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Author Topic: [WIP] Half-Life: Invasion  (Read 22797 times)

Norman The Loli Pirate

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[WIP] Half-Life: Invasion
« on: July 07, 2012, 08:25:19 AM »
I'm starting the Half-Life: Invasion mini redux, don't consider me too much as a leader but more the guy who started this topic  :cop:
I don't know what to write so I'll make a list

link to Mod DB page:
http://www.moddb.com/mods/mini-redux-half-life-invasion

what needs to be done
Weapons -
all of them

NPCS -
all of the Zen creatures
Scientists
Apache
Gman
Barney DONE
Grunts Being worked on by me
Misc -
tank
gibs
shells

who's working on what
Me - barney, hgrunts
Simon/Anton - new HEV suit
Thomas - new RPG model?

Things I can do/ help with
View models
NPCs
rigging
small animation editing
model hacking
source to goldsource converting
photoshop

Idea Jar/ suggestions
9mmhandgun - Glock18
9mmar - mp5sd
shotgun - spas-12
beretta - colt .45 probably a 1911 because anything new looks bad
bring back the crowbar
fsniper - something in the Barrett family maybe? a more unique sniper rifle would be nice something like a PGM Mini-Hecate .338
rpg - a modified version of the half-life 1 rpg maybe? a new model is being worked on

HEV suit
since Invasion takes place in an alternative universe were Gordon refuses Gman's offer, maybe a HEV suit mix between the half-life 1 and half-life 2 HEV suit with a work in progress kind of look, It can be blue old HEV suit from half life beta

Grunts - Romka's source hgrunts on CS:DS animations, I have some started from an old pack I never finished that we could use plus new anims

new voices - anyone wont to dub over the French voices? I could try maybe for Barney but I might sound too young/ the only mic I have is a rockband mic

any more suggestions?

edit: added a list of thing to do
« Last Edit: July 25, 2012, 02:29:19 PM by norman »
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Re: [WIP] Half-Life: Invasion
« Reply #1 on: July 07, 2012, 09:20:36 AM »
I'll see if I can dig up the stuff we did way back to aid the cause. It's on my external hard drive which is currently on the other side of the country.

Simon

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Re: [WIP] Half-Life: Invasion
« Reply #2 on: July 07, 2012, 10:47:44 AM »
I'll see if I can dig up the stuff we did way back to aid the cause. It's on my external hard drive which is currently on the other side of the country.
That would be awesome Thomas, the stuff you made back there was really nice

I would suggest replacing the beretta by something with more punch, if I recall properly the 92 in this mod was as powerful as the magnum, so maybe a 1911 would fit better anything chambered in .45 would make more sense

Also yes dubbed voice in English sounds wonderful, plus you can still keep the french voices, using the Invasion_french folder

Edit : As for the sniper rifle this maybe ? http://www.zvi.cz/en/products/sniper-rifle-falcon.html
Or this http://world.guns.ru/sniper/sniper-rifles/fr/pgm-mini-hecate-33-e.html this one is a .338 match the one in game at least in firepower (Nah I'm not suggesting a french sniper rifle because I'm french)

Edit 2: Cheat codes in this mod are protected you need to use -dev then type in testmode in the console, if you save in test mod you need to deactivate it before you reload by typing testmod again in the console before loading
« Last Edit: July 07, 2012, 10:58:42 AM by Simon »

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #3 on: July 07, 2012, 11:03:04 AM »
thanks Thomas that would be vary helpful and now that I think about it a colt would make more sense, berettas are only 9mm if I'm correct


PS: my little brother has a friend over and they are playing counter strike so I can't attempt to try some recordings, but later when it gets quiet I'll give it a shot
don't expect anything amazing  :suicide:

edit: working on a new Barney model or to be more correct a fixed up Barney model, does anyone have a shirt texture that matches Werewolfs SD  Barney Textures? if not I can always (try to) make a new one

edit2: that is what I was thinking about for the sniper rifle, I just could never find a model for it

edit3: ok so I tried to vioce act.... :barf: I'll stick with 2d/3d modding
link removed because I can't voice act
« Last Edit: July 09, 2012, 11:36:38 AM by norman »
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Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #4 on: July 07, 2012, 04:44:31 PM »
ok update time!

