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Author Topic: [WIP] Half-Life: Invasion  (Read 15637 times)

Thomas

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Re: [WIP] Half-Life: Invasion
« Reply #90 on: March 23, 2014, 03:45:22 PM »
Working for a living means I miss cool stuff like this. Amazing as always!

End Of Days

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Re: [WIP] Half-Life: Invasion
« Reply #91 on: April 03, 2014, 02:03:12 PM »
It's nice to see stuff like this still going on. 16 year old game still getting some love.

Shame I don't have time for this stuff anymore.

Geter Priffin

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Re: [WIP] Half-Life: Invasion
« Reply #92 on: May 14, 2014, 02:44:20 AM »
Hey I've got A really important question regarding the development of this mod (I've said this before but I would like it to be answered), is this mod being remade from the ground up like Heart of Evil was?


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Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #93 on: May 14, 2014, 06:03:56 PM »
Not really, just a good old model pack kind of like the OP4 Redux.
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Geter Priffin

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Re: [WIP] Half-Life: Invasion
« Reply #94 on: May 14, 2014, 06:08:29 PM »
Not really, just a good old model pack kind of like the OP4 Redux.
Oh ok, how are things going with this btw?
Also thanks for answering my question. :)


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Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #95 on: May 24, 2014, 06:57:25 PM »
Well its been 3 years some time later, time for some updates

Romka's Grunts for the most part ported well over to gold-source, except for the pants and sleeves.... so I redid them.

Not the most amazing thing in the world but they now look less muddy in game.



Sniper is now final, the vest texture was made by me and the camo is based on the original Invasion sniper camo, the hats are done also added some face paint for shits and giggles.

Gonna try rigging the grunts and sniper to CZ:DS anims and see how that works out.
Also if any one can get into contact with the Blue Shift : Reassignment team or has/ know were to get their RPG model give me a shout, I may be able to use if for Invasion Redux.
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Geter Priffin

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Re: [WIP] Half-Life: Invasion
« Reply #96 on: May 24, 2014, 10:50:44 PM »
Pretty good as always, can we expect a release this year?

Also I kinda wish BSR Didn't fade away and die for no reason, It would have made Blue Shift better than the original disappointment...

EDIT1:
Also if you're gonna try and rig the Grunts and Sniper to CZ:DS anims could you add them as an alternative model.
« Last Edit: May 24, 2014, 11:04:18 PM by MadnessCombat »


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Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #97 on: May 25, 2014, 06:36:47 AM »
Pretty good as always, can we expect a release this year?

I think what I'm gonna do is release it in parts with the npcs being first then the weapons and items and then misc stuff like new hud sprites and (hopefully) new voices

Also I kinda wish BSR Didn't fade away and die for no reason, It would have made Blue Shift better than the original disappointment...

Some times life can unexpectedly get in the way, and you end up losing motivation to Finish things, but on the topic of Blue Shift I liked it, I think the main problem people have with it is its just a half life map pack unlike OP4 witch added new weapons and enemies.

Also if you're gonna try and rig the Grunts and Sniper to CZ:DS anims could you add them as an alternative model.

That was my original idea, to have them as an alt because not everyone likes Gearbox's anims.
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Besli

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Re: [WIP] Half-Life: Invasion
« Reply #98 on: June 21, 2014, 09:51:26 AM »
Looks nice Norman!
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Re: [WIP] Half-Life: Invasion
« Reply #99 on: July 24, 2014, 10:03:55 AM »
well shit...

Look like we're in a bit of a pickle here, up till now I've only really worked on models and only ever tried them in game every so ofter and since I had a fare bit done ( a lot more then I show here ) I thought it would be a good idea to finish what I had, pack it up and upload it, before i did that I went to test it in game, unfortunately I seem to behaving some problems with the game ( probably to do with the Linux update? ) the problems that I'm having are:

broken lighting - everything is full bright, this is fallowed by a crash after a level change. ( only some levels )
error - cache wad indexed before load decals.wad: 4633 ( only some levels )
levels not loading at all.
random crashing.

I not sure what to do now, my guess is the only solution is to recode the game from scratch. ( and before you ask yes I tried to get the source code, no luck )
I'm going to continue to work on this mostly because a lot of the stuff in this pack can be useful for other packs, and I enjoy doing so.

