Half Life Creations Forums

Content Creation => Work In Progress => Topic started by: M3 Luck3y Charms on December 06, 2009, 01:44:06 AM

Title: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 06, 2009, 01:44:06 AM
I've been working on a project for a few months of  to replace your boring, old, High-Definition Models with something I like to call, Realism. Don't get me wrong. I LOVE alot of your HD packs out there on the forums of HL Creations, Sven, and whatnot. But i think I'll add a bit of spice up on my WiP pack. This model pack replaces all models for Half-Life, Opfor, and Blue-Shift. But I also intend to replace models for these mods. Azure Sheep, Point of View, Sweet Half-Life, Escape, Case Closed, Decay, and my most favorite, Residual Point. Since Gman's Golden Model pack is somewhat either incomplete, or it taking a while to finish, I think i'll do my Ultimate Pack for Half-Life and it's Mods.


Well what are you intending to replace, Luck3y Charms?


Well, I intend to replace, yes, of course models. Sounds for Realistic effects like real sounding gunfire, And misc.

The HECU's from what i understand are the United States Marine Corps or at least a special branch from it or departed from it. Which means they would be wearing the standard desert MARPAT since Black Mesa is located in the middle of the hot friggin desert!!. I don't understand why Valve and Gearbox made them wear WHITE Urban Camo out in the middle of the desert. I know Black Mesa battles take place indoors, But 1, The Marines dont have the Urban MARPAT as of yet, and even if they did, they probably wouldn't waste time trying to gather Urban camo to take them inside a facility. 2. Arn't they sent in to silence everything in the facility? so they wouldn't care about stealth? Another thing that gets on my nerves is that Marines dont wear Berets. They wear the pointed field caps. Also, Marines are not, i repeat, ARE NOT allowed to have a friggin beard! *glares at the SAW and Torch models*. Standard Marine regulations. Hell, I'm in JROTC and we're not even allowed to have any facial hairs, so i doubt that the most hardcore branch in the military are allowed to have a god damn beard. Also, Marines don't have Medics, they have Navy Corpsmen (well, it's the same thing, but Medics are Army) They also are suppose to look like their Marine counter-parts. I so taken the liberty of skining them to look like your average grunt.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/MARPATHECU-2.jpg)

Since the Grunts fire burst modes, i think a M16 fits well, dont you?
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/newm16.jpg)

I don't understand why Valve gave the Osprey desert camo, when the Marines paint their aircrafts gray. I Also will NEVER understand why Valve make two bigass doors  on the fuselage. Real Ospreys don't have that, which is why I love BM:S' osprey so much. But since Valve coded the troops to repel at the sides....I guess we'll have to settle for it...I Also skinned The Osprey to a gray like it should be. I know it's not the best, but some help would be appreciated.  
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Osprey.png)
I skinned the Black Mesian Security guards with Water Phoenix skin, to make it look a lil more Black Mesa Source-ish. I think it's a fine touch.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/BlackMesaSecurity-1.jpg)
I Hacked a Vest to Kate since the original model looked so un-professional.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/newkate.jpg)
I'm surprised no one's done this yet.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/asmap0000042.jpg)
The Special Forces from Azure Sheep. I kinda liked these, but look like they could use a little more improvement. Still feels like these guys are missing something.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/newSPFgrunts-1.jpg)













Ok, now i'm just going to do some old screen shots that i thought were worth while. These are some old stuff guys and i'm not sure if i still even have them. So don't get worked up.

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/shl120002.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/of2a60001.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/bs_mesa20000.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/asmap09d0010.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/SHLextraheads.jpg)


Old, I don't even have half of these anymore.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/FinalHgrunts.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/pk040002.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/pk040000.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/povc02d0000.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/asmap09d0006.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/ba_tram10001.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/asmap02d0000.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/c0a00001.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/ba_tram10004.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/ba_tram10000.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/c0a0a0006.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/ba_maint0000.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/ba_tram20001.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/ba_security20002.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/th_femaleNPC.jpg) (http://s306.photobucket.com/albums/nn243/m3luck3ycharms/?action=view&current=femaleNPC.flv)





And Now for some LOLS

The real reason why i didn't vote for John McCain.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/ftde2w1.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/d2_coast_050003.jpg)




Thank you for your time. Let me know what you think of the pack so far. Critisizm is always welcomed.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: SPRKH on December 06, 2009, 03:05:29 AM
Looks a bit Ultra, bro.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on December 06, 2009, 04:43:46 AM
Looking good, but you've got texture misalignment on a lot of the models. See that their eyes are crossed, or there are black lines along their cheeks? Open up the model in Milkshape, select all groups and hit ctrl+t. Then move all the vertices back to the right so it better aligns with the texture. Every time you decompile a model for HL, a bug will cause them to move all the texture UVs like 2 pixels to the right, so that needs to be taken care of.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 06, 2009, 06:25:41 AM
Looking good, but you've got texture misalignment on a lot of the models. See that their eyes are crossed, or there are black lines along their cheeks? Open up the model in Milkshape, select all groups and hit ctrl+t. Then move all the vertices back to the right so it better aligns with the texture. Every time you decompile a model for HL, a bug will cause them to move all the texture UVs like 2 pixels to the right, so that needs to be taken care of.

Noted. Will fix.

I've been experimenting with Romka's lastest Hgrunt. Must say, I really love the gasmask head. So i hacked it on my hgrunt to see what i looks like. Looks good, but i don't like the helmet.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/newgasmasks.jpg)

A Hgrunt torch. Planned for the Egged grunt for PoV.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/EggGrunt.png)

I noticed the helmets from the hgrunts look a little too round. So I decided to hack Paranoia's Special Forces helmet onto all the helmeted HECUs to see what it looks like. Might try another helmet. Also, I'm going to try and use Romka's New Hgrunt bodies for Op4. No One's done this, so i think i'll give it a try.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/newhelmet.jpg)


SD Otis, rigged with LD animations since i have no idea how to animate. Planned for Blue Shift.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/BlueShiftOtis.jpg)

I hacked the HoE: Napalm kate onto the Azure Sheep kate, if you guys don't mind. I'll make sure to give credits.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/kate.jpg)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Steel on December 06, 2009, 08:11:31 AM
That all looks pretty must-have.
Have you already thought of releasing? ;)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on December 06, 2009, 09:25:28 AM
The helmet looks too big for her head, and it's too high up. Lower it and shrink it a little, and it'll be better. Looks a bit ridiculous at the moment.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 06, 2009, 04:48:30 PM
It's been a hard, brutal, bloody, nightmare-ish day, but i finally have gotten satisfying results for decompiling Romka's hgrunts to op4. Still, not the best, but it'll do. I gotten a new helmet for the grunts from CoD4. fits nicely with them. I Also got rid of the m16, and replaced it with EoD's m4. Might change it later on again. Also, changed the spas-12 with Twinkie's M3 Benelli shotgun. I know, It's HARD to have a half-life game without the spas-12, it's sexy, it's beastly, it even radiates sexy. But all Military and Law enforcements switched to the Benelli series after 2000 when the spas 12 got rolled out. I think i'll make two versions of the grunts holding the spas or the benelli.

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/FINALHECUMarinesforreal.jpg)

Residual Point ngrunts
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/ResidualPointGrunts.jpg)

Ingame shots
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/bs_mesa10007.jpg)
Ignore texture misallignment. Fixed it.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/of5a30003.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/asmap09d0013.jpg)


OLD ingame shots (well...just earlier today) contained the "old" helmet from earlier. Wasn't really working out.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/of2a60003.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/of2a60008.jpg)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: toadie on December 06, 2009, 05:56:58 PM
Sir, you are abusing smoothing left right and center. Not kidding, there is enough broken smoothing on these to make me vomit.
Plus, COD4 SAW I can see there.
And no US military unit EVER used SPAS12s as their issued shotgun, ever. Just throwin it out there.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 06, 2009, 06:02:04 PM
And no US military unit EVER used SPAS12s as their issued shotgun, ever. Just throwin it out there.

wow...that just totally raped my childhood
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Matuka on December 07, 2009, 01:36:42 PM
Pretty sure I've seen you on facepunch(Just saying, fsajal being your Avatar)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 07, 2009, 05:07:54 PM
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Reconhelmet.jpg)
Vasquez's helmet for the recon grunt. It actually fits well. Will settle for it.

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Newbackpack.jpg)
New backpack for the hgrunts
Title: Re: Half-Life UD (Ultra-Definition)
Post by: SPRKH on December 08, 2009, 01:16:45 AM
copyright infringement

noun
a violation of the rights secured by a copyright
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Vulpine Complex on December 08, 2009, 01:23:20 AM
Why on EARTH has no-one made any new faces for HL1 models? I'm so sick and tired of seeing hacks of the "SD" face models. They look terrible! No one has that kind of facial structure - no one.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on December 08, 2009, 02:08:32 AM
Why on EARTH has no-one made any new faces for HL1 models? I'm so sick and tired of seeing hacks of the "SD" face models. They look terrible! No one has that kind of facial structure -
Because of the fucking animation skeleton ?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 08, 2009, 03:42:54 AM
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Newfacetextures.jpg)
Is that better?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on December 08, 2009, 04:15:25 AM
Because of the fucking animation skeleton ?

Uh... Lol?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: SPRKH on December 08, 2009, 04:47:47 AM
Why on EARTH has no-one made any new faces for HL1 models? I'm so sick and tired of seeing hacks of the "SD" face models. They look terrible! No one has that kind of facial structure - no one.

Seeing rehashes using the same old pudgy Marine base model GRINDS MY GEARS.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 08, 2009, 05:02:54 AM
Why on EARTH has no-one made any new faces for HL1 models? I'm so sick and tired of seeing hacks of the "SD" face models. They look terrible! No one has that kind of facial structure - no one.

Seeing rehashes using the same old pudgy Marine base model GRINDS MY GEARS.
heheh...havn't heard that term in a while
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on December 08, 2009, 06:46:40 AM
Because of the fucking animation skeleton ?

Uh... Lol?
Yeah you know because of that it force the eyes and the mouth to be always at the exact same place
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on December 08, 2009, 06:51:56 AM
Is that better?

Somewhat better, though the UVs and smoothing still really suck.  Especially on that middle guy :X

Yeah you know because of that it force the eyes and the mouth to be always at the exact same place
You can move the position of the mouth, it doesn't really matter too much.  If you move the eyes, you're best to assign them to the head bone.

Why on EARTH has no-one made any new faces for HL1 models? I'm so sick and tired of seeing hacks of the "SD" face models. They look terrible! No one has that kind of facial structure - no one.

Because no one cares about HL1 modelling anymore?  TBH I don't want to make models for HL1, you can always be sure someone will snaffle them up and post pictures of them on MODDB.  "Derp, making mods for HL1 is easy!  Check out these models I collected, derp".
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 08, 2009, 04:23:36 PM
the op4 old cmdr. new helmet texture and with a shotgun

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Shotgun.jpg)


(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/bs_mesa10009.jpg)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on December 08, 2009, 05:44:58 PM
M4 doesn't look quite to scale.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 10, 2009, 11:37:57 AM
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/newhelmet-1.jpg) the blk ops new helmet.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on December 10, 2009, 04:19:10 PM
M4 doesn't look quite to scale.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: toadie on December 10, 2009, 04:43:19 PM
M4 doesn't look quite to scale.
M4 isn't to scale at all.
Also, are those blackops heads from MW2? If so, I want D:
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 11, 2009, 07:30:20 AM
M4 doesn't look quite to scale.
M4 isn't to scale at all.
Also, are those blackops heads from MW2? If so, I want D:

In due time my friend.

I hacked a radio on the barney to make it look like BMS'. Think i'll use new textures
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Barneyradio.jpg)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 12, 2009, 10:04:44 PM
Some textures i'm working on. Need some SERIOUS help. I think it looks good so far....eh....but i like the quality on the source engine much better. As i said, much help would be appreciated. anyone know of a good half life wad file?

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/c2a5w0000.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/c2a5w0001.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/c2a5w0002.jpg)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on December 13, 2009, 07:55:25 AM
Those M4s are still looking tiny. However, here's a link for some better textures:

http://www.interlopers.net/forum/viewtopic.php?f=16&t=31329 (http://www.interlopers.net/forum/viewtopic.php?f=16&t=31329)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 13, 2009, 09:13:25 AM
Those M4s are still looking tiny. However, here's a link for some better textures:

http://www.interlopers.net/forum/viewtopic.php?f=16&t=31329 (http://www.interlopers.net/forum/viewtopic.php?f=16&t=31329)

thanks a bunch, james. the textures look badass.


PS: I will get to the m4 eventually


Edit: Ok....I can't seem to replace the tram, flipsigns and misc textures in the wally file. Can someone tell me what i'm doing wrong?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on December 13, 2009, 10:40:00 AM
How do you mean? Will Wally not let you replace the textures, or do you mean the textures don't show up ingame once you've changed them?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 13, 2009, 10:56:52 AM
textures are the default when i change them in wally. the custom textures dont show up in game. just the default ones.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on December 14, 2009, 05:06:20 AM
Apparently Valve compiled the textures into most of the HL1 maps, but you should be able to get the textures working in Half Life Source if you convert them to VTF format.

The textures should appear functional in Opposing Force, Counter Strike and other HL1 mods though :)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on December 14, 2009, 07:22:24 AM
Try using bsptwomap to extract the textures out of the bsps if you're still unsure. Failing that, turn on sv_cheats, set "developer" to 2 in the console, then look at the flip-signs and type "impulse 107" to get the name of the texture in the console.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 16, 2009, 05:54:01 PM
Meh....the rock textures should be enough.......

Colt 1911 replacing the desert eagle

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/bs_mesa10013.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/bs_mesa10012.jpg)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Imperial Wizard on December 17, 2009, 01:05:49 AM
You got rigging bugs on the engineer's arm.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on December 17, 2009, 03:37:36 AM
lol at the perspective raep XD 
This guy looks 4 foot tall:

(http://i47.tinypic.com/15mmrs2.jpg)

Also your engineer model has chrome textures which should be Additive - take a look at that canister on his back >:X
Title: Re: Half-Life UD (Ultra-Definition)
Post by: SPRKH on December 17, 2009, 05:19:41 AM
Please get rid of the honeycomb overlay.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 06, 2010, 01:46:31 AM
Know any other night vision sprites?



