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Author Topic: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux  (Read 138225 times)

Thomas

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3030 on: July 19, 2017, 08:07:09 AM »
Blew the dust off.

Kids today don't pay attention to texture slippage I tell ya.

You know, i've seen a lot of skins, and i can say, that a very few people knows about UV shifting, even more "professional" ones. I think, that even if you tell them about it, they'll continue to ignore that. This may sound rude, but that's kind if impression it gives

Saw it literally the other day on a model that was posted in the Discord chat.

That's a pro fix 303, you might have taught this old dog a new trick.

SureShot

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3031 on: July 19, 2017, 08:20:27 AM »
Blew the dust off.

Kids today don't pay attention to texture slippage I tell ya.

You know, i've seen a lot of skins, and i can say, that a very few people knows about UV shifting, even more "professional" ones. I think, that even if you tell them about it, they'll continue to ignore that. This may sound rude, but that's kind if impression it gives

Saw it literally the other day on a model that was posted in the Discord chat.

That's a pro fix 303, you might have taught this old dog a new trick.

I concur, I always stuck (at the time) with doing it manually, just nudging the UV slightly in Milkshape or 3DSM to fix the UV slip. Glad to see someone with a legitimate 'fix' rather than eyeballing it like me :D

Thomas

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3032 on: July 19, 2017, 08:59:10 AM »
Blew the dust off.

Kids today don't pay attention to texture slippage I tell ya.

You know, i've seen a lot of skins, and i can say, that a very few people knows about UV shifting, even more "professional" ones. I think, that even if you tell them about it, they'll continue to ignore that. This may sound rude, but that's kind if impression it gives

Saw it literally the other day on a model that was posted in the Discord chat.

That's a pro fix 303, you might have taught this old dog a new trick.

I concur, I always stuck (at the time) with doing it manually, just nudging the UV slightly in Milkshape or 3DSM to fix the UV slip. Glad to see someone with a legitimate 'fix' rather than eyeballing it like me :D

Glad to hear I wasn't the only one eyeballing it. :2pro:

End Of Days

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3033 on: July 31, 2017, 04:40:36 PM »
This brings back memories of Milkshape 3D......

Thomas

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3034 on: July 31, 2017, 07:13:47 PM »
This brings back memories of Milkshape 3D......

Glad to see ya pal, I ran into an unwrapped MG42 today on an old hard drive that I think you modelled. Did that ever get textured?

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3035 on: August 01, 2017, 08:14:19 AM »
This brings back memories of Milkshape 3D......

Iirc you modeled a stinger quite a long-ass time ago. Do you still happen to have that thing laying around?

zikshadow

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3036 on: August 01, 2017, 01:18:24 PM »
Were you talking about Opposing Force Redux's one?

Alex

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3037 on: August 04, 2017, 11:30:33 AM »
Blew the dust off.

Kids today don't pay attention to texture slippage I tell ya.

Oh god I forgot how old textures didn't have padding on them, but I guess that made the slipping easier to fix :P

This brings back memories of Milkshape 3D......
LOL

Where are you at these days pal? Are you still modelling at all or have you moved on to other things?

End Of Days

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3038 on: August 09, 2017, 03:58:37 AM »
This brings back memories of Milkshape 3D......

Glad to see ya pal, I ran into an unwrapped MG42 today on an old hard drive that I think you modelled. Did that ever get textured?

I do actually haha. I ran across it the other day.

This brings back memories of Milkshape 3D......

Iirc you modeled a stinger quite a long-ass time ago. Do you still happen to have that thing laying around?

After searching through old models I did find this one. If you want it it's all yours. It's only in ms3d format. I don't have ms3d to convert it to .3ds or anything.

Blew the dust off.

Kids today don't pay attention to texture slippage I tell ya.

Oh god I forgot how old textures didn't have padding on them, but I guess that made the slipping easier to fix :P

This brings back memories of Milkshape 3D......
LOL

Where are you at these days pal? Are you still modelling at all or have you moved on to other things?

I'm still 3d modelling but moved on to other games. Working with Farming Simulator 2017 for the past several months.

Norman The Loli Pirate

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3039 on: August 24, 2017, 04:30:32 PM »




What am I even doing.
Signatures are for nerds

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3040 on: August 24, 2017, 05:35:57 PM »
Really pro stuff

Thomas

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3041 on: August 25, 2017, 01:17:38 PM »
Really pro stuff

Was going to say  :2pro:

Norman The Loli Pirate

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3042 on: September 11, 2017, 04:35:54 PM »


LD world model sexyness.
Signatures are for nerds

Geter Priffin

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3043 on: September 12, 2017, 08:36:06 PM »


It's, Beautiful.

RavenGT

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3044 on: September 17, 2017, 04:42:20 PM »
LD world model sexyness.
I need. Are you going to do the expansions and Sven Co-op as well?

Norman The Loli Pirate

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3045 on: September 17, 2017, 07:01:13 PM »
This was mainly for the new classic mode in Sven Co-op but it'll work with Half-Life, just without the nice glowing effects unless you use something like Xash3D. I was also thinking of doing Opposing Force maybe after I get the Half-Life models done with the idea of making the models more in Valve's style then Gearbox's, but who knows if I'll ever get around to doing that since I work on a modified version of Valve Time.

If I'm feeling real crazy I may put together my own LD pack for Sven Co-op because the few I've seen so far are ether broken or pretty meh.
I'm also gonna probably release my version of Ivan Co-op soonish. was already pretty much finished forever ago but like the crazy man I am I tried to make low poly world models for all of the guns, I really didn't want to release the pack without proper peewees but since I'll never finish them I'm just going to release the pack without them.
« Last Edit: September 17, 2017, 07:39:27 PM by Norman The Loli Pirate »
Signatures are for nerds

JohnChronic

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3046 on: September 21, 2017, 02:08:15 PM »
I made this thing for practice. I call it ...the gaussault rifle.
Fairly pro texture artist.