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Releases / Re: QWrap - A brand new Quake Source Port.
« Last post by charlie on Today at 06:20:28 PM »
gonna bump this based on the description of the latest release saying that its the final release of this. seems neat, also comes with source code and a new model viewer (but that's separate download.) some other good source ports for quake (2) are quakespasm for quake (http://quakespasm.sourceforge.net/) and q2pro for quake 2 (http://skuller.net/q2pro/.)

yeah i know this isn't a quake forum, just thought it was pretty cool and worth bumping because half-life is kinda like the child of quake.
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Releases / [GOLDSRC][HUD] M4A1 without M203
« Last post by charlie on Today at 09:14:37 AM »
just a quick little edit to the m4a1's hud icon to remove the m203 grenade launcher. i made it for myself after seeing this (http://www.half-lifecreations.com/forums/index.php?topic=2206.0) and really liking it, and i thought it would be worth sharing in case anyone else wants it. its a little rough around the edges (ms paint really isn't ideal) but its usable. also includes a version with an edit to the sights, replacing them with a scope (taken from sc's mp5 hud icon, also without an m203.) anyways, i hope you guys like it  :)

p.s.: the included script is intended for sc 5.0, i didn't test it with vanilla half-life and i don't know if the crosshair will match up due to them being different sprites and all.

now the only thing we need is a p_ and w_ model for it...

update: edited the glowing sprites to look a lot better than they were.
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Releases / Re: [HL1] RPG and Crossbow reanimated
« Last post by The ghost of Cliffmas FALs on December 14, 2018, 05:37:04 AM »
Dropbox sucks, long live mediafire. It still has files I put up in 2010. :slow:
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Discussion / Unforeseen Consequences: A Half-Life Documentary
« Last post by RavenGT on December 13, 2018, 04:48:12 PM »
Here's a little something to celebrate 20 years of Half-Life, a Noclip series documentary (Danny O'Dwyer, ex-GameSpot):
https://www.youtube.com/watch?v=BQLEW1c-69c

My memory is a little foggy but does the MP5 replacement at 29:02 look familiar?
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Oh sweet! Yeah the rigging part was a huge pain in the ass for this actually, because of the way gearbox's arms are posed by default. I hacked the plane onto skyninja's hands because modifying AI's rig was a bit of a pain for m, much less fun than the modelling and UV unwrapping. Thanks for fixing these by the way.
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I had to separate and readd the panels to the hands so it is properly rigged ( there's some funky panels that doesn't fully select when you select the panel as whole, probably due your editing for the Romka's elements but is tolerable ).




( Tested them on Source since I have several models just ready for compiling and was quickier for me to set up the new stuff rather than prepare it for GoldSrc ).

Does look decent on the movement and all, maybe it will look a bit weird the chrome texture but I think that's acceptable.
Personally for me I don't like these recolored arms, they are just bathed in orange tint.

If it were for me, I would stick with the classic arms since it fits better. I would make the hand panel clearer so it has the same "color temperature" than the rest of the arm, however.


Overall nice editing, can't wait seeing it released. I'm sending to you the fixed SMD ( I edited it in Blender so in any rare case it doesn't work for GoldSrc, just reimport and reexport it, or run that batch script which fixes this problem, it can be found at the Sven Co-op forums ).
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They were definitely inspired by Renard's rig yes. I initially tried to fix his arms but they were pretty far gone, the hand packs were broken up, covered in smoothing errors, and there were chunks of overlapping geometry. I did use his recoloured sleeves though, which go pretty nicely with the handpack texture. I've gotta warn you, the vertex groups on the hands haven't been fully assigned, and I lost one of the verts on the glove part so I'm not sure how it's gonna look animated.

Edit:

I used Romka's texture for the dial thingy, I forgot to include that in the credits.
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Would anybody be interested in these? I might have to redo them because I had to do some unspeakable things to the verts around the glove to make that handpack fit. Also, just checking to see if I'm the only man alive who still lurks these forums.

Are these A.I arms with the screens, but actually have no holes on them like the hack that Renard did long ago?
Yea upload them, I wanna see them on close.


Also I believe the people here are in their own discord, I think.
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Would anybody be interested in these? I might have to redo them because I had to do some unspeakable things to the verts around the glove to make that handpack fit. Also, just checking to see if I'm the only man alive who still lurks these forums.
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Work In Progress / Re: HLR
« Last post by AleKK on November 21, 2018, 02:38:06 PM »
Hey, here's a suggestion. What if you add top handle for satchel? I noticed, that your satchel is very faithful to original design, but lacks that handle on top
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