(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Torsos.jpg)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 12, 2010, 09:40:29 PM
WIP HECU Marine Recruit. Seriously, i need someone to animate this guy. The default animations bugs the model horribly.

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Marinerecruit.jpg)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on January 22, 2010, 05:03:10 PM
Ya somebody really should fix that model.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Gravewrecker on January 24, 2010, 02:58:55 PM
and give the guy better skin and face textures...
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on February 06, 2010, 11:33:27 PM
I hope this forum isn't dead because some of these models look really nice.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on February 07, 2010, 07:32:20 AM
I hope this forum isn't dead because some of these models look really nice.

Last post was only from the 12th of January... Give it time.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on February 14, 2010, 06:43:32 PM
Textures are actually coming along just fine.


But errm...


(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/of2a20002.jpg)

Title: Re: Half-Life UD (Ultra-Definition)
Post by: Imperial Wizard on February 15, 2010, 12:18:47 AM
That eotech D:, press ctrl +T in milkshape, that way you can fix your texture misalignment.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on February 15, 2010, 02:23:30 AM
Looks like you accidentally deleted a texture from your WAD file.  I can't remember if the HL console will tell you what that missing texture is or not... if not then... oh dears :X
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on February 21, 2010, 01:27:45 AM
That doesn't look good.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Imperial Wizard on February 21, 2010, 04:10:43 AM
Thank you, captain obvious.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on March 28, 2010, 08:40:06 PM
Reskin of the HECU Marines
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/FinalHECUV1-1.jpg)

God I wish they had long sleeves.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on March 29, 2010, 12:01:24 AM
Reskin of the HECU Marines
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/FinalHECUV1-1.jpg)

God I wish they had long sleeves.
Use Barney's or Massn's sleeves then
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on March 29, 2010, 03:18:00 AM
Already tried. The sleeves are vertexed to the PCV. Whenever i did the massan sleeves, you can easily see through the unpolyed vertex, and i have no idea how to fix that.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on March 29, 2010, 12:07:18 PM
Already tried. The sleeves are vertexed to the PCV. Whenever i did the massan sleeves, you can easily see through the unpolyed vertex, and i have no idea how to fix that.

If you're using Gearbox's hgrunt mesh, no they aren't.

I'd suggest using a M1014, not the M4S90 with the solid stock. I don't believe the military issues solid stock M1014s, but I'm not sure about that.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on March 29, 2010, 01:09:31 PM
Got any good 1014 replacements with HEV arms?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on March 30, 2010, 02:00:04 AM
Already tried. The sleeves are vertexed to the PCV. Whenever i did the massan sleeves, you can easily see through the unpolyed vertex, and i have no idea how to fix that.
Just join the sleeve's vertexes to torso's vertexes, select two vertexes that should be the same, go to the vertex menu select 'snap together' and 'weld together' in that order

There are shorcut for both commands but I can't remember them
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on March 30, 2010, 12:59:20 PM
Got any good 1014 replacements with HEV arms?

Could hack one up if ya need.

Pop me a link to a 1014 + I'll rig it onto GO anims for ya, along with OpFor/BS arms.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on March 30, 2010, 10:36:56 PM
Got any good 1014 replacements with HEV arms?

Could hack one up if ya need.

Pop me a link to a 1014 + I'll rig it onto GO anims for ya, along with OpFor/BS arms.

http://www.fpsbanana.com/skins/59347 (http://www.fpsbanana.com/skins/59347)

Hmm...that could work
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on March 31, 2010, 11:55:22 AM
Mirrored correctly (CSS-style "SHELLZ IN YO FACE DAWG") or not (ejecting offscreen)?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on March 31, 2010, 01:12:25 PM
Mirrored correctly (CSS-style "SHELLZ IN YO FACE DAWG") or not (ejecting offscreen)?
Lets make the shells eject offscreen, shall we?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on March 31, 2010, 03:56:03 PM
I'm gonna need a different model, then, I think. This (http://www.cdg.net/gunshop/show_model.php?id=31) work?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: deka on March 31, 2010, 04:27:06 PM
CSS-style "SHELLZ IN YO FACE DAWG"

Ha! I just noticed that, for all the years I've played CSS (I'm not attentive, am I?). Why would you not have the shells eject offscreen? -- Unless the shells were made of candy, and you know how hungry a soldier can get.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on March 31, 2010, 04:43:38 PM
I'm gonna need a different model, then, I think. This (http://www.cdg.net/gunshop/show_model.php?id=31) work?
yea, thats sexy enough. Let the hax begin!!!
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on March 31, 2010, 06:13:50 PM
Mkay, will do after class tomorrow.

Ha! I just noticed that, for all the years I've played CSS (I'm not attentive, am I?). Why would you not have the shells eject offscreen? -- Unless the shells were made of candy, and you know how hungry a soldier can get.

Guns were originally on the left side of the screen in CS1.6, then the devs changed that cause they thought "lol that looks weird" + simply mirrored the models rather than doing it properly. It continued into CSS.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Burd! on March 31, 2010, 07:57:27 PM
The original modeler of CS was a left handed dude. He made the v models left handed, but the nerds raged that the player was holding the guns with the left hands. So it's not really a case of them being improperly mirrored, it's just that the devs decided to make the guns right handed after people bitched and shit and never bothered to remodel all the weapons after mirroring them (which would be a rather daunting task, quite frankly).
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Trilkin on April 03, 2010, 08:24:32 AM
Just wanna say I really like the way your models are looking, Charms. You have a lot of talent.

The original modeler of CS was a left handed dude. He made the v models left handed, but the nerds raged
Why? I don't get it. They denigrated the model simply because it was sinistral? It's the same weapon with the same function as a dextral weapon. Anyway, players should be more concerned with staying alive, not what hand is firing the weapon.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on April 03, 2010, 02:57:18 PM
Just looks different, screws with people's perspective + stuff, throws you off sometimes.

Everybody's used to having the weapon/info in the right corner + health/armor in the left.

e: Enjoy @ Charms

V1, gonna see whatcha think before trackin down sounds + OpFor/BS versions.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on April 03, 2010, 05:20:08 PM
Just looks different, screws with people's perspective + stuff, throws you off sometimes.

Everybody's used to having the weapon/info in the right corner + health/armor in the left.

e: Enjoy @ Charms

V1, gonna see whatcha think before trackin down sounds + OpFor/BS versions.

It fits perfectly. Go ahead and rig the other arms to it and you can have my babies. Havn't tested it in game yet and i wonder does it have it's own custom sounds.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on April 04, 2010, 08:55:17 AM
It fits perfectly. Go ahead and rig the other arms to it and you can have my babies. Havn't tested it in game yet and i wonder does it have it's own custom sounds.

Arms are a simple .SMD swap, courtesy of ruM. What's the sniper you're using?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on April 04, 2010, 11:54:48 AM
It fits perfectly. Go ahead and rig the other arms to it and you can have my babies. Havn't tested it in game yet and i wonder does it have it's own custom sounds.

Arms are a simple .SMD swap, courtesy of ruM. What's the sniper you're using?

The Op4 redux one. m40a3



BTW Great news


I am so sick of no one making a at least half-way decent V-22 Osprey model. Well...I give Romka some credit, but his osprey isn't how i wanted it. So i taken the liberty of rigging a Mv-22 Osprey to a smd file. You have no freakin idea what i went through to get this. Is anyone up for the task of giving this beast a somewhat decent skin or at least mapping the UV textures and i could do it myself? If so, I'll post a link and you can do it.

Pic

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Mv-22WIP.jpg)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on April 04, 2010, 12:12:01 PM
The Op4 redux one. m40a3

Christ no.

I've hacked up a M24A3 + I'll port it over to OpFor arms when I get around to it.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on April 04, 2010, 12:17:49 PM
The Op4 redux one. m40a3

Christ no.

I've hacked up a M24A3 + I'll port it over to OpFor arms when I get around to it.

alrighty then.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on April 08, 2010, 01:29:16 AM
http://www.filefront.com/16061163/Old%20Hgrunts%202008-2009.zip (http://www.filefront.com/16061163/Old%20Hgrunts%202008-2009.zip)

I found no reason to keep these on my computer, but i didn't have the heart to delete them. I decided to share these with you guys.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Burd! on April 08, 2010, 03:40:08 AM
I didn't like that twisted wrist on the XM1014, so here
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on April 08, 2010, 07:44:17 PM
Mk. 13 Mod. 5 sniper rifle, more commonly known as a M24A3.

Toadie explained it far better than I could here (http://www.half-lifecreations.com/forums/index.php?topic=295.msg13929#msg13929), so I'll skip IRL weapon details.

I took Sas.stu and Svugg's AWM, which has a bolt similar to a M24 and hacked on a set of bipods and a silencer among other things. Looking for the original version of the Stoner/M4 they came off of so I can haxx on the RIS rail ontop of the barrel, but not needed.

ignore the nerdy arms, not my work.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on April 12, 2010, 08:06:01 PM

Col. Cooper: Finally done with that..
Col. Cooper: Doing op4 grunts is a pain in the ass.
[SoG] M3 Luck3y Charms has changed their name to 1Lt. M3 Luck3y Charms.
Col. Cooper: How come the only SD strooper model is that cartoon charactor?
1Lt. M3 Luck3y Charms shrugs
Col. Cooper: Is there even an SD pit drone model?
1Lt. M3 Luck3y Charms: nope
1Lt. M3 Luck3y Charms: http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2003Marine.png?t=1271027556 (http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2003Marine.png?t=1271027556)
1Lt. M3 Luck3y Charms: It's a alternate model
Col. Cooper: That actually looks pretty good.
Col. Cooper: So you believe blackmesa happened in 2003.
1Lt. M3 Luck3y Charms: no.
1Lt. M3 Luck3y Charms: but just in case it does
1Lt. M3 Luck3y Charms: There's going to be a ACU version as well as the urban version
1Lt. M3 Luck3y Charms: ABUs
1Lt. M3 Luck3y Charms: NWUs
1Lt. M3 Luck3y Charms: ect
1Lt. M3 Luck3y Charms: even a PMC and merc skin
1Lt. M3 Luck3y Charms: it's har
1Lt. M3 Luck3y Charms: .....
1Lt. M3 Luck3y Charms: Puppy...
1Lt. M3 Luck3y Charms: It's hard to classify what they are due to Gearbox and Valve's fuck up
1Lt. M3 Luck3y Charms: so i'm going to come up with 9 different models

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2003Marine.png) (http://i306.photobucket.com/albums/nn243/m3luck3ycharms/UrbanMarines.jpg)

Col. Cooper: You still working on the grunts?
[ODST] 1Lt. M3 Luck3y Charms: yea
[ODST] 1Lt. M3 Luck3y Charms: acus are going to be using different helmets
[ODST] 1Lt. M3 Luck3y Charms: and i tend to do the originals
[ODST] 1Lt. M3 Luck3y Charms: meaning *shudders* the berets and bandanas
[ODST] 1Lt. M3 Luck3y Charms: I'm only going to add beards to the PMCs and Mercs
Col. Cooper: Psh.. the PMCs/Mercs should be the only ones with the berets and bandanas.
[ODST] 1Lt. M3 Luck3y Charms: but its a SD copy of valve and gearbox's abominations
[ODST] 1Lt. M3 Luck3y Charms: but no way am i putting facial hairs below their upper lip
[ODST] 1Lt. M3 Luck3y Charms: http://www.garrysmod.org/downloads/?a=showimg&v=18880_1http://www.garrysmod.org/downloads/?a=showimg&v=80534_3 (http://www.garrysmod.org/downloads/?a=showimg&v=18880_1http://www.garrysmod.org/downloads/?a=showimg&v=80534_3) pmc and mercs, what i tend for the grunts to look like
[ODST] 1Lt. M3 Luck3y Charms: im laughing at the pmcs wearing bright white with tan utilities
[ODST] 1Lt. M3 Luck3y Charms: ultimatly, originals remake, pmcs, and the mercs will be using mp5s and the spas'
[ODST] 1Lt. M3 Luck3y Charms: makes alot more sense, dont it?
Col. Cooper: Yeah..
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Greer on April 13, 2010, 02:06:45 AM

Some epic hacks


I want, will you post link later or PM it?:3
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Steel on April 13, 2010, 02:28:34 AM
Yeah, these look really great.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on April 13, 2010, 02:52:20 AM
Except for the arms, it looks pretty
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on April 13, 2010, 03:52:49 AM

Some epic hacks


I want, will you post link later or PM it?:3

You bet I'm going to release it. But I don't know if i should make the link public due to the Call of Duty and maybe some HL2 content.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on April 13, 2010, 04:43:04 AM

Some epic hacks


I want, will you post link later or PM it?:3

You bet I'm going to release it. But I don't know if i should make the link public due to the Call of Duty and maybe some HL2 content.
That will be by PM then
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on April 15, 2010, 06:41:00 PM
Can you please send me a pm when this is finished?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: (-m-)zzz on April 16, 2010, 03:36:17 AM
Can you please send me a pm when this is finished?
me too plz send me.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Steel on April 17, 2010, 02:46:49 AM
I'd like them too, please.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Besli on April 17, 2010, 04:02:17 PM
Yeah, and me too! :)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on April 17, 2010, 08:44:30 PM
Are you adding rag doll like animations?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on April 18, 2010, 05:19:44 AM
God, I hope not.

I really do.

The preexisting ones just look like they turned to jelly the moment their HP hits 0.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Burd! on April 18, 2010, 05:58:50 AM
Yeah, Gman's ragdoll-like animations? They are OK, though yeah they do act like Jello when they die on certain deaths. I thought a few of the animations were pretty realistic.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on April 18, 2010, 04:12:11 PM
I've seen the rag doll animations on half-life enhanced are realistic too bad it's not out.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on April 19, 2010, 12:14:17 AM
I've seen the rag doll animations on half-life enhanced are realistic too bad it's not out.
Nope those are real ragdoll, HL:E include a physic engine
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on April 20, 2010, 09:42:45 PM
Yeah, Gman's ragdoll-like animations? They are OK, though yeah they do act like Jello when they die on certain deaths. I thought a few of the animations were pretty realistic.

there's like two versions of them of the hgrunts. which one are ye talking about
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Doommarine23 on April 29, 2010, 03:39:18 AM
Yeah, Gman's ragdoll-like animations? They are OK, though yeah they do act like Jello when they die on certain deaths. I thought a few of the animations were pretty realistic.

