Half Life Creations Forums

Content Creation => Work In Progress => Topic started by: SPRKH on July 13, 2012, 10:40:23 PM

Title: Rusboo wank thread
Post by: SPRKH on July 13, 2012, 10:40:23 PM
Gotta go fast

(http://i1048.photobucket.com/albums/s379/sprkh/rubo.jpg)
Title: Re: Rusboo wank thread
Post by: SPRKH on July 14, 2012, 02:12:43 PM
(https://dl.dropbox.com/u/3744945/ramp.jpg)

Bumped up contrast and sharpness with cavity map, veins will be repainted later. Specularity will be tweaked when this thing is in-engine. Need to find out how to do the sleeve, need to put that and that watch on 1 map.

(https://dl.dropbox.com/u/3744945/b.jpg)

Almost done, small things left, then on to retopo.
Title: Re: Rusboo wank thread
Post by: SPRKH on July 15, 2012, 11:19:21 PM
(https://dl.dropbox.com/u/3744945/cfg.jpg)

(https://dl.dropbox.com/u/3744945/fuckinggay.jpg)
Title: Re: Rusboo wank thread
Post by: Simon on July 15, 2012, 11:45:21 PM
Fantastic work Sporkeh what's the polycount on those hands ? And the size of the normals ?
Title: Re: Rusboo wank thread
Post by: SPRKH on July 15, 2012, 11:57:02 PM
~1500 tri, 1024x1024
Title: Re: Rusboo wank thread
Post by: SPRKH on July 16, 2012, 08:10:41 PM
I hate serrations

(https://dl.dropbox.com/u/3744945/dkfjd.jpg)
Title: Re: Rusboo wank thread
Post by: Alex on July 16, 2012, 10:30:13 PM
I hate serrations

(https://dl.dropbox.com/u/3744945/dkfjd.jpg)

This is why I prefer baking onto textures, helps you avoid those awkward bits.

Hands are looking really pro, pretty much photo realism quality (I hesitate to say "phototex", that would be an insult :P)
Title: Re: Rusboo wank thread
Post by: SPRKH on July 17, 2012, 04:20:29 PM
Pretty frustrating how you can't capture good skin with blinn-phong shader.

(https://dl.dropbox.com/u/3744945/10000.jpg)

Fov/position concept with Mill's AK (will be replaced). Hand texture still needs a lot of work, but will wait to see if we can implement a different lighting model before touching it again. Also, fingers need more sides, most noticable on the right thumb.
Title: Re: Rusboo wank thread
Post by: D3ads on July 18, 2012, 01:09:08 PM
So your russkii game is going modern-tech then?
Title: Re: Rusboo wank thread
Post by: SPRKH on July 18, 2012, 05:57:02 PM
Yop, cross-platform and designed to also run smoothly on lower-end rigs. No shit bloom, no shiny everythings, no lens flare. Just efficient engine that supports most modern features, complemented with art that won't use every "next-gen" gimmick in the book to make it look... well you know.  :sagan:
Title: Re: Rusboo wank thread
Post by: SPRKH on July 19, 2012, 04:10:18 PM
(https://dl.dropbox.com/u/3744945/dildo1.jpg)

(https://dl.dropbox.com/u/3744945/dfdf4.jpg)

Wip, not really feeling it so far.
Title: Re: Rusboo wank thread
Post by: Anton on July 19, 2012, 04:42:24 PM
What? A game without the next gen? WHAT?
Title: Re: Rusboo wank thread
Post by: Editor on July 19, 2012, 04:49:51 PM
Looks like a rusty kitchen pipe, therefore it must be accurate. Looking good, although I am super curious what this project will turn out to be, sounds exciting!
Title: Re: Rusboo wank thread
Post by: Alex on July 19, 2012, 05:55:00 PM
Wip, not really feeling it so far.
Damn pal, you're too harsh on yourself.  Looks perfectly good - bear in mind it'll be far from the players POV in game, so it doesn't need a huge amount of detail.
Title: Re: Rusboo wank thread
Post by: SPRKH on July 19, 2012, 07:04:18 PM
Damn pal, you're too harsh on yourself.  Looks perfectly good - bear in mind it'll be far from the players POV in game, so it doesn't need a huge amount of detail.

It's not my brain works.

(https://dl.dropbox.com/u/3744945/xxf.jpg)

Getting mad as hell, just wait until I have my brushes back.
Might be lol to make a non-gay textures DLC for some outrageous price. :ray:
Title: Re: Rusboo wank thread
Post by: SPRKH on July 19, 2012, 11:58:25 PM
(https://dl.dropbox.com/u/3744945/akbayo.jpg)

Redid blade from scratch, fuck this shit I'll just use floaters for the serrations.
Title: Re: Rusboo wank thread
Post by: SPRKH on July 23, 2012, 05:27:06 PM
(https://dl.dropbox.com/u/3744945/xxdds.jpg)

baked normals + colour block WHATEEEEVER
Title: Re: Rusboo wank thread
Post by: SPRKH on July 23, 2012, 08:43:50 PM
It'll be pro regardless of the wear.
Title: Re: Rusboo wank thread
Post by: SPRKH on July 23, 2012, 10:59:47 PM
(https://dl.dropbox.com/u/3744945/vd.jpg)

40% maybe
Title: Re: Rusboo wank thread
Post by: Alex on July 24, 2012, 09:13:22 AM
Looking good but that base texture on the blade should be rotated 90 degrees, since the lines on a knife always go long-ways.
Title: Re: Rusboo wank thread
Post by: SPRKH on July 24, 2012, 02:27:28 PM
Was planning to do that in the spec and tone it down on the diffuse, but yeah.  :ray:
Title: Re: Rusboo wank thread
Post by: SPRKH on August 07, 2012, 12:01:05 PM
(https://dl.dropbox.com/u/3744945/awye.gif)

proof of concept, weights are fucked but it works