Recent Posts

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Work In Progress / Re: [W.I.P] [Sven Co-Op - They Hunger] SD Character Recreation
« Last post by H3000 on March 12, 2017, 04:08:25 PM »
H3000,

Hello, nice efforts on this model pack- I like it!

We're also working on new player & NPC models for They Hunger. But I have not much free time for the moment so progress has been slowed down.
(We will still release the updated models at some points)

I would like to point out some details you might want to fix:
  • The orderly is actually a male nurse, not a cook.
  • The Hgrunts are supposed to hold the Greasegun, they currently drop the thompson because Jpolito forgot to fix it.

I really like your werewolf bullsquid and the Frankenstein monster, I actually might come back to you later for those.

Keep up the work,

DGF (Sven Co-op lead model artist)
Why thank you :)
And i will try to look into transforming the cook into a male nurse, or doctor. Makes more sense that his a doctor now that i think about it, you see them in the franklin asylum for mentally ill people and the hospital too.
Anyways i got a media update, and sorry for not responding for a long time, i had some stuff in my life that needed sorting out. :)
PS: If the human grunts are supposed to have grease guns, then what about the shotgun? What should i replace that with?
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Remods and Mod Specific Model Packs / [Night at the Office] Remod
« Last post by zikshadow on March 11, 2017, 10:23:57 PM »




Today seems like another busy day for you, an administration assistant working in a courier company, "Parcel Passages".

Tonight, you decide to take the night shift with your supervisor to finish up on some extra work.

Unfortunately, today will be one hell of a night at the office.

One you might not live to see another of.


Remod is a HD mod for Night at the Office that brings :

- HD models.
- Detail texturing for most of the textures.
- HUD changes.
- Music changes.
- Sound changes.
- Text changes.
- Map entities changes.
- Map textures changes.



Code: [Select]
.eXe - MP5 animations
Ambient.Impact - Various models
Anti-Death - Shotgunshell model
Cliffton_Vlodhammer - M9 animations
Def One - C4 detonator, pipes, wire
End of Days - Grenade model
Eric Brosius - Ingame music stings (Half-Life01 to 09)
GamingLord - General gibs models & Terrorist voices
H4wk - Grenade skin
HoENE team - Dead bald security addons (head), Helen addons (head)
Invasion team - Camera
Jan Paul Moorehead - Gamestartup, KBC intro/outro, credits music (Prospero01, Suspense01/02)
KaylaDavion - Calendar lady
Kimono - Shotgun skin
Liquidator - Terrorist
Magmacow - Various gore sounds
Mullet - Shotgun animations
Napoleon - Detail texturing
Norman The Loli Pirate - Dave addons (head, hands, shoes), Helen addons (hands), Axe skin
Ope - Shotgun model
Paranoia team - Jessica addons (head), Sally addons (head)
PenguinWithM4A1 - C4 pipes, wire
RECB team - Flashlight, Security key
Romka - Marie addons (head)
Se & Chimp - C4 keypad, plastique, wire
Splinter - M9 skin
Spydr - M9 model
Stoke - MP5 skin
Team Psykskallar - Axe animations, radio
Thanez - C4 LCD
Trusty Crowbar - Plant skin
Twinke Masta - MP5 model
Water.Phoenix - Civilian skin
Werewolf - Axe model
Xenon - Computer prop
Yamantaka - C4 detonator, assembly, LCD
ZikShadow - Remod author
ruMpel - Screwdriver prop, Crow, Keycard




MODDB


MEDIAFIRE



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Been remodding NatO for the past week.

The NPCs here (the civilians, at least, not the terrorists) use custom anims that utilize Gearbox's rig instead of AI's, and my skills at completely rigging an entire other model to another skeleton is highly questionable, hence the freakish frankenstein monsters you see before you.

The mod uses transparency for its HUD rather than additive, so I had to make up something that pops out in both light and dark environments compared to the original's emboss-like dark blue font.

Decided to change the weapons due to preference and because the shell.mdl is shared between the 9mmhandgun & 9mmAR, despite the fact that they do not share ammo.

Couldn't find a lot of good highres model replacement for some of the props, so I ended up going the lazy route and up the original texture res + adding overlays.

"Rosenberg" (Trevor) and the lady right next to him only shows their upper torsos, hence the lack of stuff on their undersides, the fireman's face also is never shown, hence why I didn't bother replacing it.

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Work In Progress / Re: [W.I.P] [Sven Co-Op - They Hunger] SD Character Recreation
« Last post by D.G.F. on February 27, 2017, 03:36:25 PM »
H3000,

Hello, nice efforts on this model pack- I like it!

We're also working on new player & NPC models for They Hunger. But I have not much free time for the moment so progress has been slowed down.
(We will still release the updated models at some points)

I would like to point out some details you might want to fix:
  • The orderly is actually a male nurse, not a cook.
  • The Hgrunts are supposed to hold the Greasegun, they currently drop the thompson because Jpolito forgot to fix it.

I really like your werewolf bullsquid and the Frankenstein monster, I actually might come back to you later for those.

Keep up the work,

DGF (Sven Co-op lead model artist)
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Work In Progress / Re: [W.I.P] [Sven Co-Op - They Hunger] SD Character Recreation
« Last post by Besli on February 26, 2017, 02:21:23 PM »
There was your They Hunger Package...
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Declassified Projects / Re: [HL1][Mod] Half-Life: Escape Velocity
« Last post by Red Slug on February 26, 2017, 01:42:15 AM »
Most unlikely  :v:
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Announcements / Re: Half-Life Creations Turns 10 Years Old
« Last post by Red Slug on February 26, 2017, 01:36:32 AM »
I kinda feel old now.
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Work In Progress / Re: [W.I.P] [Sven Co-Op - They Hunger] SD Character Recreation
« Last post by Red Slug on February 26, 2017, 01:35:16 AM »
Still wonder, how those scientist edits came into circulation. I never released them, did I?
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Tools and Utilities / Re: Blender SMD Tools Now with GoldSrc option
« Last post by The303 on February 18, 2017, 11:21:06 AM »
Good news!  The export option has made it into the official release:
https://steamcommunity.com/groups/BlenderSourceTools#announcements
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Tools and Utilities / Re: Blender SMD Tools Now with GoldSrc option
« Last post by The303 on February 16, 2017, 09:05:10 PM »
Blender is kinda wierd to get used to (im a max user) but it is rising in popularity among modders ive seen.
One thing I should add is that if your model looks like a jumbled mess of verticies upon compile its likely that you had 2 or more bones per vertex set in blender.  If you are still having export issues, you can try going back to exporting using the peterthegoats source to goldsrc converter (in the youtube playlist).
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