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Releases / Re: [HL2 MMod] [SMG1/AR2] NIA ACR-E
« Last post by Lateralus on August 20, 2019, 12:14:03 PM »
Will you make anymore Skins for MMod?
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Releases / Re: [L4D2] Various Compiles
« Last post by charlie on August 16, 2019, 08:11:38 PM »
Call of Duty 4: Modern Warfare Remastered .44 Magnum



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good ol' six-shooter to replace your desert eagle. uses the original sounds for that extra authenticity.

Credits:
IIopn: animations, original compile
Infinity Ward/Treyarch/Activision: models, textures, sounds
TFA: materials setup
flatballoon: rig, compile

Downloads:

Steam Workshop
3
Releases / Re: [L4D2] Various Compiles
« Last post by charlie on August 15, 2019, 10:50:15 PM »
Left 4 Dead 1 Pistols on Killing Floor 2 Animations



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really simple. left 4 dead's colt m1911 pistols on killing floor 2's animations.

Credits:
Lt. Rocky: model and animation ports
Tripwire Interactive: animations
charlie: rig, compile

Downloads:

Steam Workshop
4
Releases / Re: [L4D2] Various Compiles
« Last post by charlie on August 09, 2019, 05:30:53 PM »
Frimenitnet AKM Rifle



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i was digging through the workshop today and found arby26's compile of Frimenitnet's AKM and thought that he did a pretty bang-up job with it. the animations, however, were not the greatest. so, using Arima's COD-inspired animations, i bring you my compile: Frimenitnet's AKM on Arima's animations. i felt as though call of duty 4's sounds fit really well with this model, so i included them with it.

Credits:
arby26: specular maps, materials setup, original compile
Arima: animations, original compile
Activision: original sounds
Prodigy: sounds port
charlie: rig, compile

Downloads:

Steam Workshop
5
Releases / Re: [L4D2] Various Compiles
« Last post by charlie on August 09, 2019, 05:26:13 PM »
Millenia's CS20 | NIGHT HAWK .50c for Left 4 Dead 2



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NOT A RESKIN. cs:go's deagle has slightly different uvs, meaning that this will NOT work on custom reanimations.

this version uses the default animations. for a version on killing floor 2's animations, click here.

introducing a remake of counter-strike's desert eagle, now for left 4 dead 2! :D

if you'd like to vote on the CS:GO submission you can do so here!

Credits:
Millenia: textures, materials setup
charlie: rig, compile

Downloads:

Steam Workshop
6
Releases / Re: [HL2 MMod] [SMG1/AR2] NIA ACR-E
« Last post by Editor on August 05, 2019, 09:30:17 PM »
 :2pro:
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Releases / Re: [L4D2] Various Compiles
« Last post by charlie on July 23, 2019, 04:26:51 PM »
Sirgibsalot's Globally Offensive Glocks on KF2 Animations



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not exactly default, but they still have that vanilla-valve feeling in the way that they're modeled and textured. because of this, they fit in really well with the rest of the weapons. unfortunately, because of the desire to stay as vanilla as possible (which i very much respect), Sirgibsalot compiled these beautiful models on valve's default animations. i felt as though these models deserved better than to be stuck on valve's animation set, and so here we are.

Credits:
Sirgibsalot: original models and compile
Lt. Rocky: kf2 animations port
charlie: rig, compile

Downloads:

Steam Workshop
8
Releases / Re: [L4D2] Various Compiles
« Last post by charlie on July 23, 2019, 04:23:52 PM »
Default L4D2 AK-47 on Arima's COD:MWR AK47 Animations



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like the kf2 pistols, i've been wanting this for a long time, so i decided to make it myself now that i have enough experience to do so.

this puts the default l4d2 ak-47 on Arima's COD:MWR AK47 aniamtions. not much else to say here.

Credits:
Arima: animations
Valve Corporation: model
charlie: rigging, compile (basically nothing lol)

huge thank-you to Arima for being so kind as to give me the source files for this, without him this would not have been possible (delta sequences can go to hell.)

Downloads:

Steam Workshop
9
Releases / Re: [L4D2] Various Compiles
« Last post by charlie on July 23, 2019, 04:21:49 PM »
Default L4D2 Desert Eagle on Killing Floor 2 Animations - CS:GO Textures

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well, technically, it is the model from cs:go. but, cs:go's and l4d2's models are indeed the same model, the only difference being that l4d2's version is missing half of its faces on one side. so, because of that, i just used cs:go's model instead.

this puts the default desert eagle on killing floor 2's desert eagle animations ported by Lt. Rocky with cs:go's textures. since cs:go's version of the model doesn't come with a flashlight, i just kept the one Lt. Rocky used. worldmodels are included so you don't have to worry about that. it should be compatible with all retextures, though be warned that the uv mapping on the magazine is slightly different on cs:go's model. because of this, you might see something weird there. otherwise, you should be good to go.

Credits:
Lt. Rocky: animations port
Tripwire Interactive: original animations
Valve Corporation: original model and textures (desert eagle)
New World Interactive: original model and textures (flashlight attachment)
charlie: rigging, compile (basically nothing lol)

note: yes, missing faces are visible during the reloads. nothing i can do about this as i don't know how to reconstruct missing faces. if i did, i would've used l4d2's version of the model.

Downloads:

Steam Workshop
10
Releases / [L4D2] Various Compiles
« Last post by charlie on July 23, 2019, 04:18:06 PM »
Lt. Rocky's Default RNG L4D2 Pistols on Killing Floor 2 Animations



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something i've been wanting to happen for a long while now, and now that i've learned to rig models and have a good amount of experience in doing so, i can finally make it happen.

this puts Lt. Rocky's default rng l4d2 pistols from his "Overhauling the Originals" mod onto his ported kf2 m9 animations. nothing more really.

Credits:
Lt. Rocky: porting the kf2 m9 animations
Splinks: recovering the lost m1911 and ruger models and textures
Tripwire Interactive: original animations
flatballoon: rigging, compile (basically nothing lol)

note: animations don't perfectly match up with the models (specifically on the m1911, the fingers don't really match up when hitting the mag release on the m1911.) there's nothing i can really do about this since the pistol models are compiled as one model and therefore share animations so i can't change the animations to fit one model because it will affect every other model.

note: i'll eventually get to fixing up the attachments so that they're more accurate to the actual models, but for right now they'll be stuck as-is. if your flashlight it a little off compared to the model, don't worry, it'll get fixed soon enough (it's just tedious as hell.)

Downloads:

Steam Workshop
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