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Requests / Re: HL1 Colt Python prospective fix
« Last post by Echelon5 on April 24, 2019, 06:15:50 PM »
I've been fooled AGAIN!   :v:

Edit:

He bullets too big for he got damn gun

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Requests / Re: HL1 Colt Python prospective fix
« Last post by SPRKH on April 24, 2019, 12:56:26 PM »
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Requests / Re: HL1 Colt Python prospective fix
« Last post by Echelon5 on April 24, 2019, 10:13:02 AM »
Thank you friend, looking forward to it.  :sagan:
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Requests / Re: HL1 Colt Python prospective fix
« Last post by SPRKH on April 24, 2019, 09:31:16 AM »
Ill do it tomorrow
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Releases / [HL][BS][OF]Enhanced Weapon Sound Effects
« Last post by ponderingperson on April 22, 2019, 10:40:08 AM »
note: the way obs recorded the audio is a bit janky so it sounds different in the recording than it does in-game.

just a little project i was working on. adds handling sounds to the glock, .357 python, crossbow, rpg, grenades, and satchel radio. all sounds are either default sounds or edited default sounds includes opposing force and blue shift hands for consistency across the expansion packs.


changes from the default weapons:

-glock now plays a slide racking sound when the slide chambers a new round during the empty reload

-.357 python now plays sounds during the reload when the chamber is opened, when the casings are ejected, when the casings hit the floor, and when the chamber is closed. UPDATE: complete overhaul of .357 reloading sounds. please re-download and test in-game as obs bastardizes audio.

-NEW! complete overhaul of shotgun reloading sounds

-crossbow now properly plays the reloading sound when pulling back the bow and also now has sounds for when the magazine is inserted or removed (including the empty idle animation)

-rpg now has reloading sounds when loading a new rocket

-grenades now make a pin pulling sound

-satchel radios now make a buzz sound when pressed

previews:

glock - https://www.dropbox.com/s/dbyyhjaapm8lrvy/2019-04-...

.357 - https://www.dropbox.com/s/owo5p565pc3r4t3/2019-04-...

NEW! .357 overhaul - https://www.dropbox.com/s/kq1d1ymkagi4ajh/2019-04-23%2015-30-25.mp4?dl=0

NEW! shotugn - https://www.dropbox.com/s/851lrciqu2nnakg/2019-04-23%2015-27-28.mp4?dl=0

crossbow - https://www.dropbox.com/s/480calo4pdbv2k5/2019-04-...

rpg - https://www.dropbox.com/s/4f52v8agsr2vts7/2019-04-...

satchel radio - https://www.dropbox.com/s/brqrwqx90qkja51/2019-04-...

grenade - https://www.dropbox.com/s/0leaiesr0do1l4h/2019-04-...

please enjoy!
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Requests / HL1 Colt Python prospective fix
« Last post by Echelon5 on April 22, 2019, 10:23:30 AM »
Howdy. Could one of you talented lads be so kind as to fix the overdone pespective correction on the original LD Half Life Colt Python?



Valve overdid it and the gun looks like a blunderbuss. I know a lot of people like it, feel it's part of HL's distinct style, and I respect that. It's always, ALWAYS bugged the crap out of me, though.



I'd appreciate it! And thank you kindly. I have nothing in return, and for that I am deeply, truly sorry. Maybe you want a few thousand points on gamebanana or sumthin?
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Releases / Re: [HL1][Mods] New Nihilanth Model
« Last post by calinator666 on April 21, 2019, 11:54:41 PM »
Nice! I'm loving the texture work on the floatation device btw
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Releases / [HL1][Mods] New Nihilanth Model
« Last post by Besli on April 21, 2019, 07:29:46 AM »
Happy Easter! :cop:
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Releases / [CS 1.6][CS:CZ]M4A1 Pack
« Last post by ponderingperson on April 20, 2019, 03:40:41 AM »
a small pack featuring a reconstructed condition zero m4a1 and a smoothed 1.6 m4a1 rigged onto iiopn's animations. rigged onto the default 1.6 arms and default condition zero arms.

credits:
ponderingperson - rigging and compile
iiopn - animations (https://gamebanana.com/skins/124531)
headshot - smoothed 1.6 m4a1 (https://gamebanana.com/skins/113682)
captiva - reconstructed condition zero m4a1 (https://gamebanana.com/skins/160395)

previews:
https://www.dropbox.com/s/eelwqgcv5av35f3/2019-04-20%2004-13-13.mp4?dl=0 - condition zero m4a1 on 1.6 arms
https://www.dropbox.com/s/2oxtls9sk4lqlcj/2019-04-20%2006-09-05.mp4?dl=0 - condition zero m4a1 on condition zero arms
https://www.dropbox.com/s/hikgr2ltx61ai8b/2019-04-20%2006-54-58.mp4?dl=0 - smoothed 1.6 m4a1

yes the rig job is very mangled, please have mercy on me this was my first time rigging arms
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thanks man! i'm really happy with how this one turned out. it gave me some problems with the normal maps being flipped after mirroring the model (because valve doesn't like to finish their models) but otherwise it was pretty straightforward and i'm really happy with the results. i think the sounds also really help tie this together and give it that real hl1 feel, lol.
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