News: Celebrating over 10 years serving the creative community

Author Topic: Retextured sd zombie  (Read 5547 times)

coldroll

  • Zombie
  • ***
  • Posts: 90
  • We remember the freeman!
Retextured sd zombie
« on: April 27, 2010, 04:39:33 AM »
As you can see here I have retextured the model from Diamonds pack with the textures from this model. http://www.garrysmod.org/downloads/?a=view&id=48995







Download link: http://filesmelt.com/dl/zombie_reskin1.7z

So tell me what you think of the texture editing and what can be improved, or if you can help in some way.







« Last Edit: April 27, 2010, 04:56:56 AM by coldroll »
If You’re Going Through Hell, Keep Going!-Winston Churchill

Besli

  • HoE Project
  • Baby Gargantua
  • *
  • Posts: 454
  • Mr. Database
Re: Retextured sd zombie
« Reply #1 on: April 27, 2010, 06:11:50 PM »
Looks good, is this your first work (release)?
The shoe texture looks very interesting.
If you don't like it, mod it! (DaniJ)

coldroll

  • Zombie
  • ***
  • Posts: 90
  • We remember the freeman!
Re: Retextured sd zombie
« Reply #2 on: April 28, 2010, 01:19:56 AM »
This is my second release since July 2009 see my black barney retexture, I do not own the textures though or the model. It was also hard as hell to get those shoes on the zombie.
If You’re Going Through Hell, Keep Going!-Winston Churchill

Besli

  • HoE Project
  • Baby Gargantua
  • *
  • Posts: 454
  • Mr. Database
Re: Retextured sd zombie
« Reply #3 on: April 28, 2010, 01:54:31 PM »
Ah yes, I remember that black Barney.
Napoleon never released his one! :)
If you don't like it, mod it! (DaniJ)

coldroll

  • Zombie
  • ***
  • Posts: 90
  • We remember the freeman!
Re: Retextured sd zombie
« Reply #4 on: April 29, 2010, 12:17:25 AM »
I doubt he ever will either, also is it illegal if I replace the bull squids spikes with vortiguant spikes from fake factory?

If You’re Going Through Hell, Keep Going!-Winston Churchill

Doommarine23

  • Scientists
  • **
  • Posts: 28
  • CALHOUUUUUUUUUUN
    • Half-Life Zone, a niche modding community
Re: Retextured sd zombie
« Reply #5 on: April 29, 2010, 06:36:23 AM »
Well, bit of a middle road. Fakefactory him self has stolen many models from different sources and does not even optimize them correctly.

I'd say try it and see what happens.
Cλptain B.O: Pr0 as fuck idea: Scale up to 4096x4096 and add noise
Doommarine23: Fake-Factory Edition
Cλptain B.O: Add rust to the sky

SPRKH

  • Cry of Fear Team
  • Big Momma
  • *
  • Posts: 703
Re: Retextured sd zombie
« Reply #6 on: April 29, 2010, 08:52:57 AM »
Meh, do it and credit Fakefactory, plea ignorance if shit hits the fan.

Besli

  • HoE Project
  • Baby Gargantua
  • *
  • Posts: 454
  • Mr. Database
Re: Retextured sd zombie
« Reply #7 on: April 30, 2010, 12:42:37 PM »
I don't know, but I think it's okay.
Just like Sporkeh said, credit Fakefaktory.
If you don't like it, mod it! (DaniJ)

coldroll

  • Zombie
  • ***
  • Posts: 90
  • We remember the freeman!
Re: Retextured sd zombie
« Reply #8 on: May 01, 2010, 09:53:22 AM »
Sorry I've gone a few days I've been a little  busy lately. I will be releasing more retextures later this month and one of them is for blue shift.
If You’re Going Through Hell, Keep Going!-Winston Churchill

Doommarine23

  • Scientists
  • **
  • Posts: 28
  • CALHOUUUUUUUUUUN
    • Half-Life Zone, a niche modding community
Re: Retextured sd zombie
« Reply #9 on: May 02, 2010, 03:00:25 AM »
Tempting to use these for my Redux patch :ninja:
Cλptain B.O: Pr0 as fuck idea: Scale up to 4096x4096 and add noise
Doommarine23: Fake-Factory Edition
Cλptain B.O: Add rust to the sky

Greer

  • Pit Drone
  • *****
  • Posts: 171
  • That lil' robot fella
Re: Retextured sd zombie
« Reply #10 on: May 02, 2010, 06:43:03 AM »
Tempting to use these for my Redux patch :ninja:

Better off porting the actual model, since this does not do textures any justice.
"The healthy human mind doesn't wake up in the morning thinking this is its last day on Earth. But I think that's a luxury. Not a curse. To know you're close to the end is a kind of freedom. Good time to take...inventory."