They have some  :2pro: moments you got to admit, that one area in HL where the grates explode underground and the grunts rappel in, shot one, he leaned and bended over about to fall than rested on the wall. Sure it's all fake and he would have never fell to begin with but that was cool beans yo.

They're still jelly however  :daza:

Yeah, Gman's ragdoll-like animations? They are OK, though yeah they do act like Jello when they die on certain deaths. I thought a few of the animations were pretty realistic.

there's like two versions of them of the hgrunts. which one are ye talking about

I assume the first version
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on May 01, 2010, 12:56:20 AM
There was also some guy on hit working on rag doll animations for all the half-life models but he hasn't said anything about it in awhile.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Doommarine23 on May 01, 2010, 05:54:33 PM
Also I think your stances on realism are fairly flawed, the HECU while a branch of marines are more than likely given a bit more freedom in their persona and gear. Obviously they use experimental weapons, such as extend magazine MP5/M4s and ospreys which at the time were not even military issue for marines. They also have armored combat vests which seem to be experimental in half-life.

My point being is that I think they're given a bit more freedom in what they wear in terms of camo and hats (berets) and I assume facial hair isn't as big of a deal for them. I'm going off of what Valve did, They're a Fictional Unit with their own Regulations and Laws and what Valve does and what Gearbox does is obviously allowed in that Fictional unit/regiment/branch/whatever

Of course your work looks good though and I admire your stances on realism, I my self love realism but considering the HECU does not exist to begin with I think makes those points null.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on May 01, 2010, 06:49:05 PM
Also I think your stances on realism are fairly flawed, the HECU while a branch of marines are more than likely given a bit more freedom in their persona and gear. Obviously they use experimental weapons, such as extend magazine MP5/M4s and ospreys which at the time were not even military issue for marines. They also have armored combat vests which seem to be experimental in half-life.

My point being is that I think they're given a bit more freedom in what they wear in terms of camo and hats (berets) and I assume facial hair isn't as big of a deal for them. I'm going off of what Valve did, They're a Fictional Unit with their own Regulations and Laws and what Valve does and what Gearbox does is obviously allowed in that Fictional unit/regiment/branch/whatever

Of course your work looks good though and I admire your stances on realism, I my self love realism but considering the HECU does not exist to begin with I think makes those points null.

touche. That's the reason i've bengun working on the multi-mdl hgrunts in my last couple of post for the player to decide on which model of choise they'd want. as stated before, I tend to make a LD/SD model with Romka's v6.

BTW, bad news people. My Paint.net program clusterfucked on me and I'm stuck at the moment. Hopefully I can get it back running soon. No way in hell am i ruining this pack by using MS paint.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Doommarine23 on May 01, 2010, 07:41:21 PM
I personally use Paint Shop Pro 9 :)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on May 01, 2010, 11:11:15 PM
Your paint.net screwed updating didn't it? Te same thing happened to me but I fixed it with a program called unlocker http://download.cnet.com/Unlocker/3000-2248_4-10493998.html (http://download.cnet.com/Unlocker/3000-2248_4-10493998.html)

Just tell the program to completely delete the paint.net folder.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on May 05, 2010, 03:03:06 PM
read below
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on May 05, 2010, 03:04:37 PM
OMFG ugh! This Piece of shit computer has pissed me off for the last fucking time. Ugh I did a system reboot, not destructive and All my document and desktop folders shit is gone! Pictures, mdls, sound, txt (MY FUCKING PORN!). UGH! OH MY GOD! Windows has fucking failed me again! I'm so mad, i could kill someone right now. All that fucking progress i made, Just fucking wiped out my hard drive.



FORTUNATELY, I wasn't stupid and did save stuff in my Steam folder. where the current models are safe from the hard drive holocaust. What pisses me off is that i'm going to have to re-decompile and align all over again and edit the images. God i hate this computer so fucking much. Keep begging my mom for a new one and i don't see it happening anytime soon.


Edit: Damnit, i hate getting the quote and modified button mixed up. Almost got banned from Facepunch doin that.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on May 06, 2010, 01:19:45 AM
i hate getting the quote and modified button mixed up. Almost got banned from Facepunch doin that.

Facepunch is the arsehole of the internet.  It actually is worse than 4chan, which is a massive accomplishment. 

I've known talented modellers get banned from Facepunch because they showed off some cool models, but didn't release them to the FP fags.  Apparently FP fags think they own everything.
I'm really surprised Valve haven't got into trouble over FP, considering how they are tied to the website and it's one of the biggest dumping grounds for rips, downloads, etc.

BTW, why do you need to decompile the models to edit the images?  Why not just use HLMV to export/import the BMPs - or are the UV maps fubar too?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Doommarine23 on May 06, 2010, 02:18:16 AM
i hate getting the quote and modified button mixed up. Almost got banned from Facepunch doin that.

Facepunch is the arsehole of the internet.  It actually is worse than 4chan, which is a massive accomplishment. 

I've known talented modellers get banned from Facepunch because they showed off some cool models, but didn't release them to the FP fags.  Apparently FP fags think they own everything.
I'm really surprised Valve haven't got into trouble over FP, considering how they are tied to the website and it's one of the biggest dumping grounds for rips, downloads, etc.

BTW, why do you need to decompile the models to edit the images?  Why not just use HLMV to export/import the BMPs - or are the UV maps fubar too?

Sonny boy that's my home on the internets  :argh::fh:
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on May 08, 2010, 11:42:13 PM
Because it is alot easier just to decompile the model rather than exporting it's textures.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on May 09, 2010, 02:36:11 AM
Because it is alot easier just to decompile the model rather than exporting it's textures.

No it isn't  :sigh:

Decompiling a model messes up UV maps which you have to correct, it can destroy polies, not to mention you need to check that the QC file is in order before you compile the model.  After all that you have to go through the process of compiling the model, and checking everything works properly. 

Long story short: it's much easier to simply export a BMP, then import one again.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on May 09, 2010, 06:53:40 AM
Decompiling a model messes up UV maps which you have to correct, it can destroy polies, not to mention you need to check that the QC file is in order before you compile the model.  After all that you have to go through the process of compiling the model, and checking everything works properly. 

Shifts the UVs, yes.

Destroy polies and screw with the QC? Hm?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on May 09, 2010, 08:24:56 AM
Destroy polies and screw with the QC? Hm?

Yeah, you can lost skingroups.  Other stuff will also need adding to the QC file if you don't want the textures to get edges clipped off (resulting in fuzziness).

Missing polies will occur randomly and are a pain to fix.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on May 09, 2010, 09:11:04 AM
Edit: Damnit, i hate getting the quote and modified button mixed up. Almost got banned from Facepunch doin that.

Don't worry, we're not ban-happy nerds here. Don't think we've ever had to ban anyone.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Florence on May 10, 2010, 09:48:55 AM
We could change that, James.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on May 10, 2010, 03:07:41 PM
Yeah we could. We could indeed.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on May 11, 2010, 04:23:54 PM
Yeah, you can lost skingroups.  Other stuff will also need adding to the QC file if you don't want the textures to get edges clipped off (resulting in fuzziness).
Missing polies will occur randomly and are a pain to fix.

Lost skingroups? Only if you've got a space in the name.
Fuzziness/texture clipping? Only if you compile with HLMV.

Haven't found any missing polies in the stuff I've done.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on June 04, 2010, 02:04:33 AM
God i've been a unfocused lazy bastard. I've begun working on a They Hunger pack as well....

I have reason to believe They Hunger takes place in the early 60s as helicopters entered the law enforcement branch at that time. This is the very early stages of the Vietnam OGs drapes

1963
(http://www.history.army.mil/images/artphoto/pripos/amsoldier/2/1963.jpg)

1965
(http://www.history.army.mil/images/artphoto/pripos/amsoldier/3/1965.jpg)

And my They Hunger National Guard Soldiers

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/they450001.jpg)

They still need alot of work. The HoE Napalm models are a bitch to match the skeleton....


Whats does this have to do with the Half-Life Ulitmate Definition pack, Luck3y?

I'll answer that.


Abosultely nothing. :P

Just felt like sharing that....
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on June 04, 2010, 02:31:34 AM
And my They Hunger National Guard Soldiers

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/they450001.jpg)

They still need alot of work. The HoE Napalm models are a bitch to match the skeleton....

Just felt like sharing that....

Nice idea :)

I think the HOE Napalm soldiers are rigged to the HL1 LD skeleton.  So you may be able to apply the reference SMDs to the old HGrunt animations.

If you want to be a bit more pro, just hack the HOE body meshes / heads / gear onto the SD animations.  Just leave the default SD hands on for simpler referencing.

Man, I would love to setup a They Hunger engine enhancement mod with the improved lighting / shaders / flashlight and shit.  Would totally add a Stoner AR as well  :keke:
Title: Re: Half-Life UD (Ultra-Definition)
Post by: ErebusTheDark on June 10, 2010, 07:08:32 PM

This looks promising, really excited to see any work you do for Blue Shift and Decay.

Half-Life has its SDK--you could change small things for realism maybe, but you can't do anything for OF, BS, or DY.
Also, it would need to be a separate mod, VAC does not forgive.

Just my two pesos.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on June 15, 2010, 11:12:40 AM
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/NewBarney.png)

Barney is back and more powerful than ever.


Otis and Azure Sheep Guards comming soon.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on June 15, 2010, 11:24:07 AM
That's fucking sexy, the new security card is awesome
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on June 15, 2010, 11:47:25 AM
That is an epic reskin indeed :O  Quite possibly the best Barney I've seen to date.  It's funny how subtle edits can sometimes make the world of difference.

Only one thing you need to change - the pistol.  I can see it clipping through Barney's hand.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on June 15, 2010, 12:15:29 PM
Barney is awesome.

Only complaint is probably a few too many BMRF logos on the ID card. Try making the one behind the text at the top < a plain color like the other logos, and removing one of them on the card. I like all 3 of them, but there seems to be one too many there. Howabout changing the team color to something like green and the logo below it to green, so squad ID is slightly easier - rather than reading the text off the ID card, just glance at the logo below.

/opinion

Also, his shirt color is different on his ID tag.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on June 24, 2010, 01:16:19 AM
I hope this pack is still being worked on.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Greer on June 24, 2010, 02:17:31 AM
I hope this pack is still being worked on.

*Facepalm*
This was last updated like 10 days ago, and you think its not worked on?I say sir, you are impatient and ignorant(for not reading the damn date)nerd!
Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on June 24, 2010, 05:57:45 AM
I hope this pack is still being worked on.

I hope one day coldroll will receive a brain.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on June 26, 2010, 11:02:04 PM
What is this brain you speak of? Oh that i got rid of that months ago :D

(http://whoyoucallingaskeptic.files.wordpress.com/2009/10/the-brain-makes-decisions.jpg)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Vulpine Complex on June 26, 2010, 11:09:40 PM
It's a good thing he included an image, or else we might not know what he was talking about.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on June 27, 2010, 04:17:58 AM
It's a good thing he included an image, or else we might not know what he was talking about.

I lolled.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on June 29, 2010, 07:32:52 AM
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/HECUoldskool.png)

I'm actually quite proud of this. Almost completed.

EDIT: Hey guys, i was wondering. Do i have to ask Romka permission to modify his Source Hgrunts? I heard he does not take well to someone playing around his models.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on June 29, 2010, 08:15:24 AM
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/HECUoldskool.png)

I'm actually quite proud of this. Almost completed.

EDIT: Hey guys, i was wondering. Do i have to ask Romka permission to modify his Source Hgrunts? I heard he does not take well to someone playing around his models.
That idle anim is ugly as sin, and the left knee pad looks strange, but it looks good
Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on June 29, 2010, 10:02:56 AM
What's with the M4's proportions? The body looks very squashed and the barrel looks very stretched.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on June 29, 2010, 02:03:22 PM
I was thinking something like that myself.

Aswell, you should probably downscale the Holosight's texture so it doesn't look out of place, OR I could probably hack one up using CS1.6 models, like you used for the rifle itself. (Millenia's reskin of the 1.6 M4 for those who couldn't tell)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on July 01, 2010, 01:56:23 AM
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/OldskoolHECU.png)

For you oldskool lovers out there.


btw, the m4 is just a place holder until i can find a better one. :P
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Greer on July 01, 2010, 06:18:44 AM
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/OldskoolHECU.png)

For you oldskool lovers out there.


btw, the m4 is just a place holder until i can find a better one. :P

Lovin' those.But kneepads...God help us all.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on July 01, 2010, 06:33:11 PM
They look pretty good just the knee pads are a bit stretched.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on July 01, 2010, 09:26:49 PM
Yeah, I'm guessing you rigged the kneepads to both the upper leg AND lower leg? Because if you did, then nah. Should be either one or the other
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on July 02, 2010, 12:30:40 AM
Kneepads are always a pain to rig if there isn't a kneebone.  If there isn't a kneebone it's usually best to rig them to the calf bones - it won't look perfect, but it will look better than anything else.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on July 04, 2010, 02:06:03 AM
I think it would be cool if you used the original idle 1, grunt animation rigged on the SD skeleton. http://www.filefront.com/16957021/orginal%20grunt%20animation.rar (http://www.filefront.com/16957021/orginal%20grunt%20animation.rar)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on July 28, 2010, 09:57:18 AM
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Xenians.png)

Gentlemen?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on July 28, 2010, 09:59:49 AM
Either I'm seeing HL2 textures or you're masterfully good at texturing :O  Which is it? ;3
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on July 28, 2010, 10:00:33 AM
Both actually.

