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Author Topic: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux  (Read 181383 times)

JohnChronic

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3090 on: July 26, 2018, 03:46:42 AM »
Good stuff going on in this thread. Like Garompa has said, it seems like our only option for higher res textures is to replace the .wad textures with 50% greyscale textures and use the detail texture system to overlay the true replacement texture. This method should work for all textures now with James' tool; no more being forced to paint over the baked in map textures.

I've been chipping away at the detail textures, although I'm only about 10% done as of yet. I took a night job recently and it's been hard to find time between sleep and the new job. I feel like a good texture pack would do wonders for the goldsrc/half-life community, it's too bad nobody has done a .tga texture system like some of the quake source ports have.
Fairly pro texture artist.

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3091 on: July 26, 2018, 08:40:23 AM »
Good stuff going on in this thread. Like Garompa has said, it seems like our only option for higher res textures is to replace the .wad textures with 50% greyscale textures and use the detail texture system to overlay the true replacement texture. This method should work for all textures now with James' tool; no more being forced to paint over the baked in map textures.

Confirmed.
« Last Edit: July 26, 2018, 09:50:21 AM by SPRKH »

JohnChronic

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3092 on: July 26, 2018, 12:49:39 PM »
Looking good, I wonder how many texture artists would be interested in such a project... roughly three hundred map textures in the game... ten artists making about 30 textures each sounds very reasonable. I would be interested.
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SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3093 on: July 27, 2018, 08:27:13 AM »
Looking good, I wonder how many texture artists would be interested in such a project... roughly three hundred map textures in the game... ten artists making about 30 textures each sounds very reasonable. I would be interested.

More like 3k+ textures m8, though not all of them would have to be remade. Ill try retexturing a map or two and see if its even worth while.

JohnChronic

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3094 on: July 27, 2018, 10:21:15 AM »
Yeah, my bad, I remember now. But a lot of them are recolored or repeated textures, alternate textures for things like computer screens and buttons, etc... I think it could be done if the effort was organized enough.
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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3095 on: July 29, 2018, 12:22:32 PM »
Good stuff going on in this thread. Like Garompa has said, it seems like our only option for higher res textures is to replace the .wad textures with 50% greyscale textures and use the detail texture system to overlay the true replacement texture. This method should work for all textures now with James' tool; no more being forced to paint over the baked in map textures.

Confirmed.

Woah, this is really pro.

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3096 on: July 31, 2018, 02:47:30 PM »


juggling deez balls

AleKK

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3097 on: August 01, 2018, 04:49:33 AM »
Nice! Continue working on this pack, i see? Will you still go with low-poly hands and weapons, or you'll go for HD models like it was originally intended?
It's great to be part of the greater good!

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3098 on: August 01, 2018, 06:29:08 AM »
Nice! Continue working on this pack, i see? Will you still go with low-poly hands and weapons, or you'll go for HD models like it was originally intended?

Going with sd models would be faster and easier, but would leave a lot of content untouched. The problem with hd models is sourcing them: the only 'decent' ones are from the BMS mod. The mod version models need work, and the commercial ones are -other than being commercial- a bit too high res.

Dont have the time or motivation to make those from scratch nowadays.

/e I also just got this very generous offer in my inbox:
« Last Edit: August 01, 2018, 07:35:26 AM by SPRKH »

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3099 on: August 01, 2018, 08:09:08 AM »
Nice! Continue working on this pack, i see? Will you still go with low-poly hands and weapons, or you'll go for HD models like it was originally intended?

Going with sd models would be faster and easier, but would leave a lot of content untouched. The problem with hd models is sourcing them: the only 'decent' ones are from the BMS mod. The mod version models need work, and the commercial ones are -other than being commercial- a bit too high res.

Dont have the time or motivation to make those from scratch nowadays.

/e I also just got this very generous offer in my inbox:


This a scam thing or what?

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3100 on: August 01, 2018, 06:07:41 PM »
I honestly can't tell. They have a website with 3 games on it, and they're all literally at 0% progress (according to their own progress bar). It's hard to see the value of their offer in any case.