If you guys have any solutions I'd be glad to hear them.

also I'm use 3ds Max now :coolbiden:
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Geter Priffin

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Re: [WIP] Half-Life: Invasion
« Reply #100 on: July 25, 2014, 06:59:24 PM »
Invasion doesn't work well on the Steam Version of Half-Life, The best solution for now would be to use Xash3D. http://www.moddb.com/engines/xash3d-engine


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zikshadow

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Re: [WIP] Half-Life: Invasion
« Reply #101 on: July 26, 2014, 12:53:59 AM »
There's also the "other" way.

Since the crashing on Half-Life Steam, i've been using that one, no problems so far besides no multiplayer, but that one's understandable.

Geter Priffin

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Re: [WIP] Half-Life: Invasion
« Reply #102 on: October 16, 2014, 02:19:49 AM »
How are things going with this Norman? :)


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Josef

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Re: [WIP] Half-Life: Invasion
« Reply #103 on: October 16, 2014, 05:49:11 AM »
Or you could get the retail version of Half-Life.

Geter Priffin

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Re: [WIP] Half-Life: Invasion
« Reply #104 on: February 05, 2015, 01:55:38 AM »
Or you could get the retail version of Half-Life.
Oh C'mon what do you have against Xash 3D?


Also Norman If you need a Voice Actor I will sign up, I don't have A great voice but I hope it will satisfy you if you know what I mean.
« Last Edit: August 29, 2015, 02:33:56 AM by PapaFrank »


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Geter Priffin

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Re: [WIP] Half-Life: Invasion
« Reply #105 on: May 30, 2015, 01:41:25 AM »
*tumbleweeds roll*


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Geter Priffin

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Re: [WIP] Half-Life: Invasion
« Reply #106 on: November 25, 2015, 10:53:49 PM »
Good News Everyone.

The Source Code of Half-life: Invasion has been Released: http://hlinvasion.free.fr/index_eng.htm

Sorry for triple post.
« Last Edit: November 25, 2015, 10:55:46 PM by Lil'Hunter »


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Thomas

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Re: [WIP] Half-Life: Invasion
« Reply #107 on: December 24, 2015, 09:51:55 AM »
Good News Everyone.

The Source Code of Half-life: Invasion has been Released: http://hlinvasion.free.fr/index_eng.htm

Sorry for triple post.

Man, where was that back when Redux was a thing.  :v:

Geter Priffin

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Re: [WIP] Half-Life: Invasion
« Reply #108 on: May 18, 2016, 12:42:22 AM »
If you're still Working on this I've found a Good Sniper Rifle Model that Bears some Resemblance to the Original Model to go with this Mod:



Unless you've found one you're Comfortable with then thats ok.

Please don't Kill Me for Bumping this. :tinfoil:
« Last Edit: May 18, 2016, 12:46:13 AM by Lil'Hunter »


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zikshadow

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Re: [WIP] Half-Life: Invasion
« Reply #109 on: May 18, 2016, 01:32:21 AM »
If you're still Working on this I've found a Good Sniper Rifle Model that Bears some Resemblance to the Original Model to go with this Mod:



Unless you've found one you're Comfortable with then thats ok.

Please don't Kill Me for Bumping this. :tinfoil:

Redux is kinda dead at this point, what ever is left is just in that one file that is in the HIT Model Depot files.
Also, that sniper looks nothing like the original.

Pretty sure the original sniper was a CTIntervention sniper mirrored.
Something like this should be sufficient.

killer_zeta

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Re: [WIP] Half-Life: Invasion
« Reply #110 on: May 19, 2016, 02:09:06 AM »
heyy i would say long time no see and i'm happy to see that the project is not down and i would like to help ^^

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Re: [WIP] Half-Life: Invasion
« Reply #111 on: February 01, 2017, 02:01:26 PM »

Is the project dead or paused? :(
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Re: [WIP] Half-Life: Invasion
« Reply #112 on: February 01, 2017, 02:03:32 PM »

Is the project dead or paused?
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zikshadow

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Re: [WIP] Half-Life: Invasion
« Reply #113 on: February 01, 2017, 04:34:09 PM »
A simple read would easily tell you that it is indeed dead, no need to double post.
You can find however find the works being used in Invasion Remod.