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1
Gaming / Re: Hunt Down The Freeman: Your thoughts?
« Last post by Lateralus on February 22, 2018, 09:08:12 PM »
This rotten cancer-sore of a commercial Half-Life 2 Mod makes Prospekt look like Citizen Kane.
2
Remods and Mod Specific Model Packs / Re: [The Unknown Menace] Remod
« Last post by zikshadow on February 22, 2018, 12:14:34 PM »
Updated this little thing a bit.

CHANGELOG:

1.1

- Added a couple of "chapter titles" at a few maps.
- Added an additional grunt to um9.
- Added fades at the intro.
- Added lip to wall merging doors, should no longer do that now.
- Added overlays to old unchanged TUM models (sub, world, para, plante, pesix, palf, leaf).
- Added sound qc trigger for v_grenade.mdl throwing.
- Added sound qc trigger for v_shotgun.mdl, removing the default scock1.wav.
- Added sounds to soundless doors.
- Bad ending no longer crashes the game.
- Changed beginning credits text.
- Changed the text in umhome to inform players of new stealth mechanics.
- Changed up the shotgun pump and pistol fire sound a little.
- Fixed a couple of grammar issues in the TUM wads (lunching and reserch).
- Found out that the assassin boss doesn't hurt you in skill 3 (Hard/Realistic), made it so that there's only 2 difficulties instead (Easy/Easyfied & Normal/Original).
- Good and bad ending text changed.
- Health boxes on walls now act like old HL healthchargers instead of healing you only if you stand still when using the box.
- Made "final boss" run slightly faster.
- Made the assassin boss slightly tougher, still easily dies with a short burst though.
- Made the trap room door unlockable.
- Made w_9mmar.mdl and w_crossbow.mdl smaller.
- Modified the triggers at the end boss so that letting him launch the missile then killing him won't break the ending (originally, doing that gave you both good and bad endings, with the scenes and text overlapping with each other).
- Old HUD replaced.
- Replaced burger.mdl.
- Replaced decals and gfx wads, should have better blood and new loading texts.
- Replaced music cues throughout the mod, the mod now uses HL2 music.
- Reskinned w_medkit.mdl.
- Reverted some of the textures in new halflife.wad to their original counterpart to fix the "textures looking weird" problem.
- hassassin.mdl replaced.
- leech.mdl replaced.
- v_357.mdl origins moved, model scale increased to prevent view clipping.
- v_9mmhandgun.mdl origins moved, missing face when drawing is fixed.
- v_satchel.mdl draw animation changed to prevent cutoff.
- v_satchel_radio.mdl origins moved, antenna texture changed, model scale increased to prevent view clipping.
- w_argrenade skin replaced with a higher res one.
3
Off Topic Discussion / Re: Weapons/Weapon Packs
« Last post by Norman The Loli Pirate on February 20, 2018, 05:13:56 PM »
All this pro stuff
Cliffy you madman. I should finish my LD Barney and Shepherd hands for you.


4
Releases / Re: [HL1] [9mmAR] Various AR15 Variants
« Last post by AleKK on February 19, 2018, 03:08:22 PM »
So, i've got some other questions about this pack

I've noticed, that most of your packs have bones for things that are not even animated. Why is that? Same situation was with some SC weapons, like Beretta or M16; i've been told, that these bones were some kind of "backup" for animator, plus, some may use them for their projects

Are you planning to make SC version of these anims? Like, something more "lengthy"?

By the way, in my opinion, M727 handguard and M203 barrel are a bit too long for it. M727 have roughly the same handguard length, as M4
5
Releases / Re: [HL1] [9mmAR] Various AR15 Variants
« Last post by JohnChronic on February 19, 2018, 06:28:16 AM »
Everything is looking very, very sexy. Any chance for a re-up of your other HD/LD reanimations (specifically that rpg and crossbow, current links don't work for me).
6
Releases / Re: [HL1] [9mmAR] Various AR15 Variants
« Last post by The ghost of Cliffmas FALs on February 18, 2018, 06:41:39 PM »
The mods are Smart Decoy and Uplink Extended respectively.

As for M16 variants, well actually...
Colt models 701, 703, 741 and 742 (as seen in this list) are all M16A2s with full-auto instead of burst fire. They're a little obscure but do exist. Most A3s have a flattop rail with the carry handle sight attached, unlike any of these models, but there are rare exceptions. Thus I labeled Romka's M16 as A3 for variety.

