News: Celebrating over 10 years serving the creative community

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Releases / Re: [HL/SC] New HD Miniturret & HECU Sentry
« Last post by Besli on May 19, 2018, 12:13:34 PM »
We clearly need to celebrate Besli's birthday more often.

Good work, pal.

I agree that! :coolbiden:
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Releases / Re: [HL/SC] New HD Miniturret & HECU Sentry
« Last post by Editor on May 19, 2018, 11:37:09 AM »
We clearly need to celebrate Besli's birthday more often.

Good work, pal.
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Requests / LD Style hands
« Last post by calinator666 on May 19, 2018, 12:05:54 AM »
Ok, now I don't even know if anybody still lurks these forums, but I've been going mad trying to see if anybody ever uploaded Waqwarrior's HEV sleeves. He made the best looking hand rig there is for half life and I can't find them uploaded anywhere.

Actually, on that note, does anybody have the source files for the arm rig they were based off of? I can't seem to find those either. I think I might have found the post where the rig was originally uploaded but the file got taken down (it was REALLY old to be fair).

anyway, can anybody help a modder out?
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Releases / [HLDM]Forgotten Bunker 2 Map
« Last post by olographio on May 17, 2018, 03:15:26 PM »
Here's the description with trailer of a map my partner and I just released:



The action takes place in a forgotten presidential bunker. Players fight across not politically correct places where the USA flag is just there too often for no reason (LOL) like the presidential briefing room. There's an entrance, a main shaft, a main room and a couple of other side rooms such as the gym, dormitory and kitchen.

It really is a mix of two of the most popular HLDM maps: crossfire and rats but on steroids.

Since people's choice for maps expressed a drift from the common seriously-themed (by massively playing maps such as minecraft and lego world) and poorly-interactive designs, we decided to push on the gas and give people a mouthful by implementing:

   -a refreshing crossfire-like event system with 4 distinct self-explanatory events: Xen
   Raid, Water-flood, Nuclear Strike and Rapture

   which are no more no less than cancellable with the help of a numpad. The Xen Raid
   event adds an invited touch of coop in the current tired HLDM dynamic.

-and plenty of elaborate gag features to entertain players:

   -Activate turrets with the kitchen toaster.
   -Explode your mates from a secret tunnel terminal.
   -Disarm everyone with the help of a friend
   -Piss everyone by activating the center rotating platform.
   -Repeatedly kill a scientist in a booth though 3 different ways.
   -Get trolled in the engine room.
   -Monopolize the entrance by throwing genades that instantly explode down the main shaft.
   -Unlock the surface by defying the death path hazards.
   -Annoy everyone with the record player's songs.
   -Camp in an invisible hide-out and try to find the VIPs code.
   -etc (mini-games, easter eggs, trolls)...

You don't see that everyday. We cranked the dial to just under the GoldSrc's engine limits, squeezing as much stuff as we could. We're proud to present it as one of the most feature-rich HLDM maps and are not one bit ashamed of it.

From thousands of hours playing through about 1000 maps while soaking in HLDM's culture, we though being good candidates to know what answered best the average player's expectations ... contrarily to conservative views. Stimulating Features VS More Inert Space. It's not perfect, but I think it hits what's relevant. Hopefully, you'll agree with us. In any way, enjoy this gift we made with all our heart.

Find the trailer on YouTube:

   Title: Forgotten Bunker 2 Map Trailer - Half Life: Deathmatch (With TL;DR Links!)
   Video Id: APp0RLRlk_k


Trust me, just look at the video, this work is worth a thousand words.

Forgotten Bunker 2 by Olo and Windawz 2018
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Requests / Re: OPFOR Barnz & Recruit models
« Last post by Besli on May 17, 2018, 09:03:07 AM »
This barney should be usable in Op4.
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Releases / Re: [HL/SC] New HD Miniturret & HECU Sentry
« Last post by Besli on May 17, 2018, 08:49:30 AM »
 :2pro: That's my birthday present! :cop:
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Releases / [HL/SC] New HD Miniturret & HECU Sentry
« Last post by D.G.F. on May 15, 2018, 11:05:22 PM »




Hello everyone, it's been a while!

As usual, I'm back after a year or two to release new content. Besli contacted me on Moddb last month and told me his birthday is on 17th of May so consider this as a early birthday present haha.

Let me introduce you two of my unreleased projects: My new Miniturret and HECU Sentry.

Both of them never really had proper HD replacements since the release of the game (especially the miniturret) so i decided to give it a shot. Both models have a reasonable polycount and only use one 512x512 texture each (+ a small texture for the glow)

Both comes with updated hitboxes, the original Valve's Sentry model hitbox was really fucked due to it's odd skeleton.
And the Miniturret has a new small set of custom animations. Mostly edited default anims with more details added: the gun slider being animated & the turret cap giggling as it shoots.

Both models have some details that glows in the dark! (only works in either Sven Co-op or Xash3D engine)

Also big announcement: After 13 years of never using my FPSbanana account, I decided to create a new one. And my work will be released there from now on!

So here are the links:




If you like my stuff, make sure to leave me a rating, subscribe, post something nice and add me to your buddies list! It would be much appreciated!

Thank you very much!
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Requests / Re: OPFOR Barnz & Recruit models
« Last post by Editor on May 11, 2018, 03:59:23 PM »
OpFor Redux back in 2007 or so did some minor updates, but probably not enough by today's standards.  :coolbiden:
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Requests / Re: OPFOR Barnz & Recruit models
« Last post by deadlife101 on May 08, 2018, 02:08:54 PM »
Any new word on these? I'm still in need of such models.
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I liked to use xnormal to bake all my maps for a while, it's free and can bake almost any type of map.
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