Edit: Eh..not sure about the mastering part though
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Burd! on July 28, 2010, 10:27:28 AM
That houndeye reminds me alot of the Black Mesa Source model from the leak.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on July 28, 2010, 07:17:28 PM
Yea it is. but i heard that BMS has changed their houndeye a bit so i guess this model should be ok

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/newBarniel.png) (http://i306.photobucket.com/albums/nn243/m3luck3ycharms/newkate-1.png) (http://i306.photobucket.com/albums/nn243/m3luck3ycharms/newJustBarn.png) (http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Justinsfirstday.png)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on July 29, 2010, 04:23:18 AM
Damn, those do look very nice.. if a little too cluttered with things. The colouring is spot on though.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on July 29, 2010, 04:42:49 AM
Yea it is. but i heard that BMS has changed their houndeye a bit so i guess this model should be ok
Some people will never learn ...
Good work on the barneys hack nonetheless
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on July 29, 2010, 07:11:15 AM
Damn, those do look very nice.. if a little too cluttered with things.

In his defense.. have you seen the stuff a cop carries on his belt?

Standard equipment would be a gun (obviously) and 2-3 spare mags, which are obviously needed here. Most cops are issued a stunstick/baton and mace for subduing people and self defense, and cuffs. Which I don't think BMRF would need as much.

Considering the hell BMRF came after the Resonance Cascade, you're going to want as many and as big guns as you can carry. A shotgun, an assault rifle, a pistol, and a couple grenades are good. The pool cue is a bit out there since it'd break if you swung it as hard as you could, but eh. The black guy is probably Barney from AS. (besides obviously being Morpheus)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on July 29, 2010, 07:37:41 AM
I'm more concerned about Kate's Beret. I don't think security forces wear thoses unless a MP from the Army or Air Force.
I think i'll change it to a cap. I'll just stick a BM logo to it.

(http://www.specopstactical.com/shop/catalog/images/9282_SECURITY_BLACK_LOW_PROFILE_INSIGNIA_CAP.jpg)




BTW, anyone know a good High Quality kingpin for Sweet Half-Life?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Endrew5632 on July 29, 2010, 01:46:02 PM
Hell Yeah
you know,im very bad,in depression at the moment  :sigh:
but you know,new models for hl is what most put me up ^^
please,keep with updates and sometimes release something before its finished
like the grunts with the urban and desert camo ,im using it =D
AWESOME job
really,congrats
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Endrew5632 on July 29, 2010, 01:51:58 PM
hmm,forgot something
you know,maybe you could work more on the recruit's face in opposing force
and
animation in V_ models
if possible do idle animations,i saw in the video,it has no anims
try to work on it,if you are busy or is too hard,forget it,just keep up ^^

and the most important!
send me the link when its done ^^
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Endrew5632 on July 31, 2010, 09:53:15 PM
Hi there
im waiting for updates =p
just to put you up,by the screens it looks like of the best packs ever made,if not the best =)
today i started playing hl again =)
i wanst okating because after a friend of mine "fixed" my computer,i couldnt play half life,in opengl crashes and in d3d it becomes glitchy and slow
but i figured out i could play in software mod!
it sucks,but its half life ^^
i think that today a guy will fix for me,i hope
anyway,wow im talking about my life
well,im waiting for updates,keep it up,i hope that when you release my half life is gonna be fixed =D
anyway i love seeing models
good luck buddy
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Slider on August 01, 2010, 01:23:42 AM
Yea it is. but i heard that BMS has changed their houndeye a bit so i guess this model should be ok


You do know that you can't just take it, right?

The Alien Grunt appears desaturated and looks kinda off. He also has eyes in his helmet, apparently.

The Vortigaunt looks old as fuck. He really looks like Grandma Vort. The vorts in Half-Life always had this certain, but not overdone smoothness to them that made them seem agile. This one seems just wrinkly as hell.

Houndeye is ripped from Black Mesa. Even if they DID change the model, what gives you the right to use LEAKED content?

The headcrabs are obviously from Half-Life 2, a big no-no. I'm not sure about the normal Headcrab though. If it's not ripped, it looks somewhat good, but also has this gay filter crap on it, like the Vort, that changes it too much from the original in my opinion.

Chumtoad is the standard SD one, I see.

The fish thingy looks like it has a filter on it. Which it probably does. What's that thing called again, anyways? And where would you put it and the different headcrabs?

The only bad thing about the Panther Eye is the screenshot. When you have an additive glowing texture, don't screenshot it from the side to make it more obvious.

The Bullsquid... I don't know. It looks somewhat like the Black Mesa bullsquid. If it's not, it's nice, but the eye could use some improvement. It looks oversized.

The second Alien Grunt looks way too dark.

I can't say anything about the Gargantua, since I have no idea if it's stolen from somewhere or not. If not, it looks pretty good.

Half-Life 2 Icky.

That Stukabat seems to have new eyes.

Overall, it seems kinda stolen-together. Don't get me wrong, I have nothing against your pack, but you should rethink using that Black Mesa Houndeye for example.
The aliens also don't fit together. The art styles are way too different. Compare the Houndeye to the Panther Eye. The Icky to the Garg.
The amount of detail and colour scheme is way too incoherent.

Remember, this is my personal opinion. If you don't care, so be it. I just wanted to give you some advice.

Also:

I'm more concerned about Kate's Beret. I don't think security forces wear thoses unless a MP from the Army or Air Force.
I think i'll change it to a cap. I'll just stick a BM logo to it.

Why care about that making sense when your Black Mesa is filled with purple-glasses lipstick Kates?

I don't know why, but I'd rather see some female Scientists over sexy Security Guards. And that Black Guy looks hilarious.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Endrew5632 on August 04, 2010, 03:22:20 PM
Any News?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: SPRKH on August 04, 2010, 03:36:41 PM
Apparently not.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Endrew5632 on August 04, 2010, 04:27:36 PM
Thats bad...
Title: Re: Half-Life UD (Ultra-Definition)
Post by: KylerAdams on August 04, 2010, 06:31:06 PM
Any News?

Jesus christ man, it's only been like 6 days.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Endrew5632 on August 04, 2010, 10:39:35 PM
True
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Vulpine Complex on August 05, 2010, 03:54:25 AM
Thank you for not making the female security guards all related to Tits McGee.

Romka! :argh:

By the way, the USMC logo on the HGrunts looks a bit off, and I dare say it would get repetitive, fast. Maybe a faint HECU logo?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Endrew5632 on August 10, 2010, 11:11:32 PM
no news?! :(
Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on August 11, 2010, 05:55:24 AM
Jesus H T Christ.. it's been about 5 days.. perhaps if he has something to post he'll post it and if not.. well, he wont? Are you related to coldroll by any chance?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: ErebusTheDark on August 11, 2010, 06:03:14 AM
LOL @ D3ads

Maybe a younger brother or an evil twin...he's on HIT too. At least he hasn't asked for opfr hnds on dimond d pack
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on September 01, 2010, 11:04:25 PM
So what's happening?  :)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on September 02, 2010, 05:16:42 AM
So what's happening?  :)

mod is ded :( :( :(
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on September 03, 2010, 11:06:50 PM
No post since July 29.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Slider on September 04, 2010, 02:19:04 AM
noooo not dis ossim mod you must contact the creator now telling him to continue!111

him not posting in a few days means teh mod MUST BE DEAD.

Seriously. Black Mesa hasn't posted shit since 2009 ffs.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on September 04, 2010, 04:22:31 AM
Seriously. Black Mesa hasn't posted shit since 2009 ffs.

They posted media on their wiki in April...
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on October 20, 2010, 04:42:20 PM
Sorry about the huge ass delay guys. school and what not...eh, and lazyness

Much like my last USMC HECU skin, I tried and went to extreme detail. Almost everything had been modified, right down to the shoelaces on the boots. Unlike last time, I only went to wikis about Marine uniforms, requirements, uniforms, units etc, and had to rely on info there. THIS skin however was guided from a interview I had with a former Navy Seal and MARSOC marine, and they instructed me on how to make this as realistic as possible. So before you go on to tell me it's not realistic, make sure you know what you are talking about.

The model is still at it's beta stages and will VASTLY be improved in time. More dept in details, animations, and weapons. it's just something to post for the lack of updates.

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/nomexmarines.png)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on October 21, 2010, 12:25:59 AM
It does actually look pretty realistic, except for the Laca action man trousers.  Can I suggest you use the default HGrunt trousers > apply your new skin on top of them = win ;)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: LeonelC on October 29, 2010, 09:37:13 PM
I prefer your firsts hgrunts, they are WAY more realistic!

And keep this pack alive, dont kill this!
Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on November 01, 2010, 05:52:09 AM
I prefer your firsts hgrunts, they are WAY more realistic!

Quote
THIS skin however was guided from a interview I had with a former Navy Seal and MARSOC marine, and they instructed me on how to make this as realistic as possible. So before you go on to tell me it's not realistic, make sure you know what you are talking about.

Fail.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Burd! on November 01, 2010, 07:00:05 AM
It probably doesn't look real enough because of the shading, those Hgrunts could use some AO Bake justice.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on November 02, 2010, 06:12:37 PM
I prefer your firsts hgrunts, they are WAY more realistic!

Quote
THIS skin however was guided from a interview I had with a former Navy Seal and MARSOC marine, and they instructed me on how to make this as realistic as possible. So before you go on to tell me it's not realistic, make sure you know what you are talking about.

Fail.

Sounds like how the new MOH game interviewed "Tier 1" Operators.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: toadie on November 02, 2010, 10:49:14 PM
Sure you interviewd some MARSOC guys, doesn't neccesarily mean that you are now above critique for aesthetics. They look horrendously one-tone. Neither the real world nor Half-life's reality are that monotone. Needs a tonne of shading.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Slider on November 03, 2010, 06:58:13 AM
Sure you interviewd some MARSOC guys, doesn't neccesarily mean that you are now above critique for aesthetics. They look horrendously one-tone. Neither the real world nor Half-life's reality are that monotone. Needs a tonne of shading.

Why do we even care about realism in a game where you shoot Aliens as a goddamn doctor.

Anyways, what toadie said. Adding some shading won't hurt anybody, and it's rather easy to do.

By the way, the arms look like they aren't even attached to the body and the legs are just butt-ugly. The helmet camo looks pretty good, you should add that to the body.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on November 13, 2010, 08:01:42 AM
Aren't those helmets from COD4? Jus sayin'...
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on November 14, 2010, 04:19:30 AM
Why do we even care about realism in a game where you shoot Aliens as a goddamn doctor.

I AM DOCTOR.  I ARE YOU'RE CURE FOR ALANS.

Aren't those helmets from COD4? Jus sayin'...
It's hard to tell from that small screenshot, but I thought he changed them  :confused:
Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on November 14, 2010, 05:59:37 PM
It's hard to tell from that small screenshot, but I thought he changed them  :confused:

The image is shrunken down to fit the forum, right click and "view image" to see the full size picture.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Brahma (aka Lestat_cv) on November 22, 2010, 10:18:27 AM
Holy shit I love these Barneys
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 19, 2010, 03:27:28 PM
Another small update to show you guys i'm still alive and working on the project.

Yes, you guys are right, i shouldn't be too hard core on making it totally realistic. but once again, i'm hard at work Retexturing the HECU into Hi-Res.

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Hi-ResHECU.png)
LOOK AT THAT FUCKING HI DETAIL I'VE DONE SO FAR!!!

But C&C would be nice.

BTW, anyone seen this trailer for this upcoming movie Battle: Los Angeles? Sure as hell looks like it'll beat Skyline by a longshot *ugh...that movie title makes me cringe*

Battle: Los Angeles Trailer HD 1080p (http://www.youtube.com/watch?v=ORb3zC8z94w#ws)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on December 20, 2010, 12:29:12 AM
Bake some AO or paint some shadows on those guys, also the kneepads don't magicaly float in the air
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Anton on December 20, 2010, 02:53:39 AM
Looks like it has very little to do with that WW2 event by the same name, however the film looks pretty cool in that trailer, but so does every modern film simply because the effects have gotten so good it's kinda hard to make shit visuals.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on December 20, 2010, 03:20:59 AM
At first I was like "fuck year, Marines blasting it out in the ghetto".  Then aliens appeared straight out of Independences Day.  FUUUUUUUUUUUUUUUUUU

Merry Christmas MLC if we don't see you again before then :)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 20, 2010, 05:54:48 AM
You'll likely see me again before Christmas :p. Like I said, looks like it'll beat that other shitty movie, skyline.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Da Fat Cat on December 20, 2010, 08:14:08 AM
The first youtube comment I read, obviously from Robert Ebert
Quote
y do they allways make it look like we are loosing honestly if this happened and i was a marine i  would grab like to saw machine guns and akimbo there asses and then like shoot a shitload of rpg's and if i died i would have a goog title  to my name
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Matuka on December 20, 2010, 08:53:16 AM
The first youtube comment I read, obviously from Robert Ebert
Quote
y do they allways make it look like we are loosing honestly if this happened and i was a marine i  would grab like to saw machine guns and akimbo there asses and then like shoot a shitload of rpg's and if i died i would have a goog title  to my name
That one is going down in my quotes for sure. :D
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Straider_city17 on December 21, 2010, 04:28:32 AM
Make m4a1 model from modern warfare 2.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 21, 2010, 08:57:22 AM
Make m4a1 model from modern warfare 2.

*Sigh* You need by thurs?...

No. Just no.


Ontopic. After experimenting a bit, i finally settled to use EoD's MP5 as I kinda want it to keep a old skool feel to it. Also, i removed the kneepads (the model smd at least) Cause it just never looked right and it kept causing problems. Boots have also been reskined. The HECU marines are pretty much done, all that left is for someone to get rid of that blocky shit off of the mask class. It only happens when the lens are additive, yet Romka's hgrunts never had that problem. Anyone care to lend a hand to a brotha? 
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/c2a50004.jpg)

Title: Re: Half-Life UD (Ultra-Definition)
Post by: Straider_city17 on December 21, 2010, 10:23:23 AM
MP5 from opposing force 2
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Straider_city17 on December 21, 2010, 10:57:00 AM
Well, with some of you are right, but the M4A1 is one of my favorite weapons.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on December 21, 2010, 01:01:06 PM
Make m4a1 model from modern warfare 2.

