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Have to agree with Alex on this.
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Discussion / Re: Lan parties, nostalgia, Arrange Mode.. etc...
« Last post by Editor on May 25, 2019, 03:48:59 PM »
Might want to try him on Skype. That was at least the last time I was speaking with him was on that. claudio.ficara was his username.
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Norman, AleKK & zik:
oh sorry! I actually started work on the m40a1 like ages ago, so I didn't really remember what I did. I believe what Norman says is right, I did compensate the floating hand thing which was annoying and that created a problem. I thought the animations were to blame but my bad memory got the best of me.
I have added zikshadow's fix to the pack with credits. The model seems ok.

About textures, my apologies if I deleted hidden text from some textures on some models. Not truly intended (probably textured over them and forgot, or perhaps on some i edited the UVs a bit and was a problem). After this much work I have forgotten where did this happen and will probably not revisit to fix small easter eggs by the original texture authors.

Also, to some eyes the smoothing on some models may seem off (they look ok to most people).

This may make some people unhappy and seem unfair but understand I have spent too much time on this and I don't want to spend any more time on it since I have a krapton of irl stuff to do.

That's why:
You are free to modify, enhance, optimize, use, and mirror this pack. But remember to give credits to all the original creators!
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I'm curious to know if my gibs I recently released are in this.
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Will you add in Blue Shift & Opposing Force Hands?
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...you really need to learn how to fix the smoothing on your edited models because they look terrible as they are right now. I'd strongly recommend learning a better program like Max or Blender since they both have auto smoothing features that will make the models look much better with little to no effort...

Or, you can just uncheck this button, and everything will be good as ever

No, i'm not discouraging people from learning better programms, but saying "MS3D always mess my normals up" is wrong and unfair. Yes, it has problems, but not exactly this one (like, it handles rotations pretty terribly when this button is unchecked)
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The mesh was lowered slightly, probably as a way to hide the slight gap between the left hand and the rifle, this had the side effect of the bolt no longer being center with the origin of the bone thus making it off as it rotates. A better way to have fixed the gap would have been to just edit the stock of the rifle and leave the rest of the gun alone.

Also I don't mean to be a turbo nerd about this but you really need to learn how to fix the smoothing on your edited models because they look terrible as they are right now. I'd strongly recommend learning a better program like Max or Blender since they both have auto smoothing features that will make the models look much better with little to no effort. (In Blender for example you can just set an angle and it'll make the edges sharp depending on that, Max is probably the same) You can do it in MS3D but it takes forever to do.

You removed Toadie's hidden text, I am not ok with this.
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It's always tricky when it comes to rigging new meshes on existing animations. I believe what Garompa is saying is that while the mesh itself has nothing wrong with it, and probably positioned properly along SC's M40A1, the animation itself is the cause as to why the new rifle bolt got misaligned.

My alternative was making the bolt slightly smaller and reposition it in a way that you could still technically see the bolt working without having it clip out of the action.
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Excuse me, can you, please, explain where exactly SC Team is to blame?

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Tools and Utilities / Map2Curve
« Last post by The303 on May 22, 2019, 08:42:44 PM »
http://gibshooter.com/map2curve/

Generates curved geometry for many mapping applications
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