One thing I didn't account for was the Sven model, which has "M16A4" on the receiver despite having an A2 rear sight and no flattop. Most of the others conveniently have no markings.

I am a huge nerd.

Oh and I didn't use 5.0 Sven hands because I didn't know they existed. The only models in 5.0 that use them are grenades, Egon and crowbar. Will start using that mesh for new stuff, but there's not much point in patching everything I've done with something you'll barely ever see.
7
Releases / Re: [HL1] [9mmAR] Various AR15 Variants
« Last post by AleKK on February 18, 2018, 03:01:21 PM »
Interesting. Sadly, i can't share my opinion right now, but i have some questions regarding these packs:

What are the mods on "M727" and "M16A1E1" segments of demonstration video? They look interesing, would be nice to know their names

Why aren't you using SC 5.0 hands? Basically, they're an improvement of 4.0 hands, and they have shoulders too (or, how's that part called)

By the way, technically, a fully-automatic M16A2 would be designated as M16A3. Not that it makes your packs worse, though. I see, you have heard of IMFDB; not many people realize, that "M4" from HD pack is actually M727
8
Releases / [HL1] [9mmAR] Various AR15 Variants
« Last post by The ghost of Cliffmas FALs on February 18, 2018, 02:37:43 PM »

Some of these stretch the definition of LD but eh, who cares?Queue people who care way too much.
Some have a greater selection of hands due to their "lesser" LD status.

[HL1] [9mmAR] Firearms v2.5 M16A1E1

Quote
-M16A1E1 M203-

      Model, Textures, Sounds: Firearms Mod v2.5

      Animations, compiles: Cliffton_Vlodhammer

-Hands-

   Barney (LD)
      Model, Textures: Valve/Gearbox Software


   Gman
      Model: Ambient.Impact, Valve/Gearbox

      Textures: Ambient.Impact, Valve/Gearbox, Gman Invasion mod


   Red's LD HEV
      Model: Valve, Red Slug

      Textures: Valve, Red Slug, Cliffton_Vlodhammer (blue recolour)


   Opfor (LD)
      Model, textures: Valve/Gearbox Software

====================================================================

http://creativecommons.org/licenses/by-nc-sa/3.0/
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
DOWNLOAD


[HL1] [9mmAR] Firearms v3.0+ M16A2

Quote
-M16A2 M203-

      Model, Textures, Sounds: Firearms Mod v3.0+

      Animations, compiles: Cliffton_Vlodhammer

-Hands-

   Barney

      Model, Textures: Ambient.Impact, Valve/Gearbox Software

   Barney (LD)

      Model, Textures: Valve/Gearbox Software

   Gman

      Model: Ambient.Impact, Valve/Gearbox

      Textures: Ambient.Impact, Valve/Gearbox, Gman Invasion mod

   Abyss HEV

      Model: Gearbox, Ambient.Impact, Abyss25

      Textures: Abyss25

   Abyss space HEV

      Model: Gearbox, Ambient.Impact, Abyss25, Renard

      Textures: Abyss25, Ambient.Impact, Renard

   Rimrook HEV

      Model: Gearbox, Ambient.Impact, Rimrook

      Textures: Rimrook, RavenGT

      Blue and orange hand recolours: Cliffton_Vlodhammer

   Rimrook space HEV

      Model: Gearbox, Ambient.Impact, Rimrook, Renard

      Textures: Rimrook, Ambient.Impact, Renard

      Hand recolour: Cliffton_Vlodhammer

   Red's LD HEV

      Model: Valve, Red Slug

      Textures: Valve, Red Slug, Cliffton_Vlodhammer (blue recolour)


   Sven Co-Op 4.0+ HEV

      Model: Sven Co-Op mod, Abyss25 (elbows)

      Textures: Sven Co-Op mod, ErebustheDark (blue recolour), Abyss25 (elbows)

   Opfor (LD)

   Model, textures: Valve/Gearbox Software

   
   Opfor (Operation Gothic Serpent)

      Model, textures: Hostile Intent mod, Opfor Redux mod

      Hack, texture edits: Toadie

   Opfor (Millenia TSHD):

      Hand Model: Schmung

      Hand Textures: Millenia

      Sleeve Model, textures: Valve, Gearbox, Opfor Redux


====================================================================

http://creativecommons.org/licenses/by-nc-sa/3.0/
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
DOWNLOAD