Barney model

change list
made the pants go all the way down
fix the cuffs of his sleeves
made a new shirt texture that matches Werewolfs SD Barney Textures
added Romka's source hgrunt boots

and as a added bonus

Barney's vest WIP
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Simon

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Re: [WIP] Half-Life: Invasion
« Reply #5 on: July 07, 2012, 05:20:12 PM »
Ok looks nice, boots might be a bit big through

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #6 on: July 07, 2012, 05:28:58 PM »
Ok looks nice, boots might be a bit big through

I sized them to the original boots they are actually a little smaller, I think it's just the angle that makes them look big

edit:
if they are big I can resize them

edit2: is it just me or is spoilers not working

edit3: tried to fix my spelling, broke my post

« Last Edit: July 07, 2012, 05:55:45 PM by norman »
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Re: [WIP] Half-Life: Invasion
« Reply #7 on: July 07, 2012, 05:53:12 PM »
Heh, my bad, maybe it's just the shape of those rangers

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #8 on: July 07, 2012, 06:00:03 PM »
I made them a little smaller, the boots on the original model were bigger then the ones on other Barneys
would post a pic but I don't wont to spam this page with to many large pics about small things

edit: I'm gonna brake the edit button
what colour/shade should I make his tie? just black or something else like red and blue striped like the scientists
« Last Edit: July 07, 2012, 06:03:15 PM by norman »
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Re: [WIP] Half-Life: Invasion
« Reply #9 on: July 07, 2012, 06:15:08 PM »
Nah barney's tie has always been black, red and black would make it look goofy

Anton

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Re: [WIP] Half-Life: Invasion
« Reply #10 on: July 07, 2012, 06:56:08 PM »
I could volunteer for the voice of a scientist or something, just for fun if you want!

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Re: [WIP] Half-Life: Invasion
« Reply #11 on: July 08, 2012, 05:03:43 AM »
We actually made a 1911 for the M92 when we were working. Hive mind.

reden

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Re: [WIP] Half-Life: Invasion
« Reply #12 on: July 08, 2012, 05:54:51 AM »

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Re: [WIP] Half-Life: Invasion
« Reply #13 on: July 08, 2012, 06:09:45 AM »
You can use things from invasion redux, and it never ended

http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.hitmodel.half-lifecreations.com%2FInvasion.rar&h=3AQEwMMH-

Thanks for linking that reden, I knew I uploaded the dev files somewhere, how did you know where to find them? Also welcome to the forums, where do you come from?

Edit: Has the Arnold Mk2 tank mine in it too. That was a fun time. I think there is still some stuff I didn't upload on my external at home by the looks of it, but hopefully there is some salvageable stuff in there.

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #14 on: July 08, 2012, 06:15:01 AM »
You can use things from invasion redux, and it never ended

thanks reden these will be vary helpful and welcome to the forums

I could volunteer for the voice of a scientist or something, just for fun if you want!

sounds good upload a few voice samples, if you need the subtitles from the game they are in texts_gb.txt in the invasion folder

edit: if you would like to do voices and don't have invasion installed I uploaded the subtitles
« Last Edit: July 08, 2012, 08:03:07 AM by norman »
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Simon

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Re: [WIP] Half-Life: Invasion
« Reply #15 on: July 08, 2012, 09:34:46 AM »
Nooooooooooooorman, idea, suggestion, blast from the past etc. The new suit needs to be an HD version of that :

http://old.ambientimpact.com/files/models/player/player_doctor_AmbientImpact_source.zip

reden

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Re: [WIP] Half-Life: Invasion
« Reply #16 on: July 08, 2012, 10:01:13 AM »
You can use things from invasion redux, and it never ended

http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.hitmodel.half-lifecreations.com%2FInvasion.rar&h=3AQEwMMH-

Thanks for linking that reden, I knew I uploaded the dev files somewhere, how did you know where to find them? Also welcome to the forums, where do you come from?

Edit: Has the Arnold Mk2 tank mine in it too. That was a fun time. I think there is still some stuff I didn't upload on my external at home by the looks of it, but hopefully there is some salvageable stuff in there.

for nothing, q long I'm here, just not get involved much in the issues, but I'm always chatting with a friend here (Leonelc) I am part of trusty crowbar with leonelc and r1chard

http://www.facebook.com/trustycrowbar

sorry for my bad way of writing, I'm from Argentina

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Re: [WIP] Half-Life: Invasion
« Reply #17 on: July 08, 2012, 10:58:02 AM »
Thanks for taking the time to get involved reden, had you not posted that link it would have been another month before I would be able to upload the files. Feel free to get more involved as you like!