*Sigh* You need by thurs?...

No. Just no.


Ontopic. After experimenting a bit, i finally settled to use EoD's MP5 as I kinda want it to keep a old skool feel to it. Also, i removed the kneepads (the model smd at least) Cause it just never looked right and it kept causing problems. Boots have also been reskined. The HECU marines are pretty much done, all that left is for someone to get rid of that blocky shit off of the mask class. It only happens when the lens are additive, yet Romka's hgrunts never had that problem. Anyone care to lend a hand to a brotha? 
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/c2a50004.jpg)



Don't use an additive texture, they always do that.  Just colour the face green on that submodel, it'll do the job.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: SPRKH on December 21, 2010, 01:04:29 PM
Put the additive faces in their own separate smds and put it on the bottom of the ref list in the qc.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Straider_city17 on December 31, 2010, 09:55:12 AM
If you put MP5 model, you must put spas-12.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: ErebusTheDark on December 31, 2010, 01:59:25 PM
That MP5 looks uuuuugly, especially on those animations. No offense. Find new animations and hack up something using Schmung/Twinke Masta's MP5. Replace the receiver with one off of an MP5k, like the original. The M203 looks too skinny and flat.

Also, the leaf sight is magically floating in the air.

:P
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 01, 2011, 02:28:58 PM
That MP5 looks uuuuugly, especially on those animations. No offense. Find new animations and hack up something using Schmung/Twinke Masta's MP5. Replace the receiver with one off of an MP5k, like the original. The M203 looks too skinny and flat.

Also, the leaf sight is magically floating in the air.

:P

Mind to post a link to that model?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Doommarine23 on January 01, 2011, 04:09:26 PM
Your textures and models for the Hgrunts look decent, but they lack any kind of shadowing or lighting what so ever and thus look really bland.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: ErebusTheDark on January 09, 2011, 08:56:35 AM
Mind to post a link to that model?

MP5 model (http://www.gamebanana.com/skins/44055)

Leaf sight (http://www.gamebanana.com/skins/9074)

I just included the leaf sight model that I use. It uses the same texture as one on the MP5 model, so it's not like an extra texture taking up space. The place where the leaf sight is on the first link's UV map is nonexistant, so just use the texture from there...rename eod_map.bmp to eod.bmp.

Sorry I took so long, I sorta forgot..

Title: Re: Half-Life UD (Ultra-Definition)
Post by: Straider_city17 on January 09, 2011, 10:29:38 AM
You must put links to release.This is Work in progress man...
(http://www.half-lifecreations.com/forums/Themes/HLC Omega/images/warnwarn.gif) You need to stop posting random crap that does not contribute.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on April 05, 2011, 10:36:23 PM
So how's the pack coming along?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on April 23, 2011, 03:06:51 PM
At a standstill ATM. Rest assure, this pack will not die due to the amount of hopes and feedback I've been getting.  I aim to not dissapoint

Here's something to show I havent been a total lazy shit for the past few months
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/HECUsleeves.png)

C&c is welcome but Unfortunately I can't outright tend to the mdls. my computers arent functional and I have to wait to restore my computers. Mdls are safe though, so nothing to worry about
Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on April 23, 2011, 04:19:29 PM
Those models lack any kind of lighting whatsoever. There needs to be shadows and stuff on the clothes, because the HL engine won't generate them for you.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on April 23, 2011, 04:21:29 PM
Yeah the level of detail is pretty good, but the lack of shadow, folds and other details will need to be added after you are satisfied with the general layout.

Btw James, Russians are waiting to get nerded.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Burd! on April 23, 2011, 08:11:43 PM
Smoothing on the goggles is a bit lol. But yeah, as we've suggested in the past, an AO bake would render better shading on the model.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alisha on May 12, 2011, 11:11:51 AM
People started worrying this thread was deserted after only few days.
Now, nearly a month's gone and no one complains... >:(

What's going on guys? Are You still working on it, M3 Luck3y Charms?  :(
I love what You've done and it inspired me to later show people what I'M working on (no compares please, his is WAY much better). :D

Sorry for refreshing ^^
Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on May 12, 2011, 02:39:44 PM
Try reading the post up above...

and why would we complain?! Fucking nerds who cry because a mod doesn't get updated when it suits them need to get a life.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Anton on May 12, 2011, 03:01:07 PM
Yeah I'd have to agree on that. For a good set of desert grunts he could base them off or even use the models from the op4 redux pack, couldn't he? Theya re perhaps rigged differenly, but he could always use the textures.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alisha on May 13, 2011, 07:20:00 AM
Not that I cry, but find it disappointing when people prepare a cool mod, and it comes out with nothing or is awfully delayed.. Like that goddammit Black Mesa Source for example. :sigh:
And one more thing: I'm not a nerd! In fact, recently I don't even play any games. I've got my own life...  >:( I'm not that silly - I did read posts before me, but they don't satisfy me. The point is that the other guys started complaining after about 2-3 days, am I right? THOSE are nerds.
Please, I don't want the first thing I experience on this forum being an argue!  :(
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Burd! on May 13, 2011, 08:45:29 AM
Because modding should never take precedence to real life? You need to respect mate, respect.

Also don't take the lingo on HLC seriously, we call each other nerds all in good fun.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: SPRKH on May 13, 2011, 09:20:00 AM
This was doomed the second it was decided to call this Half-Life 1 mod "Ultra Definition".
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alisha on May 13, 2011, 12:43:56 PM
Oh... Well, I'm new - that's why I didn't know.
Sorry for trouble I caused    :worship:
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Anton on May 14, 2011, 06:28:17 AM
To get a proper grasp of the disgusting insults we throw hatefully at each other, browse any random pag ein the random thread. And keep away from the anime kids.

Also if you want a really good pack I think DiamonD's packs are still hosted on the model database, right Ashiq?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: ErebusTheDark on May 14, 2011, 08:59:39 AM
Latest pack is on moddb. There's also Opposing Force: Redux but meh.

Further Data v1 is nearing completion; SD packs for HL/OF/BS
/shameless promotion
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Burd! on May 15, 2011, 04:26:25 AM
This was doomed the second it was decided to call this Half-Life 1 mod "Ultra Definition".

"What's in a name? That which we call a rose
By any other name would smell as sweet."

Also guys, don't advertise your works in another W.I.P. thread, kinda' sweaty.

E/ I'm a fucking nerd for using Shakesphere, I need castration.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Anton on May 15, 2011, 04:54:26 AM
On the contrary, this forum needs more Shakespeare!
Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on May 15, 2011, 05:28:57 AM
I'm a fucking nerd for using animated text.

Fxd.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on May 17, 2011, 07:36:33 PM
This was doomed the second it was decided to call this Half-Life 1 mod "Ultra Definition".
GET OFF MY INTERNET!!!

In all seriousness, stop being impatint people and i'll finish this thing as soon as i can. It's not ever going to be abandoned. Delayed a couple of times? Inevitable. Stop working on it after all the work me and my friend put into it? Rediculous!!!
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on May 25, 2011, 05:29:34 PM
Gentlemen?

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/V-22Osprey.jpg)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Megan on May 25, 2011, 05:54:05 PM
No. That looks worse than the LD osprey.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on May 25, 2011, 07:57:01 PM
No. That looks worse than the LD osprey.
explain
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Anton on May 25, 2011, 10:53:36 PM
It's probably the low skin resolution that does it, and that more "organic" models tend to look less detailed usually.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on May 25, 2011, 11:13:43 PM
Putted simply, shitty texture, no detail, no smoothing
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on May 26, 2011, 05:07:19 AM
Oh! I thought he was referring the model itself looked bad. The picture was only showcasing the model. You all should knowbi'd never release a pack with low quality textured models. I just haven't got to retexturing it yet.

Hmph. I'm insulted. >:(

Jk. Oh btw, how can i ad the shadowing detail and gabic to the hgrunt mdls with photohop cs4 and/or gimp and paint.net
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on May 26, 2011, 05:25:41 AM
You should probably use something like ambiant oclusion with Blender or 3DsMax, it will render shadows for you
Title: Re: Half-Life UD (Ultra-Definition)
Post by: fryeman93 on June 26, 2011, 04:21:26 PM
Damn I want these to come out -.- the weapons and models are epic
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alisha on June 27, 2011, 11:50:42 AM
Didn't You read previous posts, dear? :/
He's still working on it...
Title: Re: Half-Life UD (Ultra-Definition)
Post by: fryeman93 on June 27, 2011, 06:54:56 PM
Yeah I know I'm just very eager to see the final products :P
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on July 11, 2011, 07:47:39 AM
Just A small update to prove that A: I'm not dead and B: The project's still going.

I've rigged and hacked together a Engineer using the nomex flight suit due to dealing with flameable/explosive ordinance. Marines have been adopting the flight suit as a basic attire due to it's resistance to fire since 2007. I've been working on the the animations and sizing the sleeves to keep it consistant and am now beginning to work on the flight suit's detail.

Like the HECU marines before it, I plan to make the suit as highly detailed as I can.

Screen of a 60% done engineer

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Engineerflight.png)

Comparison

(http://www.worldaffairsboard.com/attachments/field-mess/9481d1199459039-usmc-individual-weapon-fal.jpg)

Like I said, it's not really done and the suit will be in high quality. I'm tired right now and I'm goin to bed. C&C
Title: Re: Half-Life UD (Ultra-Definition)
Post by: fryeman93 on July 21, 2011, 11:14:52 AM
Looks awsome...damn these models are amazing. especially the weapons can't wait to get my hands on those :P
Title: Re: Half-Life UD (Ultra-Definition)
Post by: RyanRyc on July 22, 2011, 06:42:09 AM
looks a bit ultra high poly, but its decent.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Slider on July 22, 2011, 06:55:18 AM
looks a bit ultra high poly, but its decent.

How exactly does that look "ultra high poly". At all.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: SPRKH on July 22, 2011, 07:05:18 AM
might b 2 ultra 4 u
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on February 08, 2012, 08:18:49 AM
(http://findharrypotter.homestead.com/files/graveyard01.gif)

Well...It's been far too long since I last posted and kept yall updated. I reckon some on you think this project is dead. Rest assure, It's alive and well. Just some minor setbacks that can easily be overcomed.

Well....Lets get up to date, shall we?

I've lurked around Facepunch on Shotgunguy and crazychicken's Goldsource to Source ports and I looked at the scientist and how they have variety (I.E. different clothing). So hell, I figured I'd give it a shot on my own.
 
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/BMRFSco.png)

Also looking at the media for Operation Black Mesa with the scientist personnel scavenging equipment for better protect themselves and whatnot also made me want to take a shot at it.

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/BMRFSci.png)


Found an MP5 on FPS banana. It's not the original due to the W and P having too many polies to hack on the HECU. So I took the painful liberty of trying to "dumb" it down the best I can while staying close to the original. Not good...But not bad either. At least imo

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Mp5.png)

On the Marines (used some of the stuff from your Hgrunt Mafisha. Hope you don't mind.)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/mp52.jpg)

The V model. I didn't change anything on it other than adding a (low res) LAM

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/V_mp5.png)


WIP SPForce for Asheep...

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/WIPSPF.png)


And Misc screenshots

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2012-02-08_00003.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2012-02-08_00004.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2012-02-08_00006.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2012-02-08_00007.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2012-02-08_00008.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2012-02-08_00009.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2012-02-08_00010.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2012-02-08_00012.jpg)


C&C ladies and Gents. I really want it and appreciate it.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Anton on February 08, 2012, 09:25:37 AM
Some of this stuff looks really great, are the entire bodies working as headgroups now? That's a cool feature I haven't seen anywhere and it's going to make it much more enjoyable.
How did you go about changing the grass by the helipad though? I thought the texture pack was compiled in the map in original half-life!
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on February 08, 2012, 01:30:24 PM
Some of this stuff looks really great, are the entire bodies working as headgroups now? That's a cool feature I haven't seen anywhere and it's going to make it much more enjoyable.
How did you go about changing the grass by the helipad though? I thought the texture pack was compiled in the map in original half-life!

Yea, they're all in one subgroup. Thank heavens the body doesn't have that many polys to them.

Also, idk. I guess that part of the begining of HL is the only place it works prior to Office Complex.




I've taken the liberty of creating a Moddb page for this pack to gain a wider audience.

Link: http://www.moddb.com/mods/half-life-revisioned (http://www.moddb.com/mods/half-life-revisioned)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Anton on February 08, 2012, 01:45:33 PM
Some of the stuff looks a bit jagged in places, could you record a video of some of the scientists?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on February 08, 2012, 01:55:51 PM
Some of the stuff looks a bit jagged in places, could you record a video of some of the scientists?

Will do.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on February 08, 2012, 02:21:17 PM
Sorry pal, I couldn't resist it

There's some good stuff in there, the black guy actually looks like a black guy too for the first time which is a nice touch; the scientist variations are pretty cool too.

Just some reference points for the MP5&203 http://m203pi.com/M203PI_M203_on_MP5.JPG (http://m203pi.com/M203PI_M203_on_MP5.JPG) http://media.photobucket.com/image/MP5%20and%20m203/Vamtac/a85c9296.jpg (http://media.photobucket.com/image/MP5%20and%20m203/Vamtac/a85c9296.jpg) http://www.colinsun.com/Colin/nfblog/wp-content/uploads/2007/02/MP5_2.jpg (http://www.colinsun.com/Colin/nfblog/wp-content/uploads/2007/02/MP5_2.jpg)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on February 09, 2012, 03:48:47 AM
Looks nice, but there is a common problem to all of the human models : shading, all your human models lacks a little bit of shadow
Try to learn how to bake some with Blender, or 3Ds
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on February 09, 2012, 09:21:21 AM
Looks nice, but there is a common problem to all of the human models : shading, all your human models lacks a little bit of shadow
Try to learn how to bake some with Blender, or 3Ds

Got blender... It's uh..... Takes some time getting used to... exactly what do I do on it to improve textures?





<.<

>.>


Uuuuuuuugh! *repeatedly slams faces on keyboard*
I find the lack of Ah-1W Cobras/Ah-1Z Viper models, obj, 3ds, etc disturbing. I really want to get a actual good Cobra/Viper for the apache replacement. I refuse to use the one off of Call of Duty. I'm trying to get rid of materials from other games.

