017, 02:03:13 PM »
Looking forward to stealing that mp5
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Discussion / Re: "Half-Life: Caged" on Steam
« Last post by JohnChronic on September 21, 2017, 04:52:06 AM »
Indeed, the screenshots of the mapping look really solid, Cayle's industry experience is definitely showing.

Also, it's being released this afternoon! Hope you guys all find time to give it a go!
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Releases / Re: [Half-Life][HEV Sleeves] 2Pro Retexture
« Last post by JohnChronic on September 20, 2017, 07:05:14 AM »
I am also the author of the original texture, used to go by 'Abyss 25' back then. I even worked on a few really cool projects here. But then, I had a falling out with modding. I feel bad, because a couple projects I was working on with other people from the HL community suffered at that time. But that was a long time ago, now I'm back to polish up my old stuff and make some cool shit.

Edit: Also, I like those screens you took for gamebanana! They show off the texture well.
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Releases / Re: [Half-Life][HEV Sleeves] 2Pro Retexture
« Last post by AleKK on September 18, 2017, 08:51:19 AM »
One more question. You said, that these hands are updated version of old texture from 2011. So, who was the original author then?

Edit: But anyway, i've redistributed these hands on Gamebanana. You can see it here: https://gamebanana.com/skins/157391
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This was mainly for the new classic mode in Sven Co-op but it'll work with Half-Life, just without the nice glowing effects unless you use something like Xash3D. I was also thinking of doing Opposing Force maybe after I get the Half-Life models done with the idea of making the models more in Valve's style then Gearbox's, but who knows if I'll ever get around to doing that since I work on a modified version of Valve Time.

If I'm feeling real crazy I may put together my own LD pack for Sven Co-op because the few I've seen so far are ether broken or pretty meh.
I'm also gonna probably release my version of Ivan Co-op soonish. was already pretty much finished forever ago but like the crazy man I am I tried to make low poly world models for all of the guns, I really didn't want to release the pack without proper peewees but since I'll never finish them I'm just going to release the pack without them.
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Work In Progress / Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Last post by RavenGT on September 17, 2017, 04:42:20 PM »
LD world model sexyness.
I need. Are you going to do the expansions and Sven Co-op as well?
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Tools and Utilities / Re: New 3DSMAX SMD Plugins (2014,2015,2016,2017)
« Last post by SPRKH on September 16, 2017, 11:31:37 AM »
Pretty cool, though from what ive heard a lot of people seem to dig wallworm as well. Still using 2009 myself so i dont have to bother with any of this shit fortunately  :sagan:
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