[HL1] [9mmAR] Gearbox/Romka M16A3

Quote
-M16A3 M203-

      Model, Textures, Sounds: Valve Software, Gearbox Software, Romka

      Animations, compiles: Cliffton_Vlodhammer

-Hands-

   Barney (LD)
      Model, Textures: Valve/Gearbox Software


   Gman
      Model: Ambient.Impact, Valve/Gearbox

      Textures: Ambient.Impact, Valve/Gearbox, Gman Invasion mod


   Red's LD HEV
      Model: Valve, Red Slug

      Textures: Valve, Red Slug, Cliffton_Vlodhammer (blue recolour)


   Opfor (LD)
      Model, textures: Valve/Gearbox Software

====================================================================

http://creativecommons.org/licenses/by-nc-sa/3.0/
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
DOWNLOAD


[HL1] [9mmAR] Gearbox M727

Quote
-M727 M203-

      Model, Textures, Sounds: Valve/Gearbox Software

      Animations, compiles: Cliffton_Vlodhammer

-Hands-

   Barney (LD)

      Model, Textures: Valve/Gearbox Software

   Gman

      Model: Ambient.Impact, Valve/Gearbox

      Textures: Ambient.Impact, Valve/Gearbox, Gman Invasion mod

   Red's LD HEV

      Model: Valve, Red Slug

      Textures: Valve, Red Slug, Cliffton_Vlodhammer (blue recolour)

   Opfor (LD)

   Model, textures: Valve/Gearbox Software


====================================================================

http://creativecommons.org/licenses/by-nc-sa/3.0/
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
DOWNLOAD


[HL1] [9mmAR] Sven Co-op M16A2

Quote
-M16A2 M203-

      Model, Sounds: Shannon Caldwell, Benoit "Der Graue Fuchs" Hanikenne (player and world models)

      Textures: Teddy "TeddyBear" Bergsman

      Animations, compiles: Cliffton_Vlodhammer

-Hands-

   Barney

      Model, Textures: Ambient.Impact, Valve/Gearbox Software

   Barney (LD)

      Model, Textures: Valve/Gearbox Software

   Gman

      Model: Ambient.Impact, Valve/Gearbox

      Textures: Ambient.Impact, Valve/Gearbox, Gman Invasion mod

   Abyss HEV

      Model: Gearbox, Ambient.Impact, Abyss25

      Textures: Abyss25

   Abyss space HEV

      Model: Gearbox, Ambient.Impact, Abyss25, Renard

      Textures: Abyss25, Ambient.Impact, Renard

   Rimrook HEV

      Model: Gearbox, Ambient.Impact, Rimrook

      Textures: Rimrook, RavenGT

      Blue and orange hand recolours: Cliffton_Vlodhammer

   Rimrook space HEV

      Model: Gearbox, Ambient.Impact, Rimrook, Renard

      Textures: Rimrook, Ambient.Impact, Renard

      Hand recolour: Cliffton_Vlodhammer

   Red's LD HEV

      Model: Valve, Red Slug

      Textures: Valve, Red Slug, Cliffton_Vlodhammer (blue recolour)


   Sven Co-Op 4.0+ HEV

      Model: Sven Co-Op mod, Abyss25 (elbows)

      Textures: Sven Co-Op mod, ErebustheDark (blue recolour), Abyss25 (elbows)

   Opfor (LD)

   Model, textures: Valve/Gearbox Software

   
   Opfor (Operation Gothic Serpent)

      Model, textures: Hostile Intent mod, Opfor Redux mod

      Hack, texture edits: Toadie

   Opfor (Millenia TSHD):

      Hand Model: Schmung

      Hand Textures: Millenia

      Sleeve Model, textures: Valve, Gearbox, Opfor Redux


====================================================================

http://creativecommons.org/licenses/by-nc-sa/3.0/
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
DOWNLOAD
9
Off Topic Discussion / Re: Weapons/Weapon Packs
« Last post by Faith4Dead on February 18, 2018, 01:38:59 PM »
Stuff

Wow...That is an impressive amount of weapons to choose from, I would love if you released the pack anyway though and continued to add onto it as you finished up weapons, I have a friend who loves quake and once I showed him the video he was going crazy over the 2 quake weapons.

Still I really love your weapon animations and how very well they're animated.
10
Music / Re: What's your favourite?
« Last post by Imperial Wizard on February 18, 2018, 11:21:35 AM »
I might be 2 weeks late but that's nothing compared to your post.

idk what compelled you to necropost in a nearly 9 year old thread but holy shit man I don't even listen to metal all that much anymore




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