News: Celebrating over 10 years serving the creative community

Author Topic: Opposing Force 2  (Read 27503 times)

Alex

  • For Hire A
  • Gman
  • *
  • Posts: 3955
Re: Opposing Force 2
« Reply #150 on: April 20, 2012, 12:27:32 AM »
That nigga knows how to light a map.
light_environment is pretty easy to tweak though tbh, assuming you're doing daytime settings :P

Ugh, I see they're using that shit VGUI overlay which adds black edges to the borders of the screen.  Why is everyone doing that  :sigh: it looks so out of place in daytime maps.

I'll be honest, before their work was something to laugh at. It seems, now, they got their heads in the right place.

I'm just not a huge fan of most of their v_models. could just be me though
The Dildogun. Yeah, they aren't that great tbh.

I really hate their NPC models, the Synthsoldier in particular (lazy humanoid sculpt which looks like shit... and why would the combine even invade earth with humanoid robots... aaaaaaaa).

Trilkin

  • HoE Project
  • Combine Captain
  • *
  • Posts: 835
Re: Opposing Force 2
« Reply #151 on: April 28, 2012, 11:32:29 AM »
Yeah, that mouth is fucked up. Oral=Anal intercourse for that species? Does all food taste like shit? Or does it taste great? Also render makes it look like PlayDough.
What an appropriate metaphor for how the project members just talk out of their ass.