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Author Topic: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux  (Read 207416 times)

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #780 on: September 02, 2011, 05:48:24 AM »
It's not a big gap, the wallpaper's just sticking out, perhaps I need to tone down the shadow a little looking at the peeled paper on the right...

I know, 'tis why I said "suggests". Faggotte.

Anton

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #781 on: September 02, 2011, 06:04:17 AM »
make the flakes brushes with advanced vertex manipulation&leaks.

Okay, so is there somewhere I can find the code for sparks in the SDK? I'd like to check that out but it seems to be out of reach for the "modosphere" [/william]
« Last Edit: September 07, 2011, 06:14:48 AM by Anton »

The ghost of Cliffmas FALs

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #782 on: September 09, 2011, 01:26:51 PM »
ARF iveseven

Smoothing on upper is a little off, plan to fix eventually. Mirror job was painful D:
Quote from: Robbe 15/05/13, 4:31 AM
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[10:12:50 AM] Be "Bee-key" key: proof thomas brought spork to life and said "we'll name this child spork, eh".

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #783 on: September 09, 2011, 02:12:28 PM »
Maybe more force/movement on the magout/magin?

Reminds me that I still need to start on my HL pack.  :smile:

« Last Edit: September 09, 2011, 02:15:33 PM by Sporkeh »

D3ads

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #784 on: September 10, 2011, 01:37:14 PM »
Paint over edit of an existing facemap using Russian photo ref;





Trying to avoid having to make facemaps from scratch because it's fucking difficult unless you have about 10 photos per person. Yes I know the eyes are a bit fucked :smile:

Anton

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #785 on: September 10, 2011, 01:39:49 PM »
Well the shading going outwards from the corners of her eyes looks a bit dodgy. But the face seems to sit well on that facemap actually, I suppose you adjusted the colours a fair bit to get it to sync up that well, it really looks good.

ErebusTheDark

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #786 on: September 11, 2011, 08:42:41 AM »
Trying to avoid having to make facemaps from scratch because it's fucking difficult unless you have about 10 photos per person. Yes I know the eyes are a bit fucked :smile:

Kinda hot.



Original v_Fassn Hands
-base model by Gearbox (barney hands)
-arm model by Romka, fingers effeminated by Romka (dem nails)
-hexagonal fingers (rather than rectangular)
* Erebus glares at Gearbox's OpFor gloves
-UVs and textures by Romka (to my knowledge)

Erebus's v_Fassn Hands
-Remodelled arm..12 sides. (fucking cylinders, man.)
-optimized UVs/textures
-added 12 sides to the glove so it doesn't look so LOOOHOOOL
-exposed fingers modelled separately from the glove
-gloved fingers are a bit thicker
-exposed skin modelled separate from arm

Blahblah.
Should I release?
If so I'll rig 'em to the HD skeleton, do un/exposed arm versions.

Burd!

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #787 on: September 11, 2011, 10:55:02 AM »
Really nice, this'll definitely turn on the sweaty nerds any night :joebiden:

Anton

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #788 on: September 12, 2011, 01:29:05 AM »
Gonna add some mean rubbery sounds to those arms dawg.

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #789 on: September 12, 2011, 03:02:00 PM »
God this screen is so shit I can't tell what's black and what's BLACK. Dithering all my shit.



 :smile:

Needs +brightness.
« Last Edit: September 12, 2011, 03:04:55 PM by Sporkeh »

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #790 on: September 12, 2011, 07:51:53 PM »
Oh yeah, I made a dumb thing.

Megan

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #791 on: September 13, 2011, 02:35:42 AM »
Thanks, now I know the alphabet from A to ... um.

Alex

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #792 on: September 15, 2011, 02:34:58 AM »
Slow work is slow:



Based on images from cgtextures, had to chop this up and align it for the standard skybox format.  Currently cleaning up edge seams and what not.

/EDIT
Holy dickburgers it works properly!  No problems with cubemaps or anything.