Doommarine23

  • Scientists
  • **
  • Posts: 28
  • CALHOUUUUUUUUUUN
    • Half-Life Zone, a niche modding community
Re: Retextured sd zombie
« Reply #11 on: May 02, 2010, 07:03:00 AM »
Tempting to use these for my Redux patch :ninja:

Better off porting the actual model, since this does not do textures any justice.

What model? The original source one used the HL:S HD zombie, which is the same as the one Redux uses
Cλptain B.O: Pr0 as fuck idea: Scale up to 4096x4096 and add noise
Doommarine23: Fake-Factory Edition
Cλptain B.O: Add rust to the sky

coldroll

  • Zombie
  • ***
  • Posts: 90
  • We remember the freeman!
Re: Retextured sd zombie
« Reply #12 on: May 02, 2010, 07:57:51 AM »
I think the model is somewhat different because I did have to re-size and move alot of textures around.

I don't think the texture I used for the bullsquid was illegal because it came from one of fake factories very early packs. I believe it was from 2005.
« Last Edit: May 02, 2010, 08:04:15 AM by coldroll »
If You’re Going Through Hell, Keep Going!-Winston Churchill

Doommarine23

  • Scientists
  • **
  • Posts: 28
  • CALHOUUUUUUUUUUN
    • Half-Life Zone, a niche modding community
Re: Retextured sd zombie
« Reply #13 on: May 02, 2010, 08:16:02 AM »
the Filesmelt isn't even working.

This is awful, you didn't put a texture for the blob on the back, you didn't port over the headcrab skin and you didn't port over the leg textures.
« Last Edit: May 02, 2010, 09:43:15 AM by Doommarine23 »
Cλptain B.O: Pr0 as fuck idea: Scale up to 4096x4096 and add noise
Doommarine23: Fake-Factory Edition
Cλptain B.O: Add rust to the sky

Besli

  • HoE Project
  • Baby Gargantua
  • *
  • Posts: 454
  • Mr. Database
Re: Retextured sd zombie
« Reply #14 on: May 02, 2010, 02:28:03 PM »
This is awful, you didn't put a texture for the blob on the back, you didn't port over the headcrab skin and you didn't port over the leg textures.

It's a reskin, not a port!
If you don't like it, mod it! (DaniJ)

Doommarine23

  • Scientists
  • **
  • Posts: 28
  • CALHOUUUUUUUUUUN
    • Half-Life Zone, a niche modding community
Re: Retextured sd zombie
« Reply #15 on: May 02, 2010, 09:04:35 PM »
Yes it is a port, he ported over the main torso textures of the Source one.

Infact,
"As you can see here I have retextured the model from Diamonds pack with the textures from this model."
He even said he used the textures from it on the diamond model. It's a good attempt but it's butchered by not even finishing it, let me post my attempt.

I give it an 7/10 for effort; did you make sure to also port over the normal map and bake it on to the texture? The pants gain alot of detail that way as does the torso. Another issue like I said is that you did not have a texture for the blob in the back; on yours it's just this blob of labcoat. On mine I tried to retain it by taking the texture from the original and making it a fullsized texture that the blob uses.
« Last Edit: May 02, 2010, 09:11:04 PM by Doommarine23 »
Cλptain B.O: Pr0 as fuck idea: Scale up to 4096x4096 and add noise
Doommarine23: Fake-Factory Edition
Cλptain B.O: Add rust to the sky

coldroll

  • Zombie
  • ***
  • Posts: 90
  • We remember the freeman!
Re: Retextured sd zombie
« Reply #16 on: May 02, 2010, 11:54:17 PM »
How do you bake a normal map on a texture also I don't own photo shop just paint.net. I also didn't put the blob on his back because I wanted it to look like the blob was under his shirt. Also how do I get the headcrab on his head when the textures are so drastically different? Also it appears that it is not my download causing the problem it is file smelt. It appears to be down right now it might be back up later.
« Last Edit: May 03, 2010, 12:00:15 AM by coldroll »
If You’re Going Through Hell, Keep Going!-Winston Churchill

Doommarine23

  • Scientists
  • **
  • Posts: 28
  • CALHOUUUUUUUUUUN
    • Half-Life Zone, a niche modding community
Re: Retextured sd zombie
« Reply #17 on: May 03, 2010, 12:04:01 AM »
How do you bake a normal map on a texture also I don't own photo shop just paint.net. I also didn't put the blob on his back because I wanted it to look like the blob was under his shirt. Also how do I get the headcrab on his head when the textures are so drastically different? Also it appears that it is not my download causing the problem it is file smelt. It appears to be down right now it might be back up later.

