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Author Topic: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux  (Read 196553 times)

H3000

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3120 on: September 12, 2018, 08:26:47 PM »
Well you're welcome to do that :) That's very kind of you.
Maybe if you used Google Drive to upload them and leave the link right here? :)

Garompa

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3121 on: September 13, 2018, 05:48:43 PM »
I hate google drive because there are always problems with the sharing and permissions.
Either way here you go https://drive.google.com/open?id=1HjWU0aR1PdbgLeype4Ir51CtkBaDf5Ax

Besli

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3122 on: September 24, 2018, 02:07:14 PM »
Hey Garompa, thank you for that link!
There is some interesting and nice stuff in it.
If you don't like it, mod it! (DaniJ)

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3123 on: September 24, 2018, 03:40:08 PM »
Polishing old turds because the snark is giving me grief


SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3124 on: September 25, 2018, 03:40:17 PM »
Someone thought this was a good idea





I'll probably have to dumb the lens down. The effects break the smoothing on the scope, and i don't think it'd be possible to split the lenses from the scope and still have the body group swap working.
« Last Edit: September 25, 2018, 04:20:41 PM by SPRKH »

JohnChronic

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3125 on: September 26, 2018, 06:23:28 AM »
Looking sexy man. Scope on the python makes sense given it's zooming abilities.
Fairly pro texture artist.

Besli

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3126 on: September 26, 2018, 10:29:01 AM »


Really nice work! Can't wait for it. :cop:
If you don't like it, mod it! (DaniJ)

Maestro Fénix

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3127 on: October 05, 2018, 08:56:01 AM »
Oh hello everybody. I have something to show here since it can be quickly converted for GoldSrc ( or at least in theory ):

I did a "better" version of the original Alien Controller:







I was disappointed that after all these years only Sproily and DiamonD did a new model, but I'm not a fan of it ( not only due the extra noise it has the model, but also because it has zero detail at the brain ), until BMS did their own ( and then Human Error did as well, but lets gonna say...is too different ).
So, I just took the original model, raised the polys, did new UV maps, made bigger the textures with Waifu2x ( such blessed tool ) and rolled all of them into three-four textures.

While I gonna try fix some flaws I found on the UV and add real mesh eyes, I would like to port this back to GoldSrc ( because I made this for Obsidian Conflict, a Source mod ). I gonna ask The303 for some questions related with this "backporting" and then when it is done I will publish it.



I really wish I was good with 2D art so I could just make new textures, the original ones doesn't look very good after being rescaled even with Waifu2x.

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3128 on: October 05, 2018, 09:20:03 AM »
Looking awesome right there. Welcome to the forums

Editor

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3129 on: October 05, 2018, 04:16:13 PM »
Some dope stuff here nerds, better release it.

Besli

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3130 on: October 06, 2018, 07:52:45 AM »
I really wish I was good with 2D art so I could just make new textures, the original ones doesn't look very good after being rescaled even with Waifu2x.

I know what you mean bra!
But I like the work you've done to it.

I allways loved the Chuck Jones original render:
If you don't like it, mod it! (DaniJ)

The303

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3131 on: October 06, 2018, 11:30:06 AM »
I really wish I was good with 2D art so I could just make new textures, the original ones doesn't look very good after being rescaled even with Waifu2x.

Another issue with Waifu2x is that if you are trying to improve dithered images, it chokes with dithering badly on rescale.

Also If you want to learn some 2D texturing stuff I have a whole infodump here of related stuff:
https://forums.svencoop.com/showthread.php/45178-Model-Texturing-Resource-Guide-Old-amp-New

Maestro Fénix

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3132 on: October 06, 2018, 03:38:00 PM »
I allways loved the Chuck Jones original render:


Ah, such hi-res textures, one can even notice the mechanical parts of them. By any chance there aren't any HD textures of the Controller at the old HL SDK like others have, right?

Another issue with Waifu2x is that if you are trying to improve dithered images, it chokes with dithering badly on rescale.

