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91
Releases / [HL2] Fixed Annabelle and Alyxgun hud icons
« Last post by charlie on February 22, 2019, 02:15:47 PM »
requires some other stuff to work properly, see bottom of post.

so, after screwing around the the clientscheme.res file for a while, i figured out how to load in custom fonts and get them working in weapon scripts. after figuring that out i decided to fix up the annabelle's and alyxgun's scripts because someone already made hud icons for them. so, here it is. (also includes an optional script for the crossbow to have its icon changed from having a magazine to its actual in-game appearance and includes support for episodes since they use a different clientscheme.res file.)

i didn't include everything necessary for this to work as the other stuff isn't mine, so in order for this to work, you need:
https://gamebanana.com/guis/34111 the hud font, stick it in the resource folder
https://gamebanana.com/skins/78680 annabelle view model, stick it in the models folder (don't use the script or else it won't use the hud icon)
https://gamebanana.com/skins/78671 alyxgun view model, stick it in the models folder (don't use the script or else it won't use the hud icon)

also, don't pack this into a .vpk, for some reason packing it into a .vpk doesn't load the font, but if it is in a folder the font loads fine. don't ask me why.
92
Releases / Re: QWrap - A brand new Quake Source Port.
« Last post by Maggot on February 19, 2019, 11:39:55 PM »
gonna bump this based on the description of the latest release saying that its the final release of this. seems neat, also comes with source code and a new model viewer (but that's separate download.) some other good source ports for quake (2) are quakespasm for quake (http://quakespasm.sourceforge.net/) and q2pro for quake 2 (http://skuller.net/q2pro/.)

yeah i know this isn't a quake forum, just thought it was pretty cool and worth bumping because half-life is kinda like the child of quake.
For the record, Q2PRO is mainly a multiplayer client and doesn't support things like audio tracks while Yamagi Quake 2 does (https://www.yamagi.org/quake2/). If you want multiplayer for Quake 1, I would recommend nQuake (http://nquake.com/).
93
Requests / Re: Lo Wang the Shadow Warrior
« Last post by AleKK on February 19, 2019, 08:36:14 PM »
Someone should make player model for Sven Co-op. It looks pretty nice
94
Requests / Re: Lo Wang the Shadow Warrior
« Last post by Bekey on February 18, 2019, 09:33:27 PM »
Could post it on the discord channel, usually gets done pretty quick there.
95
Requests / Lo Wang the Shadow Warrior
« Last post by Besli on February 11, 2019, 08:46:56 AM »
Hey can someone convert this *.max model into a player model?

https://www.sendspace.com/file/twa0te

It was done by Oliver Boucher (a.k.a. L2theKING).
So credits for texture and model are going all to him.

(Hm, that reminds me on this SW lookalike shotgun
model, have to search that damn thing again…)
96
Releases / [HL1][TH] v_tnt
« Last post by Besli on January 23, 2019, 05:26:50 PM »
A reskin of the They Hunger v_tnt model.
97
Work In Progress / Re: [WIP] REV - Mod
« Last post by Heffernan on January 20, 2019, 08:54:30 PM »
got Bored of of Standard Ammo Display Today so i changed it to something else..... but only on Paper aka Sprites, it hasnt been implemented yet so i gotta find a Coder (i did put up a PAYD job offer on Source Modding community)

First Aid


Red Herb


Green Herb


.357 Magnum


Hand Grenades


M202 Flash Rockets


Grenades of Launcher


Crossbows


Shotshells


9mm Bullets
98
Tools and Utilities / Re: Blender SMD Tools Now with GoldSrc option
« Last post by The303 on January 20, 2019, 12:39:15 AM »
Recently a 2.80 beta release has dropped:
https://steamcommunity.com/groups/BlenderSourceTools#announcements/detail/1718585269185629423

Its identical, but only issues ive had is collections.  Ive updated my tutorial header with some notes on it and later will update screenshots with old and new versions:
http://www.the303.org/tutorials/gold_mdl_blend.htm
99
Work In Progress / Re: [WIP] REV - Mod
« Last post by Heffernan on January 19, 2019, 11:27:25 PM »
News Update, some new Display Videos of the Themepark and the Final Lab


heres the Immense Themepark in Big just to show up, its hitting all 4 map Edges and i had to convert 2 underground Trains to Models else the engine would go poof with the amount of stuff



meanwhile we had someone Testplay the mod in BETA and noticed a few bugs including a Crash and had a bit of Coding help from Shepard, Solokiller and Jamberoonie/RuMpl from RECB fixing a Crashing Bug and various small things also thx to Admer for help with the Themepark Rollercoaster.

Mappingwise we should be 98% Finished, just finish the Lab9, Fix a broken entity in most maps and were good to go for another Beta Test

Meanwhile i tried to implement something i saw at RECB




but after hours of trying i gave up

(my result as a basic beginner coder lol)



i wish i had someone to polish the Intro more or beautificate/Optimize some maps but this will do till were in new beta

also Zombie Decapacitation is again Far away with no coder, so bear that in mind if u want to apply for some testing.

oh and for the curious i had my mod working on a Video Projector in BIG Screen just for display (https://cdn.discordapp.com/attachments/338662587552104449/531814943243370503/20190107_133317.jpg)

Watch the Videos and enjoy the show of a Great Themepark (just alone the circus tent took about a day to build)

100
Announcements / Re: Independent Discord Channel
« Last post by Bekey on January 19, 2019, 11:16:34 PM »
EVER.
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