I use PaintShopPro 9, I have the Texture as layer 1 and the normal map as layer 2 ontop of it, i put the Layer 2 on either overlay or softlight depending on what looks better and I grayscale the normal map.

if you were intending for the blob to under his shirt I think adding some green juice like bleeding would help make it more obvious
The headcrab textures are exactly the same, I'm not sure what you're talking about. I'll check out yours.

Filesmelt is back up so yeah


EDIT: The UV maps for your zombie and the original are exactly the same, what do you mean they're different?
« Last Edit: May 03, 2010, 12:06:44 AM by Doommarine23 »
Cλptain B.O: Pr0 as fuck idea: Scale up to 4096x4096 and add noise
Doommarine23: Fake-Factory Edition
Cλptain B.O: Add rust to the sky

SPRKH

  • Cry of Fear Team
  • Big Momma
  • *
  • Posts: 703
Re: Retextured sd zombie
« Reply #18 on: May 03, 2010, 01:49:49 AM »
i put the Layer 2 on either overlay or softlight depending on what looks better and I grayscale the normal map.

Ew. :suicide:

D3ads

  • Baby Gargantua
  • ******
  • Posts: 432
  • Stoj! Opasna Zona!
    • Moddb Profile
Re: Retextured sd zombie
« Reply #19 on: May 03, 2010, 02:05:03 AM »
i put the Layer 2 on either overlay or softlight depending on what looks better and I grayscale the normal map.

Ew. :suicide:

Seconded... Normal maps are not meant to be abused in this way, oh the horror :(

Doommarine23

  • Scientists
  • **
  • Posts: 28
  • CALHOUUUUUUUUUUN
    • Half-Life Zone, a niche modding community
Re: Retextured sd zombie
« Reply #20 on: May 03, 2010, 02:28:07 AM »
i put the Layer 2 on either overlay or softlight depending on what looks better and I grayscale the normal map.

Ew. :suicide:

Seconded... Normal maps are not meant to be abused in this way, oh the horror :(

It's better than ridding the texture of all it's detail.

I don't see anything wrong with it. Arguably this isn't the best model to do it on as the extra detail doesn't show as well as I wanted it to; but the texture looks alot better bitmap wise imo.
« Last Edit: May 03, 2010, 02:36:03 AM by Doommarine23 »
Cλptain B.O: Pr0 as fuck idea: Scale up to 4096x4096 and add noise
Doommarine23: Fake-Factory Edition
Cλptain B.O: Add rust to the sky

D3ads

  • Baby Gargantua
  • ******
  • Posts: 432
  • Stoj! Opasna Zona!
    • Moddb Profile
Re: Retextured sd zombie
« Reply #21 on: May 04, 2010, 12:43:18 AM »
Honestly... there's barely any difference with or without the normal map overlay and you could paint those creases on by hand... it's not a very good skin in the first place.

Doommarine23

  • Scientists
  • **
  • Posts: 28
  • CALHOUUUUUUUUUUN
    • Half-Life Zone, a niche modding community
Re: Retextured sd zombie
« Reply #22 on: May 04, 2010, 01:11:52 AM »
Honestly... there's barely any difference with or without the normal map overlay and you could paint those creases on by hand... it's not a very good skin in the first place.

Doesn't help that it was resized from 2048x1024 to 512x256 or some crap, I hate this 512 limit  :sigh:
Cλptain B.O: Pr0 as fuck idea: Scale up to 4096x4096 and add noise
Doommarine23: Fake-Factory Edition
Cλptain B.O: Add rust to the sky

coldroll

  • Zombie
  • ***
  • Posts: 90
  • We remember the freeman!
Re: Retextured sd zombie
« Reply #23 on: May 04, 2010, 06:18:57 AM »
Hey your right the headcrab texture really does work thanks!
If You’re Going Through Hell, Keep Going!-Winston Churchill

Besli

  • HoE Project
  • Baby Gargantua
  • *
  • Posts: 454
  • Mr. Database
Re: Retextured sd zombie
« Reply #24 on: May 04, 2010, 04:09:50 PM »
Doesn't help that it was resized from 2048x1024 to 512x256 or some crap, I hate this 512 limit  :sigh:

I hate that 8 bit bmp limit! :)

You can try to make the trouser texture 768x384, but that would be really the limit for HL1!
« Last Edit: May 04, 2010, 04:14:24 PM by Besli »
If you don't like it, mod it! (DaniJ)