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Author Topic: Early 2000's texuring style & methods [some tutorial examples here]  (Read 264 times)

The303

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While I learned to texture & do high to lowpoly baking methods during my source engine days, ive become quite fond of the old hand-painted style you see with 1998~2005 games.  I managed by dumb luck to find this thread which some guy saved off the now defunct sourceblog.net:

https://forums.tripwireinteractive.com/forum/killing-floor/killing-floor-modifications/3d-and-animation-aa/55519-texturing-tutorial-thread

Does anyone have anything else like this or from sourceblog?  Archive.org seems to give me not found errors.

Thomas

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Re: Early 2000's texuring style & methods [some tutorial examples here]
« Reply #1 on: June 15, 2017, 07:49:13 AM »
I actually remember learning some basic texture stills from these exact images. I'll ask around to see if others can be found.

Definitely a lost art before the time of shaders doing the work.
https://www.youtube.com/channel/UCTUvwcRwqr8pCBpBHXZLzCw

Millenia did some tutorials a while back that reflect this style to a degree. I'll post if I find more.
« Last Edit: June 15, 2017, 07:53:15 AM by Thomas »

The303

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Re: Early 2000's texuring style & methods [some tutorial examples here]
« Reply #2 on: June 15, 2017, 10:28:28 AM »
Yeah those millennia videos are are great.

Oh I forgot to add Ben Mathis tutorial section which has some old style methods:
http://www.poopinmymouth.com/tutorials/
(I know, the URL is offputting but this guy is legit and worked on several games)

Alex

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Re: Early 2000's texuring style & methods [some tutorial examples here]
« Reply #3 on: June 18, 2017, 02:04:09 PM »
Ah yeah, that guy was cited by Naughty Dog as "how to destroy your job application with a goofy name" :P

IIRC old texturing was more in line with "classic" hand-drawn 2D painting, it was usually quite broad and rough before getting scaled down a load. I'm sure you could still replicate that look in substance painter if you really wanted to, even with high poly sculpted normals thrown in to help you out; but it's weirdly hard to produce compared to modern PBR textures.

The303

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Re: Early 2000's texuring style & methods [some tutorial examples here]
« Reply #4 on: June 27, 2017, 08:58:35 PM »
I just found this which is one of the more detailed tutorials from that era that managed to survive (lot of the other links are long dead):
http://www.michaeldashow.com/tips_texturepainting.html

I particularly like this one since he touches on the "painting with overlay mode" method which is a pretty neat style of pushing the details.