News: Celebrating over 10 years serving the creative community

Recent Posts

Pages: [1] 2 3 ... 10
1
Requests / Re: [Sven Co-Op] How do i make textures glow?
« Last post by The303 on March 13, 2019, 11:39:36 PM »
If you have Sven-Coop steam installed go to "tools" tab then download the SDK.  The path and other info on this topic can be found here:
http://www.the303.org/tutorials/sven_fullbright.htm
2
Requests / Re: [Sven Co-Op] How do i make textures glow?
« Last post by H3000 on March 13, 2019, 11:13:25 PM »
never heard of it, can't find it either on SvenCoop forums & website.
3
Requests / Re: [Sven Co-Op] How do i make textures glow?
« Last post by AleKK on March 13, 2019, 01:35:06 PM »
It would be better to download the latest version of compiler from Sven Co-op SDK, which also includes interesting features, like enabling use on 1024x textures and 128x chrome
4
Requests / Re: [Sven Co-Op] How do i make textures glow?
« Last post by H3000 on March 13, 2019, 09:59:00 AM »
I'm sorry, i got new computer and i need to redownload this. All the links is expired, can someone reupload it again? Please? I would be grateful. :)
5
Work In Progress / [HL1] Neural upscale (with ESRGAN)
« Last post by Besli on March 11, 2019, 10:18:22 AM »
I don't know if some of you here know AI upscale with ESRGAN.

Here is a full mod with upscaled textures:
Download: (943 MB)
https://drive.google.com/file/d/1dbJro5lFoq94YgIZVoRe2Td7UftDZQpM/view

Also LeonelC started something like that. Take a look at his very high quality work there:
https://twitter.com/AlanFraga_95
Downloads:
https://www.moddb.com/members/leonelc/addons
6
Releases / Re: [GoldSrc] 30 models by The303
« Last post by Editor on March 03, 2019, 03:19:21 PM »
Lots of nice touches, like the BMRF fries.
7
Releases / [GoldSrc] 30 models by The303
« Last post by The303 on March 01, 2019, 02:54:50 PM »

30 Various original models created by me from 2015~2019 provided AS IS; there is no single theme here just lots of models of varying styles and quality. Each comes with sources & QC compile script
for your customizing convenience.
  Some have multiple animations so take a look.

You are free to do what you want with these models and use them in
whatever mod you would like as long as you credit me.
(Attribution-Noncommercial license.)

I compile my models with the latest Sven-Coop compiler as it has some additional features and doesn't shift UV's like the older 2004 era studiomdl.  For more info on compiling see:
http://www.the303.org/tutorials/gold_mdl.htm

http://www.the303.org/releases/THE303_30MDLPACK_2019.7z
8
Tutorials / GoldSrc Chrome Advanced guide
« Last post by The303 on March 01, 2019, 02:46:28 PM »
http://www.the303.org/tutorials/gold_mdl_chrome.htm

Chrome has always been one of the most misunderstood types but this guide will show you how to get the most out of creating them properly and using for special things like toonshading and other things.
9
Work In Progress / Re: HLR
« Last post by AleKK on February 27, 2019, 03:21:37 PM »
One Suggestion from me:
Please add the "FACE TORWARD ENEMY" on top of the tripmine.
https://gamebanana.com/skins/160161

Oh, hey! That's the tripmine skin i've made! :D
But the significant part of the job was done by Norman and DGF D:

HD tripmine had this detail, and i thought it would be pretty nice to include it with this skin. Original BMS model didn't had this
10
Work In Progress / Re: HLR
« Last post by Besli on February 26, 2019, 12:15:29 PM »
Hey, here's a suggestion. What if you add top handle for satchel? I noticed, that your satchel is very faithful to original design, but lacks that handle on top
There was a Version with handle, but i don't know why he decided to remove it.


I downloaded this:
https://www.moddb.com/mods/half-life-1-remastered
There is a nice Gluon gun in it.

One Suggestion from me:
Please add the "FACE TORWARD ENEMY" on top of the tripmine.
https://gamebanana.com/skins/160161
Pages: [1] 2 3 ... 10