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Author Topic: [WIP] pyrosity's python  (Read 2276 times)

hydeph

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[WIP] pyrosity's python
« on: February 02, 2007, 12:19:26 AM »








I'm not sure how to skin the little bits, I'd like to edge pieces better. I realize the frame sucks but how does I make it look better? tips comments suggestions plz plz plz! the think the loader map is the best, and the frame map is the worst D:


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Editor

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Re: [WIP] pyrosity's python
« Reply #1 on: February 02, 2007, 02:03:52 AM »
how does it look on the model?

hydeph

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Re: [WIP] pyrosity's python
« Reply #2 on: February 02, 2007, 02:54:32 AM »

for great justice

RavenGT

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Re: [WIP] pyrosity's python
« Reply #3 on: February 03, 2007, 06:10:26 AM »
It feels like some parts are over exposed, on the map it appears to be so bright that it's white, but when slapped on the model, it's actually kind of dim. It's comes out to be really weird. And add some color tones to the silver/chrome body. Perhaps some blue/cyan for shadows and some red/magenta for highlights. Also, the brushed metal filter effect doesn't really make anything better, ditching it would be my honest opinion, but whatever floats your boat.

cSMG

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Re: [WIP] pyrosity's python
« Reply #4 on: February 12, 2007, 04:55:45 AM »
I think it looks great!