Also If you want to learn some 2D texturing stuff I have a whole infodump here of related stuff:
https://forums.svencoop.com/showthread.php/45178-Model-Texturing-Resource-Guide-Old-amp-New

Thanks, although funny enough I already knew like half of them across the ages. My main weakness is that I can't focus on a single skill due having to take care of several tasks at the same time, so I can't dedicate much time to improvement.

BTW check your PMs at the SC forums, I sent to you one about some technical questions on GoldSrc compiling that I forgot since then.

Besli

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3133 on: October 06, 2018, 04:20:58 PM »
Ah, such hi-res textures, one can even notice the mechanical parts of them. By any chance there aren't any HD textures of the Controller at the old HL SDK like others have, right?

No, the Alien Controller was not in the SDK. :(
If you don't like it, mod it! (DaniJ)

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3134 on: November 14, 2018, 05:37:15 PM »


Still figuring out what goes where

Besli

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3135 on: November 15, 2018, 06:51:37 AM »
Hey there is an update on the female asassin, nice!
If you don't like it, mod it! (DaniJ)

Maestro Fénix

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3136 on: November 15, 2018, 12:07:32 PM »
Finally someone gets rid of that zipper, amazing. Now it fits more the Black Ops with that vest ( although the bust would have to be reduced then ). Cool anyway.

SPRKH

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3137 on: November 15, 2018, 04:05:25 PM »
Testing different kind of vests. Think i'll settle on this type

AleKK

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3138 on: November 15, 2018, 04:10:08 PM »
Testing different kind of vests. Think i'll settle on this type

Definitely looks better IMO
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calinator666

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3139 on: November 30, 2018, 05:40:11 PM »
Would anybody be interested in these? I might have to redo them because I had to do some unspeakable things to the verts around the glove to make that handpack fit. Also, just checking to see if I'm the only man alive who still lurks these forums.

Maestro Fénix

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3140 on: December 01, 2018, 03:56:51 AM »
Would anybody be interested in these? I might have to redo them because I had to do some unspeakable things to the verts around the glove to make that handpack fit. Also, just checking to see if I'm the only man alive who still lurks these forums.

Are these A.I arms with the screens, but actually have no holes on them like the hack that Renard did long ago?
Yea upload them, I wanna see them on close.


Also I believe the people here are in their own discord, I think.

calinator666

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3141 on: December 01, 2018, 04:59:46 PM »
They were definitely inspired by Renard's rig yes. I initially tried to fix his arms but they were pretty far gone, the hand packs were broken up, covered in smoothing errors, and there were chunks of overlapping geometry. I did use his recoloured sleeves though, which go pretty nicely with the handpack texture. I've gotta warn you, the vertex groups on the hands haven't been fully assigned, and I lost one of the verts on the glove part so I'm not sure how it's gonna look animated.

Edit:

I used Romka's texture for the dial thingy, I forgot to include that in the credits.

Maestro Fénix

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3142 on: December 04, 2018, 04:53:41 AM »
I had to separate and readd the panels to the hands so it is properly rigged ( there's some funky panels that doesn't fully select when you select the panel as whole, probably due your editing for the Romka's elements but is tolerable ).




( Tested them on Source since I have several models just ready for compiling and was quickier for me to set up the new stuff rather than prepare it for GoldSrc ).

Does look decent on the movement and all, maybe it will look a bit weird the chrome texture but I think that's acceptable.
Personally for me I don't like these recolored arms, they are just bathed in orange tint.

If it were for me, I would stick with the classic arms since it fits better. I would make the hand panel clearer so it has the same "color temperature" than the rest of the arm, however.


Overall nice editing, can't wait seeing it released. I'm sending to you the fixed SMD ( I edited it in Blender so in any rare case it doesn't work for GoldSrc, just reimport and reexport it, or run that batch script which fixes this problem, it can be found at the Sven Co-op forums ).

calinator666

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Re: [56K Turbosmooths] Developer's Work-In-Progress Thread Redux
« Reply #3143 on: December 04, 2018, 04:32:35 PM »
Oh sweet! Yeah the rigging part was a huge pain in the ass for this actually, because of the way gearbox's arms are posed by default. I hacked the plane onto skyninja's hands because modifying AI's rig was a bit of a pain for m, much less fun than the modelling and UV unwrapping. Thanks for fixing these by the way.