Welcome to hell by the way

JohnChronic

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3101 on: August 02, 2018, 05:10:36 AM »
That's already better than I could do. Never really understood deformation myself, I always get the exploded polygon mess look.
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AleKK

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3102 on: August 02, 2018, 05:37:29 AM »
What have you done to a poor snark? D:

What about using BMS model, by the way?
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JohnChronic

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3103 on: August 02, 2018, 05:44:31 AM »
The one from the mod version didn't look that great imo, and Sproily's Snark has hand painted diffuse lighting opposed to relying on a phong shader. Just a guess, but that's why I would have picked it.
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SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3104 on: August 02, 2018, 08:54:33 AM »
The BMS one is just... kinda ugly i think? I actually really like the default HD model, but the textures are too small. I'll edit the textures on these to make them more vibrant.



Rig test, need to fix the ik chains in the legs to make them non-jittery.
« Last Edit: August 02, 2018, 09:11:53 AM by SPRKH »

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3105 on: August 02, 2018, 10:12:27 AM »
That looks good enough to get me to use Snarks again.

Josef

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3106 on: August 03, 2018, 08:54:08 AM »
oh shit he blinks. That's legit.

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3107 on: August 03, 2018, 04:47:19 PM »
Fixed the legs and antenna. The default idle loop is (almost) 2 seconds long, so eh, here goes.



I'll probaby make a longer version and stick it to the bottom of the qc, to be used in conjunction with a custom dll.
« Last Edit: August 03, 2018, 04:54:40 PM by SPRKH »

JohnChronic

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3108 on: August 04, 2018, 09:37:54 PM »
Looking good, I like how lively he looks, expecially his eye darting around
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The303

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3109 on: August 10, 2018, 07:08:26 PM »
Viewmodel progress.  1050 polygons, also Spent a while learning as much about the old style of texturing and think ive pulled off the look of the era.

Besli

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3110 on: August 12, 2018, 10:41:57 AM »
That is so really fucking awsome! :2pro: :cop:
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RavenGT

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3111 on: August 14, 2018, 08:37:51 PM »

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3112 on: August 14, 2018, 11:45:32 PM »
old style of texturing

That looks pretty cool. I can remember a distinct period in which black lines were really rad, and i think that style would mesh well with what you're trying to achieve. It also helps adding contrast to your textures. I've attached the Glock model from the 'Ghost Ops' mod. The texture is done by 'Wannabe', who was/is a gr8 texture artist from the old Counter-Strike days. The model is from 03-04.

I dunno if that's a style you're aiming for, but it should be worth taking a glance at.

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3113 on: August 15, 2018, 05:57:31 AM »
Man, the assets of Ghost Ops lived longer than the player base did.

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3114 on: August 15, 2018, 05:49:55 PM »
Man, the assets of Ghost Ops lived longer than the player base did.

Tbh the assets are the only thing worth while. The mod was released when HL2 came out, so it was pretty much dead on arrival, even though people were pretty hype about it at the time.

Oh well, the gameplay wasn't anything to write home about anyway.

The303

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3115 on: August 15, 2018, 08:02:19 PM »
Ah nice, ill have to look for more of those.   I do like the frontal lighting approach he seemed to pull off and the trigger design is something I should have gone with.   Yeah the more I look into this stuff from the era the more I like it and want to do more.  So far ive only found one complete video on the texturing process which was Stormy101's G18 video (which a lot of what I learned from in addition to some other tutorials I posted in this thread.) from back in the day (also on youtube).  Millenia did a now unlisted video of a shotgun texturing in the oldstyle but stopped partway through and left it incomplete which was annoying.
« Last Edit: August 15, 2018, 08:03:50 PM by The303 »

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3116 on: August 16, 2018, 12:24:10 AM »
Eh, tutorials teach techniques and workflow. Judging by this piece and your previous work you have those down already. If you wanna git gud just spend more time doing it. Painting textures isn't an exact science.

A quick and easy way to practice is to just paint up a panel of whichever material you want, and put some doodles on top of it. Think of text (engraved, embossed), spheres, cylinders, panels, screws, wear patterns, or whatever else you can come up with.

The303

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3117 on: August 16, 2018, 04:33:15 PM »
Truth;  practice is what I need.

Also I just found out about LoneWolf Aka Yaron Levi's 2002~2005 era stuff and oh my goooood its sooo gooood.  That is the style I want to go with, especially after seeing the full resolution version source CSS USP