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Requests / Re: Decompile/Compile Help
« Last post by SPRKH on January 15, 2018, 10:15:54 AM »
Yeah, that shit. As far as I know there isn't a whole lot you can do about that.  :sagan:
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Requests / Re: Decompile/Compile Help
« Last post by Ring-A-Ding on January 15, 2018, 09:41:43 AM »
-snip-




Thanks for the reply.

2nd image - Differences in the triangles as seen via Git Diff - left is the recompile of original and right is the recompile of the recompile.
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Requests / Re: Decompile/Compile Help
« Last post by SPRKH on January 14, 2018, 01:28:02 PM »
I am attempting to hack a few old CS 1.5 models onto CS 1.6 hands and everytime I decompile a model and recompile it, the triangles get changed by small amounts. I have checked the SMDs by decompiling/recompiling a model without changing it, then again decompiling the recompiled model and noticed differences. Although the differences, while viewed via HLMV look minor, they still are off-putting and certain good-looking edges don't look so good anymore if viewed closely.

Pix or it doesn't happen. But yeah, it depends on what you mean with "changed by small amounts". Assuming it's not the smoothing that gets fucked, I'd guess you're referring to either shifts in the uv coordinates (black lines) or differences in the geometry (straight lines in the model become crooked).

Is there anything that can be done regarding this? I am using MS3D's Kratisto's MDLDec and DoomMusic's StudioMDL.

I am aware of Crowbar's MDLDec and gave it a try as well. It produces a slightly different result and that still has it's differences.

If it's shifts in uv coordinates you can use the recently released studiomdl by some dude whose name I can't remember right now. There's a topic on it in the releases or tools section.

If it's the slight changes in geometry then you're SOL. Don't know the exact technical details, but it's loss in precision due to rounding the vertex positions up or down during (de)compile. The only thing you can do to minimize this is to try and dig up either the original uncompiled source files, or a very early compile where the result is barely noticable. Could also straighten the model out in ms3d, but don't expect the compiled version to be perfect.
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Requests / Decompile/Compile Help
« Last post by Ring-A-Ding on January 14, 2018, 05:00:37 AM »
I am attempting to hack a few old CS 1.5 models onto CS 1.6 hands and everytime I decompile a model and recompile it, the triangles get changed by small amounts. I have checked the SMDs by decompiling/recompiling a model without changing it, then again decompiling the recompiled model and noticed differences. Although the differences, while viewed via HLMV look minor, they still are off-putting and certain good-looking edges don't look so good anymore if viewed closely.

Is there anything that can be done regarding this? I am using MS3D's Kratisto's MDLDec and DoomMusic's StudioMDL.

I am aware of Crowbar's MDLDec and gave it a try as well. It produces a slightly different result and that still has it's differences.
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Been playing a lot of Out of Ammo and Half-Life VR
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I've been playing the 2008 Turok Reboot.

And it actually isn't as bad as Critics say it is.

Sure it doesn't hold a candle to the first 2 Turok Games, but it's still a pretty good Game.

Now I kinda wish the Sequel didn't get canceled. :(

Also I've been frequently been playing STRAFE, whilst it isn't as Oldschool as it claims to be, it's still a pretty fun and bloody challenging Rouge-like FPS. 
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Work In Progress / Re: Half-Life VR
« Last post by Thomas on January 02, 2018, 10:11:00 AM »
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Work In Progress / Re: Half-Life VR
« Last post by Thomas on January 01, 2018, 09:01:38 AM »

Better footage recorded through the lens with updated code.
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Off Topic Discussion / Re: Random stuff thread of awesome
« Last post by Thomas on December 31, 2017, 11:20:41 PM »
Happy new year everyone. We'll be taking bets on which will happen first, another Half-Life site kicking the bucket or Black Mesa coming out.

Won't be this one, that's for sure.
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Off Topic Discussion / Re: Random stuff thread of awesome
« Last post by RavenGT on December 31, 2017, 08:40:46 PM »
Happy new year everyone. We'll be taking bets on which will happen first, another Half-Life site kicking the bucket or Black Mesa coming out.
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