Any ideas where I can find one, gentlemen?

Sorry pal, I couldn't resist it
:cop:
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on February 09, 2012, 09:36:11 AM
exactly what do I do on it to improve textures?

Use Ambient Occlusion / AO, also a top down lighting bake can be nice (once output, set it over your main diffuse layer in photoshop and apply about 10-20% multiply on layer properties)

I find the lack of Ah-1W Cobras/Ah-1Z Viper models, obj, 3ds, etc disturbing. I really want to get a actual good Cobra/Viper for the apache replacement. I refuse to use the one off of Call of Duty. I'm trying to get rid of materials from other games.

Any ideas where I can find one, gentlemen?
The "Tour of Duty" mod had a Cobra. Can't remember how detailed it was, but it was probably much more detailed than the default LD one.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on February 09, 2012, 09:44:02 AM
The "Tour of Duty" mod had a Cobra. Can't remember how detailed it was, but it was probably much more detailed than the default LD one.

(http://media.moddb.com/cache/images/mods/1/1/123/thumb_620x2000/39663.jpg)

That thing?...

No.. Just no...

But looks like I have no choice... I suppose I'll see what I can do to work with it.

EDIT: Nah, scratch that. Even I don't know how to fix this (outdated) Cobra to both High resolution, 3D viewing, and up to date longbow engine.




Update: Post now includes the Xen wildlife.  Hazzah!

(http://media.moddb.com/images/mods/1/20/19638/Xen_Aliens.png)



Title: Re: Half-Life UD (Ultra-Definition)
Post by: Megan on February 18, 2012, 02:18:03 PM
I'm not digging the chrome overlays on the Alien Grunt and Slave. It looks like they are covered in glossy nail polish.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Anton on February 18, 2012, 02:45:14 PM
Think it looks neat on the grunt actually, they have a fitting feel for that, and also a good texture. But the slave just seems a bit off.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on February 18, 2012, 06:28:45 PM
M203 is not to scale. Really bothers me as I see one on an almost daily basis.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Jake on February 18, 2012, 07:02:32 PM
Can you properly mount an M203 onto an MP5 irl?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on February 19, 2012, 08:16:13 AM
Ok, I'm running into trouble with the Scientist for the Sweet Half-Life mod.

In the SHL6 map after you kill the horde of zombies and the aliens, You meet up with the scientist and blah blah blah, tells you to head for the surface and he's supposed to use the retinal scanner to open the door.

The thing is though, The scientist gets stuck. He's supposed to climb over the table then run to the retinal scanner. Well he does the climb animation, but then he just magically teleports back behind the table and then I can't continue on without nocliping.

Anyone thinks they can fix this?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on February 19, 2012, 09:00:51 AM
My guess is the original model has some kind of qc event or similar to teleport him onto the table once he's played his climb animation. Have a look at the original model's qc file on that animation.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on February 21, 2012, 08:53:40 PM
Can you properly mount an M203 onto an MP5 irl?

RIS kits exist for the MP5, so yes, it's very possible. Not really all that practical though. There is also in existence the "End of Days" MP5 that also has a more retro fit version.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on March 01, 2012, 04:09:55 PM
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/BlackOps.png)

Got the idea from Modern Warfare 2's Shadow Company.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Anton on March 01, 2012, 06:47:31 PM
Vest looks a bit untextured-grainy and strangely shaded, but the rest looks really good.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Jake on March 01, 2012, 07:27:16 PM
Yeah, those textures are a bit too flat / undetailed for Goldsrc. also, the smoothing on the shoulder parts looks a bit off too.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on March 03, 2012, 09:00:12 PM
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/shotguns.png)
 I can't make up my mind....
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Burd! on March 04, 2012, 06:49:37 AM
Make sure to rotate the arm like the far left one, it's more natural. In terms of choice of guns, I like 1 or 2. 3 has way too much going on.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Anton on March 04, 2012, 06:59:58 AM
Middle shotgun looks raddest fo deffo,l rails are dumb.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on March 04, 2012, 01:11:16 PM
Middle one needs to be mirrored. Ejection port is on the wrong side.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alisha on March 25, 2012, 08:08:27 AM
On the Marines (used some of the stuff from your Hgrunt Mafisha. Hope you don't mind.)

I don't mind as long you credit me :P
B.t.w, that's from much older version, I improved those leg straps; I'll soon release my current model [pretty much BETA version, still].

P.S. Stupid ads, don't click on any of the words in the post...!
Title: Re: Half-Life UD (Ultra-Definition)
Post by: sixcentgeorge on September 21, 2012, 01:55:14 PM
Gentlemen?

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/V-22Osprey.jpg)

very good , even the texture is quite good , may be if we could see the pilot , that would make it awesome ;']

Ok, I'm running into trouble with the Scientist for the Sweet Half-Life mod.

In the SHL6 map after you kill the horde of zombies and the aliens, You meet up with the scientist and blah blah blah, tells you to head for the surface and he's supposed to use the retinal scanner to open the door.

The thing is though, The scientist gets stuck. He's supposed to climb over the table then run to the retinal scanner. Well he does the climb animation, but then he just magically teleports back behind the table and then I can't continue on without nocliping.

Anyone thinks they can fix this?
the map has an update , read http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/shl_fm_e.htm (http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/shl_fm_e.htm)
at the date of 2003 7/15 , you will find a patch having it and shl2.bsp too

shl is very good , i worked years ago , on a new single player mod , i wanted to use a lot of maps from a lot of mod [most of them are some you like ]
my best result , during that , was to play the map from residual point with the shl dllls
especially the xen maps with the white aliens .
as maps are very big with a lot of spots and xen aliens , that makes incredible battles where player is not the main target .
another cool thing in residual point maps , is that they have some screen showing the roswell aliens .
i ll try to get my hand on that and do screenshots
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 04, 2012, 03:55:11 PM
Yea, this thread feels so empty, lonely, and abandoned ever since I published the WIP project on Moddb. I'd thought I've come here to update it. It's just repost of pictures already on Moddb, but some people might not have seen it yet on here so... eh what the hell?

Half-Life

Hello Ladies

(http://media.moddb.com/images/mods/1/20/19638/Hello_ladies.png)

(http://media.moddb.com/images/mods/1/20/19638/Helos.png)

(http://media.moddb.com/images/mods/1/20/19638/ALIENS.png)

(http://media.moddb.com/images/mods/1/20/19638/Guards.png)
 
Opposing Force

(http://media.moddb.com/images/mods/1/20/19638/Final_HECU_Op4.png)

(http://media.moddb.com/images/mods/1/20/19638/2012-10-27_00001.jpg)

(http://media.moddb.com/images/mods/1/20/19638/2012-10-27_00002.jpg)

(http://media.moddb.com/images/mods/1/20/19638/Black_Ops.png)

Decay

(http://media.moddb.com/images/mods/1/20/19638/2012-11-07_00002.jpg)

(http://media.moddb.com/images/mods/1/20/19638/2012-11-07_00003.jpg)



Sweet Half-Life

(http://media.moddb.com/images/mods/1/20/19638/Martian.png)

(http://media.moddb.com/images/mods/1/20/19638/HEV_Scientist.png)

They Hunger updates.

edit: well since They Hubger tactical is released, i'd figured that i'd use some content with the permission from you guys.

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/TheyHungerNationalGuardHooooo.png)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/TheyHungerZombieNationalGuardHooooo.png)

(http://media.moddb.com/images/mods/1/20/19638/2012-09-28_00008.jpg)

(http://media.moddb.com/images/mods/1/20/19638/2012-09-28_00013.jpg)

(http://media.moddb.com/images/mods/1/20/19638/2012-09-28_00009.jpg)

(http://media.moddb.com/images/mods/1/20/19638/2012-09-28_00007.jpg)

(http://media.moddb.com/images/mods/1/20/19638/2012-06-14_00005.jpg)

(http://media.moddb.com/images/mods/1/20/19638/2012-06-11_00004_censored.jpg)

(http://media.moddb.com/images/mods/1/20/19638/2012-06-11_00006_censored.jpg)


edit: this is for Henley who doesn't know old content is old.


BTW, does anyone know how to make a texture transparent on wally? I can't seem to find a legit tutorial anywhere.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on December 05, 2012, 01:53:19 AM
I may have said this before, but I really love those 80s style grunts you made for TH.

BTW, does anyone know how to make a texture transparent on wally? I can't seem to find a legit tutorial anywhere.
Name the texture like this {blablabla
It needs the { at the beginning.

When you have Wally open check your colour palette - the last of the 256 colours will be the one you use for transparency. It can be any colour you like, just flood fill with it where you want transparency ;)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 05, 2013, 07:23:28 PM
So yea... I was touring MODDB when this was brought to my attention...

Same idea as mine just..... different modeling skills....

I'll just... I'll just leave this here...


http://www.moddb.com/mods/half-life-mods-recreation (http://www.moddb.com/mods/half-life-mods-recreation)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on January 06, 2013, 02:01:20 PM
So yea... I was touring MODDB when this was brought to my attention...

Same idea as mine just..... different modeling skills....

I'll just... I'll just leave this here...


http://www.moddb.com/mods/half-life-mods-recreation (http://www.moddb.com/mods/half-life-mods-recreation)

Well that was good for a laugh, different skills is certainly being kind to it.

Looking forward to more updates.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 08, 2013, 02:40:35 AM
A quick update.

HECU Corpsman and Engineer
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/HECUCorpsmenandEngineer-1.png)


HECU with textures edited and sharpened.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/HECUGeneric.png?t=1357641003)


SPForces
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/SPF.png)


Black Ops
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/BlackOperations.png?t=1357641225)


Norman's Romka Assassin
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/Hassasin.png)



BTW Help wanted.

So I continue to have the problem with models fucking up ingame that have/need an additive rexture (I.E. the Gasmask head, Some scientist heads with glasses, Weapons, etc). I have no idea what I'm doing what. I've created the additive texture in a seperate smd file and moved the reference to the top and yet still no avail.

I was hoping if someone could actually fix this issue to this. I'm so close to finally releasing this thing, I don't want people to be disappointed due to the bugs.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on January 13, 2013, 10:32:30 AM
SMD needs to be LAST, not the first in the QC file with only those parts that are additive in it.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 14, 2013, 04:39:52 AM
SMD needs to be LAST, not the first in the QC file with only those parts that are additive in it.

Thank you. I'll try it once I get home.

Well... In case you didn't know, the Mod's page has been deleted on Moddb and my friends and I are trying to fight getting it back up there. I still don't know the true reasons to why it got terminated, but hopefully It'll be back up pretty soon.

http://www.moddb.com/members/m3luck3ycharms/news/my-mod-deleted-what-the (http://www.moddb.com/members/m3luck3ycharms/news/my-mod-deleted-what-the) You can leave your replies here or contact the moderators if you know any to give your input. But hell, they have the power at the end of the day.

EDIT: Video response update to moddb.

 ModDB Moderation Failure: Half-Life Revisioned Takedown (http://www.youtube.com/watch?v=ABPWkHwV1rg#)

EDIT2: Yea.. talking to other members, I've come to conclusions that a lot of us do not like the moddb moderators. So in a nutshell, I'm done with Moddb. We are pulling out! I've decided to take Trusty Packs/Crowbar's lead and create a facebook page where I know I can monitor my shit and ban the flamers. PanSartre (The ass that got the mod shutdown) can go suck a fat one. There are MULTIPLE mods that use a hell of a lot more content than I intended, but in his comment section, he had not ever said a single word about those mods, Only targeting mine. I wish I could screencap his comments (which had so much negative karma), but the rat set his account to private conveniently as soon as the mod gets the boot.

Asshurt much, bro? If you can't face the community with your beliefs, don't start shit on the main page's profile. Oh. I'm going to have so much fun including npcs that resembles him.



http://www.facebook.com/HalfLifeRevisioned (http://www.facebook.com/HalfLifeRevisioned)




But back to updates...

Decay's been lacking the love so I'd figure I'd shed some light on what I have

An HD version of Dr. Keller and Rosenberg. I've personally did the sweater texture for Dr. Keller. Crazychicken and Shotgunguy did the facemap for him. I forgot the guy who made the texture pack for Rosenberg's face, but I'll find out soon enough.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/kellerrosenburg.png?t=1358166138)

Colette Green and Gina Cross.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/GinaandColette.png)

WIP Scientist using the face smds Suture uploaded. If you guys don't want me to use your work, tell me and I'll remove it and replace them with something else.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/DecayScis.png)


Bullsquid's been updated.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/bullsquid.png?t=1358166096)




Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on January 15, 2013, 06:44:56 AM
In case you didn't know, the Mod's page has been deleted on Moddb and my friends and I are trying to fight getting it back up there. I still don't know the true reasons to why it got terminated, but hopefully It'll be back up pretty soon.
Just noticed this, I'm not sure I get why that's happened.

Moddb admins are pretty hard to get hold of, so I don't know if you'll get a reply. At the very least you could stick in the HL1 addons section when you come to release it since no one seems to moderate that section.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Besli on January 15, 2013, 08:05:49 AM
Wow, what a mess! I 've noticed the removal of all your pics on the ModDB site, and wondered what was going on.
But it's good to hear that you moved on facebook, and that you are still working on your Mod!
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 15, 2013, 07:32:23 PM
Oh look.. More message from Benley...

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/BF6C29B6-8294-46C6-A347-0C8BA497EDE0-1102-000000DDAE12B9E8.jpg)

Ok, after researching Killing Floor, I've found that i've unintentionally ripped the flesh pounder from it.


Buuuuut... He's now getting on me for using Napalm Edition content from you guys after i was positive you gave the ok to use it so long as it's properly credited. Yea, the mesh has been heavily modied, but it still belongs to you all.

