Half Life Creations Forums

Content Creation => Work In Progress => Topic started by: JJ_Grant on October 07, 2010, 02:14:46 AM

Title: Alone We Travel - A Half Life 2 Ep2 Mod
Post by: JJ_Grant on October 07, 2010, 02:14:46 AM
(http://i86.photobucket.com/albums/k101/jjgrantham/chapter_2_backup0003-1.jpg)

Hello community -

We are going around to all the Half Life 2 related forums and spreading the word about our project that's in the works for HL2 Ep2.  Our mod is called Alone We Travel and in case your not already following our development on ModDB we invite you to come over and check it out.  Bellow you will find the links to our ModDB page as well as our official website.  For those of you who bleed Lambda Orange like we do, this mods for you!

Alone We Travel ModDB page
(http://media.moddb.com/images/global/moddb_88x62_v3.png) (http://www.moddb.com/mods/alone-we-travel)

Alone We Travel - Official Page
(http://i86.photobucket.com/albums/k101/jjgrantham/moddb_logo_1.jpg) (http://www.alone-we-travel.jjgrant.com)
Title: Re: Alone We Travel - A Half Life 2 Ep2 Mod
Post by: D3ads on October 07, 2010, 03:15:05 PM
Yet another City (number) mod with stock HL2 content we've seen a million times before. No offence but cities rarely look alike, so the fact that it looks like City 17 doesn't really work very well, you should do some edited textures and props to at least give it a fresher feel.. The mapping in itself is pretty decent all the same.
Title: Re: Alone We Travel - A Half Life 2 Ep2 Mod
Post by: toadie on October 08, 2010, 02:15:07 AM
To it's credit though, it still looks pretty tight.
Title: Re: Alone We Travel - A Half Life 2 Ep2 Mod
Post by: Alex on October 08, 2010, 09:38:29 AM
To me it all looks a lot like one of those HL2 Beta mods.  The buildings look pretty blocky and undetailed (especially the broken parts, which really should use models), also god damn it I'm looking at a brush made road - I know that Valve did that themselves but displacements should always be used for roads.

Two things would improve the look of the mod without too much work: firstly use of an HDR sky if HDR lighting is used; secondly FOG.  Fog adds a lot of depth when done correctly.