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21
Announcements / Independent Discord Channel
« Last post by Editor on November 11, 2018, 01:42:10 PM »
Hey all,

Just posting to let you know a new Discord channel has been created. Even James and Ackart are there!

To join, follow the link below and we hope to see you soon.

https://discord.gg/A4FNC7D

Please speak to an Admin to get your account verified as a forum member. If not you will be booted from the server after you disconnect.

22
Requests / Re: Sven Coop 3.0 Player Model Legs aren't moving
« Last post by The303 on November 08, 2018, 05:38:54 PM »
Hmm, can you link me one of the original 3.0 models?  I wanna attempt from scratch.

Quote
I even tried manually rigging it to the skeleton of a 3.0 model, and even that didn't work.

Yeah thats super wierd that should work.  Lastly is this the version of sven you are using?  I havent played the older ones:
https://www.moddb.com/mods/sven-co-op/downloads/sven-coop-30-with-rcbot-beta-1411
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Requests / Re: Sven Coop 3.0 Player Model Legs aren't moving
« Last post by M3 Luck3y Charms on November 06, 2018, 01:09:12 AM »
Tried it. The only thing that got fixed is the crouch animation works now, yet the legs still do not move.

I even tried manually rigging it to the skeleton of a 3.0 model, and even that didn't work. I'm at a loss here.
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Requests / Re: Sven Coop 3.0 Player Model Legs aren't moving
« Last post by The303 on November 05, 2018, 09:59:18 AM »
5.0 playermodels used a somewhat different order and iirc blending for walk/run which is why when you use pre-5.0 models in 5.0 you get the silly "arms out like airplane" walk.

I think the issue here is you are taking the 5.0QC and changing it to match 3.0 but I believe it would be better to do it this way:
-Decompile 3.0 playermodel with latest version of Crowbar.exe
-Decompile the 5.0 playermodel with crowbar
-Use the 3.0 playermodel QC and copy just the meshes and other lines from the 5.0 model
-compile from 3.0QC.

Now one issue is if the 5.0 custom model uses a different animation/custom anims (for example custom idles or walk animations that have additional bones/parts/ect)  then you will have to direct the 3.0 anim "sequence" SMD to the 5.0 folder
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Releases / Re: [HL1] Miscellaneous Hack Thread
« Last post by Megan on November 04, 2018, 01:29:09 PM »
Another thing I did awhile back. Enjoy.
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Requests / Sven Coop 3.0 Player Model Legs aren't moving
« Last post by M3 Luck3y Charms on November 03, 2018, 04:34:22 PM »
Hey guys. Long time no see. How you've been?

So recently, i've dusted off the old shelf and and reinstalled Sven Coop 3.0. Because fuck it. why not? You just can't beat the classics.

So i've took some models for 5.0 and converted them over to 3.0's animation. Nothing replaced except removing a few sequences from the QC file.

Problem is, some of the player model legs do not move when the player models are running for whatever reason. They also do no execute the crouching animation when ducking. I've been messing around with the order of the qc file, but nothing has been able to fix this.

Any insight?

EDIT:

These player models specifically. Converted them to 3.0. And their legs don't move when running/walking

https://forums.svencoop.com/showthread.php/44096-SC-5-x-Improved-HEV-personnel

https://gamebanana.com/skins/166055

https://gamebanana.com/skins/165657

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Releases / Re: [HL1] Miscellaneous Hack Thread
« Last post by calinator666 on October 31, 2018, 03:46:42 PM »
noice
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Releases / Re: [HL1] Miscellaneous Hack Thread
« Last post by Megan on October 29, 2018, 11:50:35 AM »
It's been awhile, but I whipped up something quick for release.
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The Half-Life: Echoes mod was released and the mapping is incredible. Best mod I've played in a very long time.


https://www.moddb.com/mods/half-life-echoes
Yeah it's friggin' amazing.
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Tutorials / Re: VDU article archive mirror
« Last post by SPRKH on October 17, 2018, 06:56:54 AM »
No wonder, i've never even heard of this site
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