Whatever, i just want the page restored long enough for HL:R's followers to know that the base of operations has been moved to it's facebook page.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 15, 2013, 07:34:39 PM
-snip- accidental double post
Title: Re: Half-Life UD (Ultra-Definition)
Post by: the a-hurt on January 16, 2013, 03:02:34 AM
Here, i help you with the screenshots:
(http://imageshack.us/a/img10/6982/moddbd.th.jpg) (http://imageshack.us/photo/my-images/10/moddbd.jpg/)

Here is the reason, why I blocked my profil:
(http://img210.imageshack.us/img210/8020/asshurt.jpg)

And now, why Iíam here?  Iím not here to put you down luckeycharms. This was never my plan! But I want to give the other users the chance to see a other point of view. Only to prevent a storm of indignation about Ö yeahÖ in my opinion about nothing. At the moment itís seems to be very emotional and thatís the whole problem.  Luckeycharms, you simplified the story a little bit too much.

I donít know how I could start to explain. Maybe I try to answer the first question.

Why this mod?
Happenstance. I looked for new hl mods. The title of your mod sounded interesting, but on the first look I saw the variations in quality. For me, this is the first signal that the mod donít grounded on own work. The mod description never sad exactly your only part is to looking for models from games or other mods and cutting all together. In the gallery I saw models I know from other games or mods and I couldnít believe, that you asked each of the creators to use or modify the models. I would have been shocked to find my models in a gallery like that. No Credit, no indication of source. For the most visitors of moddb it seems that you made these models. Itís not enough to write the model is a rig. A rig of what? No information. If you hack or rip content from games do it for yourself but donít present it in the net.

After that,  I post a comment and I start something which wasnít planed. In my view, I wasnít a flamer. I just wanted that you donít use stuff you canít be sure that it is allowed to use it. For me, you didnít respect the work of other people if you use there models without asking and crediting them. It doesnít matter if itís only on images.  The viewer should know who are the creators of what he sees.

Yeah, it was my fault not to stop after I told you once that you violate copyrights (like Sporkeh or Slider did in this forum). The problem was I criticized how you work but you took it personal so it seemed to meÖ until now. You deleted one of my comments and your answer. You didnít accept that it wasnít right what you have done. Then you and your friends got  snooty and one of them insulting me on your page and in my profile. At this point I took it personal too. So I stopped ďflamingĒ your page because I notice you couldnít accept serious criticism and sent a mail to an admin. He had to decide how to handle social intercourses  and mod presentations like these on their page.

Administration Moddb:
Luckeycharms, you present a mod in the public and Iím not sure but it seemed that you knew you broke rules and violated copyrights. So you had to expect that someone will criticize your work and will spotlight your violations someday. You used their platform, but your infringed their rules for a long time because they canít check every comment or image for abuse. That is the reason why they donít deleted the other mods you always quote. And thatís a famous problem if someone do something wrong he points at the faults of someone else. Thatís normal because this is human, but sometimes we have to realize that we did something wrong.

And my question is what did you have lost? You only lost an image gallery not more. But you do as some people try to destroy your life! And if you really think about it, itís not true!

For my part, I will never confront someone with his trespasses again. It provides much more trouble as I though.

Luckey Charms, if you want to be pissed off and kill npc replica of mine, do it if it makes you feel better. I can understand it. I hope you will understand someday that I was only a part in this story and not the real problem. The world isnít black and white. Calm down, take a vacation and think about it. As far as I can see you try to find the fault at others.

Yeah, now Iím here to face the community with my ĒbeliefsĒ (which arenít beliefs).And I repeat I never attacked or insulted you. Can you say the same?

At least, please guys, excuse my English skill.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: SPRKH on January 16, 2013, 05:41:32 AM
Itt snitches who think they legally represent other people and game companies :coolbiden:

Sorry they burned your page because of a handful of pix that in total displayed less than 1% of the content and effort in the project. Im sure the multi-million dollar corporations and the hl modders who have freely released their content for the community to use can sleep soundly now.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 16, 2013, 08:12:00 PM


And now, why Iíam here?  Iím not here to put you down luckeycharms. This was never my plan! But I want to give the other users the chance to see a other point of view. Only to prevent a storm of indignation about Ö yeahÖ in my opinion about nothing. At the moment itís seems to be very emotional and thatís the whole problem.  Luckeycharms, you simplified the story a little bit too much.


Uh huh. About nothing right? If that were the case, why didn't you just leave it alone and let me face the possibility of being persecuted by the companies?

You do know those helo rips came from content I've downloaded from Garrysmod, right? A game very well known to use content from other games. I take it you wouldn't, or aren't very fond of Gmod either, amirite?


I donít know how I could start to explain. Maybe I try to answer the first question.

Why this mod?
Happenstance. I looked for new hl mods. The title of your mod sounded interesting, but on the first look I saw the variations in quality. For me, this is the first signal that the mod donít grounded on own work. The mod description never sad exactly your only part is to looking for models from games or other mods and cutting all together. In the gallery I saw models I know from other games or mods and I couldnít believe, that you asked each of the creators to use or modify the models. I would have been shocked to find my models in a gallery like that. No Credit, no indication of source. For the most visitors of moddb it seems that you made these models. Itís not enough to write the model is a rig. A rig of what? No information. If you hack or rip content from games do it for yourself but donít present it in the net.


You could've just simply clicked on the mod's homepage which should've lead you to this forum topic, or at least in the very realms of the forums. You would've seen where people recognized their content as well of my input on their work. I understand where you're coming from when asking if I asked the companies themselves whether it's ok to use their work. The answer is no, I haven't. But the content I've got from other games isn't being sold for profit where I'd sure as shit be prosecuted or in the very least, have this project shut down. I felt like as long as the mod was not-for-profit, I wasn't hurting the companies that spent their damn hard work on these well designed models they did.


After that,  I post a comment and I start something which wasnít planed. In my view, I wasnít a flamer. I just wanted that you donít use stuff you canít be sure that it is allowed to use it. For me, you didnít respect the work of other people if you use there models without asking and crediting them. It doesnít matter if itís only on images.  The viewer should know who are the creators of what he sees.

Yeah, it was my fault not to stop after I told you once that you violate copyrights (like Sporkeh or Slider did in this forum). The problem was I criticized how you work but you took it personal so it seemed to meÖ until now. You deleted one of my comments and your answer. You didnít accept that it wasnít right what you have done. Then you and your friends got  snooty and one of them insulting me on your page and in my profile. At this point I took it personal too. So I stopped ďflamingĒ your page because I notice you couldnít accept serious criticism and sent a mail to an admin. He had to decide how to handle social intercourses  and mod presentations like these on their page.


I've never deleted your comments. That's just moddb's retarded way or organizing the section when it gets too long. Why delete ammo I could use against my opponents? If you were in the right, I'd acknowledge it and correct my mistake. Didn't I let you know that other than the companies, the members here were pretty much ok that I'd use their work so long as it's credited? I can't model for shit. The only thing I have a knack for is reskins, UV mapping, rigging, and hacking. Building a model from scratch? I'd about have a heart attack. Well I suppose it could be my fault for not listing the credits for every image I uploaded. Sorry that one of my friends left a comment on your page. He can get sporadic sometimes. But we felt as if you were outright calling me a theft when I had permission from various members to use their stuff and felt offended and defend myself. I thought you were just getting on my arse for the entire content as a whole, not just the helicopters I've posted images of. You were half right with the helos, but I had to defend the other stuff I had. And the fact the other mods before this blatantly used a lot more content than I could ever dream of and they've never once had action taken against them gave me the idea that moddb can tolerate this kind of stuff.... Well apparently I was wrong considering how they've obviously mishandled it.



Administration Moddb:
Luckeycharms, you present a mod in the public and Iím not sure but it seemed that you knew you broke rules and violated copyrights. So you had to expect that someone will criticize your work and will spotlight your violations someday. You used their platform, but your infringed their rules for a long time because they canít check every comment or image for abuse. That is the reason why they donít deleted the other mods you always quote. And thatís a famous problem if someone do something wrong he points at the faults of someone else. Thatís normal because this is human, but sometimes we have to realize that we did something wrong.


Is that the infamous message Henley claimed he sent me? I've never got it.

Also.

Point out the violations?...

Let me point out more incompetence for Moddb

ModDB Moderation Failure: Half-Life Revisioned Takedown - Part 2 (http://www.youtube.com/watch?v=GRmUK0HvqwM#)

If you see towards the end of the video, you'd see a mod a long while ago called Judgement Day.
Basicly in a nutshell, it was stealing ideas from other mods, models, stolen sprites and sounds and God knows what, and HE WAS ATTEMPTING TO SELL IT!

What does Moddb do?

"Nope. We're not going to delete it! We're just going to give him a timeout and archive it! :))))))))))"

Can you now understand where my irritation and anger is coming from now?

It's funny how a mod that tries to intentionally break the law gets a slap on the wrist while I get my stuff terminated.


And my question is what did you have lost? You only lost an image gallery not more. But you do as some people try to destroy your life! And if you really think about it, itís not true!


What have I lost?

The massive fanbase it had on the page. A lot of people who really just hang on moddb and not come to Half-Life Creations have no way in knowing what happened to the project. It's just a deleted page without a blip where it went. They don't know that it now has a facebook page where they can monitor in an alternate web.

I know you're not trying to destroy my life. As I've said before, I'm just irritated and how this was handled.


For my part, I will never confront someone with his trespasses again. It provides much more trouble as I though.

Luckey Charms, if you want to be pissed off and kill npc replica of mine, do it if it makes you feel better. I can understand it. I hope you will understand someday that I was only a part in this story and not the real problem. The world isnít black and white. Calm down, take a vacation and think about it. As far as I can see you try to find the fault at others.

Yeah, now Iím here to face the community with my ĒbeliefsĒ (which arenít beliefs).And I repeat I never attacked or insulted you. Can you say the same?

At least, please guys, excuse my English skill.

TBH, it's not so much as you I'm upset over anymore. Don't get me wrong, I'm still irritated that you helped instigate the mod's fate. It's the apparently incompetent mods on how this was handled. Why not just archive it long enough for them to personally tell me to remove the content I've had and then resume work instead of deleting every single thing? And the fact this could not have happened at a worser time since my grandfather just passed away.

It's just... it's just too much at the moment.

In short, no. I'm not going to take my anger out on you. I'm just letting it go. Calling it a truce.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Lateralus on January 16, 2013, 08:31:34 PM
Henley should be demoted for abusing his powers.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Imperial Wizard on January 17, 2013, 12:17:15 AM
Henley should be demoted for abusing his powers.
No?
In his mind he did the right thing. The reason why he removed the mod is because the a-hurt complained to him because he wasn't winning the argument. Henley probably couldn't care less about this mod.
Also, welcome to HLC!

Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 18, 2013, 01:51:17 PM
I did some gameplay videos today showcasing the models, sounds, and sprites this project currently has.

Things may change depending on whether Moddb readds the mod again or not. Or if they tell me to cut down more content than it's worth, I'll just give up the fight and stay on the HLC and FB page.

Without further ado, here are the vids.

Damn Youtube vids take forever to upload.

Half-Life: Revisioned Gameplay (http://www.youtube.com/watch?v=2zN_fE4r_6Y#)

Half-Life: Revisioned Gameplay 2 (http://www.youtube.com/watch?v=SEkyYsSb0yI#)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on January 18, 2013, 05:37:58 PM
Yeah moar internet drama, sorry MLC but on this one I kinda side with a-hurt, to some extent, using content from others modelers is fine, hackers made most of the HL community, and most people who made original content for HL are fine with it being hacked, except for some like the NS team and we have to respect that.

On the other hand retail content works the other way, it's not fine to hack stuff from a retail game except if the company says otherwise, like for Stalker content for example. And even through I recognize most of the stuff here there are a couple of stuff I'm pretty sure come from COD, mostly the helmets and NVGs on the HECUs and BlackOps.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: toadie on January 18, 2013, 06:23:06 PM
I gotta say, I'm not digging that muzzleflash bro, too large, too yellow, too.. uh..vaguely geometric star over star-shaped gas. Just saying.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Lateralus on January 19, 2013, 01:16:20 AM
I gotta say, I'm not digging that muzzleflash bro, too large, too yellow, too.. uh..vaguely geometric star over star-shaped gas. Just saying.
Yeah i dont like the muzzleflash either.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 19, 2013, 08:09:44 AM


On the other hand retail content works the other way, it's not fine to hack stuff from a retail game except if the company says otherwise, like for Stalker content for example. And even through I recognize most of the stuff here there are a couple of stuff I'm pretty sure come from COD, mostly the helmets and NVGs on the HECUs and BlackOps.

Yea, I had to go with CoD on that because There is not one good nvg mount that resembles the NVG-7 or NVG-14 monocular. All I have is... well, there's the BMS one... Not my NVGs of choice, but I guess I can go with it. But I also need the helmet cams worn by some Troops today.

Ah... Goldsource... Y U NO HAVE MILITARY VARIETY?!



I gotta say, I'm not digging that muzzleflash bro, too large, too yellow, too.. uh..vaguely geometric star over star-shaped gas. Just saying.

Noted. It's been changed now. I'll post a pic of the ones I'm using after I get back from my grandfather's funeral.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on January 19, 2013, 12:20:45 PM
Somebody want to tell me in 150 words or less what this is about?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on January 20, 2013, 07:23:57 AM
M3 Luck3y Charms is using retail content, the ModDb page has been taken down
MLC is pissed because of the gazilion other mods that do the same thing
There is also something about the lack of proper credits
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 20, 2013, 01:17:42 PM
You honestly think this thing is going to be released without the proper credits? :sagan:

You best be joking. :cop:

Truth be told, I really can't allow myself to release this without the credits being as accurate as possible.

I'll upload what I have, but it still needs to be edited and more authors need to be recognized.

Anyone knows who made the SD forklift with the Gus driver, the SD boidbat, A crossbow that's in my pack if you can see it in my video I've released, a reskined xen hair, etc.

Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on January 20, 2013, 01:29:20 PM
http://www.moddb.com/mods/grand-theft-auto-halo-gta-halo (http://www.moddb.com/mods/grand-theft-auto-halo-gta-halo)

^ About 9000x more of a copyright violation than any other mod on the site, I suggest everyone send Henley a message about it, maybe he'll get the point...
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on January 20, 2013, 02:44:33 PM
Oh god, sometimes I forgot how hilarious moddb was. The guy in that mod takes credit for making stuff and people believe him.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on January 25, 2013, 02:25:58 PM
Ok, what the actual fuck?!