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #18 on: July 08, 2012, 02:21:37 PM »
Nooooooooooooorman, idea, suggestion, blast from the past etc. The new suit needs to be an HD version of that :

hmm.... thats an interesting idea I'll see what I can whip up

for nothing, q long I'm here, just not get involved much in the issues, but I'm always chatting with a friend here (Leonelc) I am part of trusty crowbar with leonelc and r1chard

sorry for my bad way of writing, I'm from Argentina

thanks again reden for the link, don't worry about your english it's understandable

update/edit: finished UVing Barney's vest

Werewolf's textures with small edits by me
I also modelled the inside so if anyone wont's to use it as a map prop\ pickup item they can

also how should the scientists look? gearbox's white coat with brown pants, valve's white coat and pants, or something different
« Last Edit: July 08, 2012, 02:35:25 PM by norman »
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Re: [WIP] Half-Life: Invasion
« Reply #19 on: July 08, 2012, 04:13:59 PM »
hmm.... thats an interesting idea I'll see what I can whip up
Actually I would love to model it, and Anton said he would like to texture it

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #20 on: July 08, 2012, 04:41:03 PM »
hmm.... thats an interesting idea I'll see what I can whip up
Actually I would love to model it, and Anton said he would like to texture it

ok sounds good can't wait to see it!

edit: update!


Barney is done all he needs is weapon replacements and he's good to go

I started the Hgrunts and am almost finished the scientists but I need a little help, should I use Water Phoenix's scientists face textures or A.I.'s SD scientists
also anyone know of a good colt handgun model? preferably a 1911 model
and what version of the glock should I use? I was thinking 18 or 18c


more to come soon
« Last Edit: July 09, 2012, 11:33:40 AM by norman »
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Re: [WIP] Half-Life: Invasion
« Reply #21 on: July 09, 2012, 11:46:33 AM »
That looks pretty nice Norman, I like what you did with the chest plate, regarding the scientists don't use WP face textures, the body's textures are fine but the faces are just crap or you can mix both AI's and WP's textures I guess


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Re: [WIP] Half-Life: Invasion
« Reply #22 on: July 09, 2012, 12:18:34 PM »
also anyone know of a good colt handgun model? preferably a 1911 model

Try Kimono's 1911, it's low poly, and it haves TONS of alternative textures; www.gamebanana.com/css/skins/103787

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #23 on: July 09, 2012, 01:35:23 PM »
That looks pretty nice Norman, I like what you did with the chest plate, regarding the scientists don't use WP face textures, the body's textures are fine but the faces are just crap or you can mix both AI's and WP's textures I guess

sounds like a plan, hay Simon got any preferred model choices for the glock and colt?

Try Kimono's 1911, it's low poly, and it haves TONS of alternative textures;

thanks I'll take alook

edit: added a list of thing to do
« Last Edit: July 09, 2012, 02:11:53 PM by norman »
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Re: [WIP] Half-Life: Invasion
« Reply #24 on: July 09, 2012, 01:41:55 PM »
hay Simon got any preferred model choices for the glock and colt?
Nothing come outs of my head right now, Kimono's 1911 is good choice it's pretty awesome, but only on a good set of anims
Seek Alex or DiamonD, both are active members and know good models

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #25 on: July 10, 2012, 09:20:49 PM »
Update!


just a quick shot of the heads I got so far, plus the removable body parts

I also made the Mod DB page so that should be up soon
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Re: [WIP] Half-Life: Invasion
« Reply #26 on: July 10, 2012, 09:42:39 PM »
Looks nice Norman keep up the good work, thanks for the ToDo list
Btw the use the tag [Mini-Redux] in the page name on ModDb, don't forget to use the BBB stamp and to link to the MRTF Group page
« Last Edit: July 10, 2012, 09:48:58 PM by Simon »

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #27 on: July 10, 2012, 10:00:30 PM »
Looks nice Norman keep up the good work, thanks for the ToDo list....

no problem and thanks its good to be helping out

Btw the use the tag [Mini-Redux] in the page name on ModDb, don't forget to use the BBB stamp and to link to the MRTF Group page

way ahead of you Simon
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Re: [WIP] Half-Life: Invasion
« Reply #28 on: July 11, 2012, 05:36:18 AM »
Those grunts look boss, I'll be continuing to watch this thread :D

EDIT: What is the Mod Db page for the project so I can redirect fans of my old Mod Db page for Invasion Redux to your active project?
« Last Edit: July 11, 2012, 05:38:43 AM by Thomas »

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #29 on: July 11, 2012, 09:37:00 AM »
Those grunts look boss, I'll be continuing to watch this thread :D

EDIT: What is the Mod Db page for the project so I can redirect fans of my old Mod Db page for Invasion Redux to your active project?

thanks Thomas, I'm still waiting for authorisation so I'll post the link when ready

anyone know how to fix the smoothing bug with additive textures? I know you can just make the texture last on the list and that's works, but I can't do that with head groups

 
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