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Author Topic: [WIP]Cthulhu: An Unspeakable Modification  (Read 37166 times)

Anton

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #360 on: July 10, 2012, 04:25:55 AM »
Great Race of Yith, sir...

Imperial Wizard

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Ah?



Imperial Wizard

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #364 on: July 11, 2012, 05:07:26 PM »
Thanks guys, I appreciate it :B !
Ah?

Besli

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #365 on: July 11, 2012, 05:35:29 PM »
Wow, that new car driving map is awesome!

There was a mod called Desert Crisis that had a Cthulhu head submodel, I don't know if it ever was used ingame...
« Last Edit: July 12, 2012, 06:48:33 AM by Besli »
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killer_zeta

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #366 on: July 13, 2012, 12:08:41 AM »
wow  :neckbeard: awesome work for the revolver it's pretty good for me i use this revolver hack with sleeves and hands for the cultist i use the original model with only one masked head

SPRKH

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #367 on: July 13, 2012, 01:02:09 AM »
If you guys want I could make a speedloader anim for the CoF revolver.

killer_zeta

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #368 on: July 13, 2012, 04:38:22 AM »
why not the cof anim are great if tou want to do it free to you ^_^

Editor

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #369 on: July 13, 2012, 04:48:56 AM »
Welcome to the forums killer, thanks for contributing to this project; be sure to take time on your posts so we can clearly understand what you mean. Sometimes it can be difficult to follow.

Cheers.

killer_zeta

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #370 on: July 13, 2012, 04:57:58 AM »
thanks you very much ^_^ yeahhh it's hard to understand me ^_^' i'am glad to help in any way i can

killer_zeta

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #371 on: July 13, 2012, 06:57:53 AM »
i have a question it's possible to add new weapons like a bolt rifle ?

Anton

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #372 on: July 13, 2012, 07:12:38 AM »
It's definitely possible, but we probably won't. The lever action rifle already in the mod will do.

killer_zeta

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #373 on: July 13, 2012, 07:29:06 AM »
ok thanks ^_^

Norman The Loli Pirate

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #374 on: July 13, 2012, 07:44:18 AM »
If you guys want I could make a speedloader anim for the CoF revolver.

If you make a speedloader animation for the CoF revolver I will love you forever

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Trilkin

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #375 on: July 15, 2012, 09:40:41 AM »
Was any decision reached about the confusing layout of Innsmouth?

Anton

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #376 on: July 15, 2012, 09:49:17 AM »
Yep, I gave it a gentle kiss on the cheek and turned it into good looking and good playing maps!

killer_zeta

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #377 on: July 20, 2012, 12:55:40 PM »
hi guys how your doing ? i upload a pack for Cthulhu the pack contain my new rig for the gangster and cultist no new model for cultist but i completly hack the weapons for the cult for the gangster i hack the hoe ne namgrunt heads and rig a new body to the mafia guys it's a W.I.P of course and still need work on it i just want to see if it's good here the link http://www.mediafire.com/?vpa61yn5jd1plu5

Alex

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #378 on: July 20, 2012, 01:14:12 PM »
Was any decision reached about the confusing layout of Innsmouth?
Yep, I gave it a gentle kiss on the cheek and turned it into good looking and good playing maps!

Tear it up man.  If there's confusing backtracking involved, place visual hints about where to go; open/close doors to direct the player. Sure it makes things linear, but if it cuts out the gay it's a good thing.

Sounds like you know what you're doing tbh, I approve of this =]

Anton

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #379 on: July 20, 2012, 02:33:47 PM »
Thank you so much for that Killer Zeta I've been looking for a good gangster replacement for a while and it's just such an unusual model it's nearly impossible to find.

killer_zeta

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #380 on: July 21, 2012, 12:21:12 AM »
^_^ thanks so the model is good ? i can rigg the new weapons of course to make him more realist ^_^

Anton

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #381 on: July 21, 2012, 04:43:32 AM »
We don't have world models for all the weapons this far though, a bit annoying but it will be dealt with.

I will probably do some minor edits to the gangster model, for example one hatless head and similar, also I'm not very fond of those fingerless gloves, they look a bit modern, so I will change that too.

killer_zeta

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #382 on: July 21, 2012, 05:04:26 AM »
ok thanks ^_^ yeahh for the hands i see what you mean ^_^ feel free to hack the model ^_^ and show me how is it going oh and we should make a mouth bone for the head for when they speak

Besli

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #383 on: July 21, 2012, 08:41:31 PM »
Okay I have put some files together for a new Gangster Model:
http://www.speedshare.org/download.php?id=054D95AA1

A long time ago I have uploaded some files for a new Cop model.
LeonelC has made a nice cop model out of these files, and I think
it would perfectly fit in Cthulhu.
« Last Edit: July 21, 2012, 08:46:46 PM by Besli »
If you don't like it, mod it! (DaniJ)

killer_zeta

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #384 on: July 22, 2012, 12:19:01 PM »
yup nice policeman model ^^

KcholoStrike

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #385 on: July 04, 2013, 05:05:34 PM »
happens with the progress of their packs? all dead? :(
the pilot thought we were going to his mother

Lateralus

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #386 on: July 04, 2013, 08:58:39 PM »
happens with the progress of their packs? all dead? :(
Yeah i hope this isn't dead too but they probably have things to do in real life like i do.
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Besli

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #387 on: February 16, 2016, 03:17:52 PM »
Anybody have that 3d model and texture of a key saved, that I posted here?

What key model? That one with the "Cerberus" logo on it?
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Krystufa

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #388 on: April 01, 2016, 09:40:12 PM »
Hey, I'm guessing from the absence of any update for a while that this was abandoned?
Real shame, was wondering if this was still being worked on. I loved the original mod and was excited to see a potential overhaul of the design. Would have loved to see it differently!
Don't suppose there's a chance this could be further worked on?

Editor

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Re: [WIP]Cthulhu: An Unspeakable Modification
« Reply #389 on: April 02, 2016, 11:30:44 AM »
Hey, I'm guessing from the absence of any update for a while that this was abandoned?
Real shame, was wondering if this was still being worked on. I loved the original mod and was excited to see a potential overhaul of the design. Would have loved to see it differently!
Don't suppose there's a chance this could be further worked on?

Welcome to the forums, there is some content in the posts as I'm sure you've discovered, there is also another mod project for Cthulhu going on in the Remod section of the forum, it can be found here:

http://www.half-lifecreations.com/forums/index.php?topic=2071.0