Does anyone else have the default HD pack installed on Steam? I was just testing out my shit and I discovered that the HD content is forcibly installed.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: toadie on January 25, 2013, 06:57:37 PM
Yeah, Goldsource engine was patched to support linux. Also forced HD content mount, it'll change back soonish probably.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: spforce on January 26, 2013, 05:45:55 AM
Ok, what the actual fuck?!

Does anyone else have the default HD pack installed on Steam? I was just testing out my shit and I discovered that the HD content is forcibly installed.
its to anyone too not only you.. i did topic on this already: http://www.half-lifecreations.com/forums/index.php?topic=1906.0 (http://www.half-lifecreations.com/forums/index.php?topic=1906.0)

i found out a solution pretty much till valve wiil get rid of this read in the topic
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on February 03, 2013, 02:59:14 PM
Ok, now that that issue with the enforced HD pack is fixed, Ran into another issue.


Why is the orbs around the Nihilanth that muzzleflash sprite? And how do I fix it?
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on February 04, 2013, 01:54:03 AM
Ok, now that that issue with the enforced HD pack is fixed, Ran into another issue.


Why is the orbs around the Nihilanth that muzzleflash sprite? And how do I fix it?

I want to say that it's QC related... but thinking about it I imagine those are hard coded in the DLLs.
It is possible for you to reference particular sprites in the QC file, but it's a really obtuse method that uses strange and unobvious code.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Besli on February 04, 2013, 11:16:25 PM
Ok, now that that issue with the enforced HD pack is fixed, Ran into another issue.


Why is the orbs around the Nihilanth that muzzleflash sprite? And how do I fix it?

Look at this video:
Half-Life - Language Localization Demonstration (http://www.youtube.com/watch?v=aH5y4vTCb1k#ws)
Maybe it helps you to understand...
(It's the MP5 muzzleflash, isn't it?)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Simon on February 05, 2013, 07:10:47 AM
Ah yeah looks like it, I think the effect is encoded in the map's scripts or something like, not in the code or the model's qc, since it appends only during the Nihilanth intro
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Lateralus on February 19, 2013, 03:13:54 PM
Luck3y said that he may release this on Friday (Saturday for you Aussies).
 
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on February 21, 2013, 06:24:16 PM
Another question when it comes to sound.

Are you supposed to save the sound files a certain way? Because most of them, particularly the bigwarning.wav and other alarm files won't loop.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: toadie on February 21, 2013, 06:35:38 PM
Most sounds as long as they're 22.5khz and mono should be fine. Loops need a cue at the loop point and only there.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on February 22, 2013, 03:40:10 AM
Another question when it comes to sound.

Are you supposed to save the sound files a certain way? Because most of them, particularly the bigwarning.wav and other alarm files won't loop.
Open the WAVs in Goldwave. Stick a cue point in with whatever name you like, BAM loopable WAV.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on February 23, 2013, 10:06:43 PM
Alright. thanks guys. The sounds are working perfectly now.

If you haven't heard yet, A beta release has been released on the project's facebook page. By no means it the project completed. I just want to show that I have something worth while for you guys to snack on before the Official release is completed.

Sharpe uploaded a video concerning gameplay with the beta installed. Have a look and see.

We've Got Hostiles (http://www.youtube.com/watch?v=LCtTF16PSqE#)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on February 24, 2013, 12:05:25 PM
Trailer really doesn't show much. Between the strange video filters there are no real close-up details of the models except the scientist. I can't help but feel when Sharpe created the video he was showcasing Half-Life, not your work. Grunt voices seem pretty good though. But like I said, so much isn't seen or showcased in this video...
Title: Re: Half-Life UD (Ultra-Definition)
Post by: CptSharpe on February 24, 2013, 03:18:27 PM
You're right, I wasn't really showcasing anything in particular with this video. It was just something to kill time with on a slow night.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on March 05, 2013, 11:37:28 AM
 :coolbiden:

(http://media.moddb.com/images/mods/1/20/19638/2013-03-05_00001.jpg)

(http://media.moddb.com/images/mods/1/20/19638/2013-03-05_00002.jpg)


EDIT:

Well shit....
(http://i214.photobucket.com/albums/cc223/Golden153/70_2013-03-06_00004_zps6c71275c.png)
 :sigh:
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on March 06, 2013, 10:32:13 PM
Well ladies and gents. Sharpe and I have embarked on fixing the skyboxes to keep it consistant with the timeflow.

I always found it puzzling that the sun was beginning to set in Forget About Freeman (and later Surface Tension maps) and you went inside the complex right when the aerial bombardment began. Yet in C3a1a, it suddenly has an afternoon skybox. So, Sharpe went ahead and fixed this. issue.

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2013-03-07_00001_zps77e17414.jpg?t=1362636711)


We all know Opposing Force picks up (after the crash scene) right around Forget About Freeman, so again, the sun would be beginning to set. Yet in of2a5 and especially, of5a4 during the garg fight (the skyboxes being sunset prior to the dam fight scene), it once again has an afternoon skybox. Sharpe thankfully took care of it.

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2013-03-07_00002_zpsf6eb3b0a.jpg)

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2013-03-07_00001_zpsa296529c.jpg)

Well, we've ran into problems with the ending map of Op4.

From the fixed ending of Half-Life that was released on the Playstation 2, the Black Mesa Incident was finally concluded at around night time. So Sharpe and I incorporated replacing the skybox in Opposing Force to the night setting. But that's when he ran into the first issue.

(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2013-03-07_00004_zps74999ab6.jpg)
Pretty self explanatory that the lighting is seriously off. But I suppose that's a map thing and not the sky itself.

And then disaster.
(http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2013-03-07_00003_zps865d4263.jpg?t=1362636779)

For some reason, it ended up replacing both the Earth and Xen skyboxes. So now it just shows a bunch of floating islands on Earth.

Does anyone feel like editing this map to where the Xen skybox is fit and the lighting on the rocks are pretty much non existent to have that night feel to it?


Title: Re: Half-Life UD (Ultra-Definition)
Post by: James on March 13, 2013, 02:44:36 AM
Should be pretty easy for you guys to do this yourselves with this tool: http://hpb-bot.bots-united.com/darkulator.html (http://hpb-bot.bots-united.com/darkulator.html)
Also, if you want to give a new, unique sky to that map, you can use this tool: http://filebase.bots-united.com/index.php?act=view&id=177 (http://filebase.bots-united.com/index.php?act=view&id=177)

You can find the skyname in the first few lines in the worldspawn entity.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on April 06, 2013, 06:21:56 AM
As posted on Moddb, due to life circumstances, I cannot complete this pack for the time being. I'm leaving for MCRD on monday morning and I'll be there for 3 months. Plus the fact I'll have another 29 days of MCT, and 8 weeks of schooling. My mother is taking my computer with her tomorrow morning when she flies out, so there goes all my work with it. The only person who has a copy of my files from Opposing Force, Blue Shift, Decay, and the mods would be Sharpe. But it's up to him whether he wants to add on to anything or skin them or update this project or not. You won't have any updates from me myself anymore due to my absence. But don't expect Sharpe to release anything. The main person who releases content would be me due to me being pretty much the only person active on this project. But now I have to depart to fulfill my dreams.

The project is by no means dead. It's just on hold indefinitely until I get my computer back.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Lateralus on April 14, 2013, 01:45:06 AM
As posted on Moddb, due to life circumstances, I cannot complete this pack for the time being. I'm leaving for MCRD on monday morning and I'll be there for 3 months. Plus the fact I'll have another 29 days of MCT, and 8 weeks of schooling. My mother is taking my computer with her tomorrow morning when she flies out, so there goes all my work with it. The only person who has a copy of my files from Opposing Force, Blue Shift, Decay, and the mods would be Sharpe. But it's up to him whether he wants to add on to anything or skin them or update this project or not. You won't have any updates from me myself anymore due to my absence. But don't expect Sharpe to release anything. The main person who releases content would be me due to me being pretty much the only person active on this project. But now I have to depart to fulfill my dreams.

The project is by no means dead. It's just on hold indefinitely until I get my computer back.
Good luck in the army. :)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on December 30, 2013, 08:46:43 AM
Missed me, suckas! Well. Time to pic up the slack in my time of absense! Less talk, more screens! (http://media.moddb.com/images/mods/1/20/19638/Aliens2.png)

(http://media.moddb.com/images/mods/1/20/19638/Zombies.png)


(http://media.moddb.com/images/mods/1/20/19638/70_screenshots_2013-10-14_00002.jpg)

(http://media.moddb.com/images/mods/1/20/19638/70_screenshots_2013-10-13_00011.jpg)

(http://media.moddb.com/images/mods/1/20/19638/70_screenshots_2013-10-13_00013.jpg)

(http://media.moddb.com/images/mods/1/20/19638/70_screenshots_2013-10-14_00008.jpg)


All glory to the infamous Panthereye
(http://media.moddb.com/images/mods/1/20/19638/Panthereye.png)


Security Guard update! Dat variations, yo!
(http://media.moddb.com/images/mods/1/20/19638/The_Terror_Of_Barney.png)

(http://media.moddb.com/images/mods/1/20/19638/FREEZE.png)

(http://media.moddb.com/images/mods/1/20/19638/The_FATMAN.png)

I say it's coming along nicely now. Tell me what you guys and gals think..






Also, is it possible to edit the maps and set the skins of npcs to random without coding the game's engine?












Title: Re: Half-Life UD (Ultra-Definition)
Post by: Alex on December 30, 2013, 10:56:12 AM
That's some pretty cool stuff there! The women actually look sensibly dressed, kudos for doing that.

Also, is it possible to edit the maps and set the skins of npcs to random without coding the game's engine?
If you make a map in Sven Coop, yes; or if you want to just replace existing SC NPCs with these.

You could add them to HL if you found a willing coder, but you'd need to edit some BSPs with Ripent or whatever to get them working in game.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Besli on December 30, 2013, 11:29:23 AM
Very nice, I saw that you updated the MODDB page before. ;-)
That green construction guy Looks very interesting!
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Editor on December 31, 2013, 08:00:38 AM
Awesome stuff, glad to see you made it back!
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on July 10, 2014, 09:26:27 AM
I've seen some things in 'Nam, man....

(http://i.imgur.com/kdmwSIj.png)

(http://i.imgur.com/oOVCpUA.png)


Bonus; setting for the Vietnam mood.:joebiden:

Title: Re: Half-Life UD (Ultra-Definition)
Post by: SPRKH on July 10, 2014, 01:34:34 PM
Looks pretty neat, expected to see more dirt on those though with the jungle environment.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: D3ads on July 14, 2014, 05:13:06 AM
Excellent stuff man, nice to see good use of the Huey Wonrz and I made, don't forget us in the credits ;)
Title: Re: Half-Life UD (Ultra-Definition)
Post by: M3 Luck3y Charms on March 31, 2015, 07:34:17 PM
I'm back, betches.  :coolbiden:

We've mainly been focusing on Opposing Force in terms of what Gearbox didn't expand on or just left unused content.

(http://i.imgur.com/tKCtAVO.png)

So first thing, We've added MP5s to the Fassns. Why?! Cause fuck you, that's why!

But in seriousness, have you guys ever fired a pistol, let alone a glock? AND at the fast rate the Fassns shoot it at? They're highly inaccurate at the fast rate you shoot it like that. MP5s suit the role more in terms of CQB.
(http://i.imgur.com/SrnpRmX.png)
(http://i.imgur.com/Anvydyl.png)

Although the Black Ops Osprey or any of their air transport vehicles never appeared in Opposing Force, I made the nod that they were using AH-6s and Black Hawks as a means of transportation and air support against the Alien menace. We haven't made them do any flybys, but so far, we've had wreckages of their vehicles as a nod they they've begun to take heavy casualties as
(http://i.imgur.com/ebFsdXr.png)

Also. PLEASE tell me I'm not alone at being a tad disappointed in Opposing Force for not having any hostile or even unfriendly Black Mesa personal.

Sure, we had the guys spit out accusations of you carrying out the genocide against them. But as soon as they have their little spill, all you have to do it press E and all is forgotten. They'll follow you like a lost dog. Luckily, We've found a way around it as demonstrated in this video

http://www.moddb.com/mods/half-life-revisioned/videos/unfriendly-opfor-npcs1

Also upset that Xen didn't get as much screen time as their Race X counter-parts in dealing their blows to the Black Ops. Hell, the Agrunts themselves only appear in one chapter of Op4 and that's it. Never seen again after that. So now we're incorporating Xen in spots they're needed.

The grand plan originally was to pit the Race X and Xen to fight each other in the climatic battles towards the end of Opposing Force.

But sadly, the Xen aliens aren't coded to fight the Race X aliens for whatever reason. However, the Shock Troopers attack the Agrunts and Controllers just fine. They'll just stand/float there taking damage until they're killed off.

It's disappointing, but Xen and Race X battles in the garages are done separately.

http://www.moddb.com/mods/half-life-revisioned/videos/storage-war
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Lateralus on March 31, 2015, 09:47:51 PM
Impressive as always, your work stands out alot from all the other effortless half-arsed reused poor quality "HD" packs that are common these days IMO.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: SPRKH on April 01, 2015, 07:51:22 AM
Looking pretty snazzy. One thing that bothers me from the videos is how huge the right sleeve is.

Keep it up pal  :sagan:
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Trilkin on April 02, 2015, 05:42:17 PM
I really like your idea of retooling the Fassns to use SMGs. I don't think I've ever seen the idea proposed anywhere else. It's simple, yet very innovative and the more I think about it, the more it seems to fit.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: Red Slug on April 19, 2015, 02:07:27 AM
I really like your idea of retooling the Fassns to use SMGs. I don't think I've ever seen the idea proposed anywhere else. It's simple, yet very innovative and the more I think about it, the more it seems to fit.

I'd equip these with silencers aswell.
Title: Re: Half-Life UD (Ultra-Definition)
Post by: coldroll on April 13, 2016, 07:34:05 PM
How's it going are you still working on this pack?