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Author Topic: [HL1] Miscellaneous Hack Thread  (Read 8605 times)

Megan

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Re: [HL1] Miscellaneous Hack Thread
« Reply #30 on: February 13, 2016, 04:18:50 PM »
Loving the releases and the vintage images. Can I say vintage?

You can absolutely say vintage.

Besli

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Re: [HL1] Miscellaneous Hack Thread
« Reply #31 on: February 15, 2016, 01:08:22 PM »
Wow, that v_knife is very interesting!
If you don't like it, mod it! (DaniJ)

Megan

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Re: [HL1] Miscellaneous Hack Thread
« Reply #32 on: April 30, 2016, 05:08:39 PM »
Finished this up today. As always, source files are included! Enjoy!

Besli

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Re: [HL1] Miscellaneous Hack Thread
« Reply #33 on: May 06, 2016, 01:36:30 PM »
Nice Thing!
If you don't like it, mod it! (DaniJ)

Megan

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Re: [HL1] Miscellaneous Hack Thread
« Reply #34 on: October 29, 2018, 11:50:35 AM »
It's been awhile, but I whipped up something quick for release.

calinator666

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Re: [HL1] Miscellaneous Hack Thread
« Reply #35 on: October 31, 2018, 03:46:42 PM »
noice

Megan

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Re: [HL1] Miscellaneous Hack Thread
« Reply #36 on: November 04, 2018, 01:29:09 PM »
Another thing I did awhile back. Enjoy.

Megan

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Re: [HL1] Miscellaneous Hack Thread
« Reply #37 on: January 11, 2019, 08:06:23 PM »
Some new stuff I posted in the past few days.

Garompa

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Re: [HL1] Miscellaneous Hack Thread
« Reply #38 on: January 17, 2019, 04:38:55 PM »
The gibs are a very interesting thing. I've done some gibs myself but I've found a few problems that your models try to solve, although perhaps they are not problems at all, so I'm here to ask a few questions as to clarify what is going on with the HL default gibs, I hope someone can answer!

The default gibs from HL:
- Many gib models are exactly the same (example: mechgibs and metalgibs), is this intended by valve or just their lazyness?

- The question above also means that if we are to make gibs that look different, first we must know what they are used for!! (I'm aiming at sven co-op for this) so, those that look exactly the same is it safe to replace one of them (and which one) with something else? (For example your version of metalgibs has gears, bolts and moving pistons, but what if these gibs are used for exploding barrels? thats why I want to know which gib is used by default for which thing)

- Many default gibs have a few missing or blank bodygroups. I believe this is an error by valve, correct?

- many default gibs have bones and animations that make some gibs (in HLMV, but didn't check ingame) float above the origin point, or directly be under the ground. Does this need fixing, or do gibs work in such a way that this doesnt matter ingame?


Thanks for your attention sirs!