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Work In Progress / Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Last post by The303 on August 16, 2018, 04:33:15 PM »
Truth;  practice is what I need.

Also I just found out about LoneWolf Aka Yaron Levi's 2002~2005 era stuff and oh my goooood its sooo gooood.  That is the style I want to go with, especially after seeing the full resolution version source CSS USP
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Work In Progress / Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Last post by SPRKH on August 16, 2018, 12:24:10 AM »
Eh, tutorials teach techniques and workflow. Judging by this piece and your previous work you have those down already. If you wanna git gud just spend more time doing it. Painting textures isn't an exact science.

A quick and easy way to practice is to just paint up a panel of whichever material you want, and put some doodles on top of it. Think of text (engraved, embossed), spheres, cylinders, panels, screws, wear patterns, or whatever else you can come up with.
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Work In Progress / Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Last post by The303 on August 15, 2018, 08:02:19 PM »
Ah nice, ill have to look for more of those.   I do like the frontal lighting approach he seemed to pull off and the trigger design is something I should have gone with.   Yeah the more I look into this stuff from the era the more I like it and want to do more.  So far ive only found one complete video on the texturing process which was Stormy101's G18 video (which a lot of what I learned from in addition to some other tutorials I posted in this thread.) from back in the day (also on youtube).  Millenia did a now unlisted video of a shotgun texturing in the oldstyle but stopped partway through and left it incomplete which was annoying.
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Work In Progress / Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Last post by SPRKH on August 15, 2018, 05:49:55 PM »
Man, the assets of Ghost Ops lived longer than the player base did.

Tbh the assets are the only thing worth while. The mod was released when HL2 came out, so it was pretty much dead on arrival, even though people were pretty hype about it at the time.

Oh well, the gameplay wasn't anything to write home about anyway.
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Work In Progress / Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Last post by Editor on August 15, 2018, 05:57:31 AM »
Man, the assets of Ghost Ops lived longer than the player base did.
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Work In Progress / Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Last post by SPRKH on August 14, 2018, 11:45:32 PM »
old style of texturing

That looks pretty cool. I can remember a distinct period in which black lines were really rad, and i think that style would mesh well with what you're trying to achieve. It also helps adding contrast to your textures. I've attached the Glock model from the 'Ghost Ops' mod. The texture is done by 'Wannabe', who was/is a gr8 texture artist from the old Counter-Strike days. The model is from 03-04.

I dunno if that's a style you're aiming for, but it should be worth taking a glance at.
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Releases / Re: Uvrelease dump
« Last post by Editor on August 14, 2018, 07:16:42 AM »
Le epic bump xDDDDD

Hey Jordy, are you okay if I grab a few of these things for a personal Goldsrc project that (possibly) will never be released? I may release it at some point though
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Releases / Re: Uvrelease dump
« Last post by SPRKH on August 13, 2018, 05:05:10 PM »
Le epic bump xDDDDD

Hey Jordy, are you okay if I grab a few of these things for a personal Goldsrc project that (possibly) will never be released? I may release it at some point though

Im not the person you should ask, but i dont think the authors would particularly care about shit released a decade ago (provided creds are given).
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Releases / Re: Uvrelease dump
« Last post by James on August 13, 2018, 09:35:33 AM »
Le epic bump xDDDDD

Hey Jordy, are you okay if I grab a few of these things for a personal Goldsrc project that (possibly) will never be released? I may release it at some point though
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