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Releases / [HL/SC] New HEV & Health Charging stations.
« Last post by D.G.F. on October 16, 2017, 04:44:28 AM »

It's been forever since I released something for the last time. I've been really busy with real life, as usual.

This time I would like to share my new HEV/Health chargers/stations with you:

They were originally intended to be used in a personal project of mine, but being too busy, I decided to release them for everyone to use!

Sven Co-op is a community based game, in which most of the content has been created and provided by the community.
So I hope this little something will motivate some of you to create even more content for the game.

The models are provided with a test map and it's .rmf file, so you can simply copy/paste the chargers into your maps with ease.

Credits are included into a readme file, I expect you to make sure they will included in your creations.

Thank you, and have fun.
Tools and Utilities / Crowbar [Source&GoldSrc MDL decompiler, and GUI compiler]
« Last post by The303 on October 14, 2017, 10:16:37 PM »
Crowbar tool has been a source modding tool for a long time but recently has gotten GoldSrc support and in its latest update has gained many improvements.

Decompiles have nicely formatted QC code as well as recognizing things like multiple $texrendermodes on textures.  It has multiple GoldSrc games & mods configs ready to set up and is able to compile directly into the steam dir & models folder of your desired game.
Tutorials / MAYA to GoldSrc method
« Last post by The303 on October 09, 2017, 02:57:15 PM »
Ive been learning a bit of Maya and noticed that it does not seem to have a native GoldSrc export method but Ive come up with one with the help of Lossy.  First install MESA Source Engine tools:
(For later versions of MAYA modify the .bat install files to recognize the version year)
Then get Lossy's modified version of PeteTheGoats converter:

Go to SMD options and go through this checklist

Generate paths.  Be sure you have saved your maya file to the projects or else this wont set up properly!

Layers setup

Set up layers ready for export.  Be sure to have your mesh shape expanded like so.
Then hit the "FULL COMPILE" button

After hitting the "Full Compile" button the files will wind up here in "modelsrc".
Remember you don't need to convert animation SMD's unless your are changing underscore node names.
For 8bit indexed conversion you can actually follow my GoldSrc texture tutorial, its same thing only without WAD's:

Finished result:
Requests / Re: OPFOR Barnz & Recruit models
« Last post by deadlife101 on October 06, 2017, 10:43:33 PM »
That would be pretty cool. I've been looking for something like that as well.
Requests / Re: OPFOR Barnz & Recruit models
« Last post by Josef on October 05, 2017, 04:43:30 PM »
I was working on one awhile back but never finished it. I might revisit it sometime soon.
Requests / Re: OPFOR Barnz & Recruit models
« Last post by AleKK on October 05, 2017, 09:45:40 AM »
I've seen some "high-poly" versions of these models in some of the OpFor packs i have, but i don't know if they will satisfy your tastes
Requests / Re: Cliffton Vlodhammer's Crossbow and RPG (Reupload)
« Last post by AleKK on October 05, 2017, 09:42:59 AM »
Every Cliffton's link pretty much is dead. I've asked him on Discord about that, but either he didn't noticed, or don't want to respond

But here's the real question: will he respond to this topic? Better if someone writes him a PM
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