Dev note: Toadie please fix the CAR15, it's spewing 9mms (?) and the reload seems to get raped on the last frame by Source animation smoothing.  Oh and the muzzleflash attachment is very offcentre :P
« Last Edit: September 15, 2011, 04:24:44 AM by Alex »

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #793 on: September 15, 2011, 06:14:47 AM »
Nice skybox texture, but surely you'd only need to paint the actual sky and leave the details to the 3D skybox props? Also like Bekey said, it's quite low-res for Source standards!

Alex

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #794 on: September 16, 2011, 04:40:49 AM »
Low res.

512x512, same as the defaults.

Nice skybox texture, but surely you'd only need to paint the actual sky and leave the details to the 3D skybox props?

More or less, I just left certain details in from photograph sources.  Oddly enough the skybox should look fine when the 3D skybox horizonline obscures all the pixellation :P

Skybox2:
1024x1024 textures (kind of feel you could get away with 512x512 TBH :P )
Please ignore the incorrectly angled sunlight and ugliness on the skybox below the horizonline! 



Feeling quite pleased with how the cubemaps look on models.

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #795 on: September 16, 2011, 05:14:17 AM »
Why is everything so dark though?

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #796 on: September 16, 2011, 05:52:03 PM »
I dunno', the shininess of the wood on that shotgun really seems off; that seems like an aesthetic prominent to metals.

Alex

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #797 on: September 17, 2011, 01:28:54 AM »
Why is everything so dark though?

Because the lighting is WIP, I was only meaning to show another skybox.  Will upload more screens later on when I have more interesting stuff to show (because I doubt you guys would care to see updated lighting on a shit test map :P).

I dunno', the shininess of the wood on that shotgun really seems off; that seems like an aesthetic prominent to metals.
Too much?  I guess it could be toned down.  I should look into a good CSS example to get the right levels :<

Greer

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #798 on: September 17, 2011, 02:00:42 AM »
Just turn off or add a separate map for reflection mapping,it always kicks in when you are in dark areas.Or at least it always seems to
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ErebusTheDark

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #799 on: September 19, 2011, 02:57:39 AM »


Red or blue arrows? I don't care either way, I just want your opinions to help me decide.

Steel

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #800 on: September 19, 2011, 03:01:38 AM »
I'm for the blue ones since the red ones are commonly used.  :smile:

Anton

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #801 on: September 19, 2011, 04:07:30 AM »
It looks kinda fresh rocking the blue there.

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #802 on: September 20, 2011, 02:06:22 PM »
Blue arrows, they are more "unique" :joebiden:

I was thinking in re-do the original HUD, and I recently started recouloring the ammo icons, i'm quite pleased with the results.

Anton

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #803 on: September 21, 2011, 05:26:07 AM »
I love HUDs with images on, Can you get the HL HUD to not make stuff additive though?

I drew some when talking to a friend for a while as I haven't been drawing in ages, and I forgot how terrifyingly annoying legs and feet can be.

ErebusTheDark

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #804 on: September 21, 2011, 08:13:36 AM »
Yeah when you compile the sprite. Black is trasparent, white's opaque

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #805 on: September 21, 2011, 11:34:10 AM »
Yeah when you compile the sprite. Black is trasparent, white's opaque

Yeah but it's still additive :joebiden:

The only way to do it properly is with code like how it was done with VGUI in Guman and Paranoia...

Megan

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #806 on: September 21, 2011, 11:46:09 AM »
Guman  :joebiden:

D3ads

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #807 on: September 21, 2011, 11:50:03 AM »
Oh shit a typo, I'm no longer worthy of this life! :smile:

Anton

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #808 on: September 21, 2011, 01:59:33 PM »
From now forth every message shall be followed by a face :coolbiden:

ErebusTheDark

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #809 on: September 21, 2011, 03:50:01 PM »
Haelo im shiny yello brightness in skys :sun: