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Author Topic: [WIP] Half-Life: Invasion  (Read 30356 times)

Simon

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Re: [WIP] Half-Life: Invasion
« Reply #30 on: July 11, 2012, 07:05:17 PM »
Try to make it additive with Jed's HLMW after compiling

Editor

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Re: [WIP] Half-Life: Invasion
« Reply #31 on: July 11, 2012, 07:13:13 PM »
Contact me via MSN, Skype or something I can walk you through the additive stuff.

It needs to be last in the QC file on its own SMD. Can be tricky to understand unless you see what it's supposed to look like.

reden

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Re: [WIP] Half-Life: Invasion
« Reply #32 on: July 11, 2012, 07:38:12 PM »
the original models could be improved
for example



use animations by Irgun and replace for skif A-3000

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #33 on: July 13, 2012, 01:14:20 AM »
ok guys update! I think this is number 5

fist things fist, the Mod DB page is up!
http://www.moddb.com/mods/mini-redux-half-life-invasion
nothing fancy just something quick for now, will make it look better when I have more to post

second thing extra animations for Barney, HGrunt, and Scientist are done, I uploaded the ones for the Scientists if anyone needs them
now about the HGrunts....

as some of you have seen I've been having problems with additive textures, well after Thomas gave some advice over skype I was playing around with them, I eventually gave up no matter what I tried I could not fix the smoothing bug, so I made them just plane chrome, after 5 hours of babysitting I had a creative explosion and came up with a fix, but all the grunts will have the same face and the missing head group will have to be something cheesy like the top of his head missing

so here is what my idea is, the Hgrunts in Invasion have a body group for the backpack, they have a random chance ( at lease I think its random )
of having 3 kinds of bags, what I was thinking is having all the heads plane with only helmets, hats, beret, est. and make the backpack body group have the gas mask, goggles, and maybe a pare of glasses so all the heads have ( at leace I think its random ) a random chance of getting a gas mask, goggles, and a pare of glasses, to help explain I make an example .qc

//reference mesh(es)
$body "body" "gruntbody"

$bodygroup "heads"  the following are the heads they will only have helmets/ hats no gas mask, goggles est.
{
studio "grunthead"           
studio "commanderhead"
studio "shotgunhead"
studio "m203_head"
studio "leon_head"
studio "terror_head"
studio "helmet_head"
studio "head_light1"
studio "not_head"   this head will have to be a little cheesy with only the top of the head missing/ shot off
}

The weapons, arms and legs body groups are here

$bodygroup "pack"   these are the backpacks they will have the gas mask, goggles est. plus a backpack with no face/ helmets est.
{
studio "pack1"  gas mask
studio "pack2"  goggles
studio "pack3"  glasses

for every head they have a chance of having one of the pack bodygroups, for example the shotgunhead model will just be a ski mask with pack1 he will have a gas mask and with pack2 he will have goggles

hopefully you guys get it

and for the third thing I'm going to be hanging out with some friends at there cottage so I'll be gone for the weekend, try not to die when I'm gone :joebiden:






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reden

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Re: [WIP] Half-Life: Invasion
« Reply #34 on: July 13, 2012, 03:35:15 AM »
I made model replacements for the mp5 and irgun, if you are interested I can give them to you ;D




Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #35 on: July 13, 2012, 04:31:25 AM »
I'l be honest I don't like the sights on them, but that's because I don't like attachments on guns I can't use, other then that they are good
« Last Edit: July 13, 2012, 04:44:24 AM by norman »
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Re: [WIP] Half-Life: Invasion
« Reply #36 on: July 13, 2012, 01:54:24 PM »
When in doubt upload the mdl files so we can all take a look. Even if it doesn't make it into the final product it's nice to provide alternatives. That and the more copies of a model floating about the less likely they will get lost. Besli and others will speak to that.

Ps: Let me know Simon and others if you would like a sub forum for private dev talks. Although keeping it open source like this seems to be working very well so far. Excellent work on all projects!

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #37 on: July 13, 2012, 04:46:44 PM »
ya raden upload any models you have

and about the dev talks, I like the idea of keeping it open source but what ever the rest of you guys wont

Mini-Udate!

ok so I'm leaving for the weekend, when I get back prepare for unforeseen consequences!

but until then have a HGrunt update

new head plus the pack varieties ( for the third pack submodel should I have glasses, something like this http://www.chinawholesaletown.com/wholesale-Military-Glasses_15670492514d45e2764bd1a2web_up_file.jpg
or just blank aka all the heads will have just helmets )
and the cheesy head shot model, all I need is two more heads and some new weapons and they are ready to go ( got any cool helmet ideas post them)
after the grunts I might continue the scientists or start something else

also after a bit of browsing GameBanana I found a few models ideas
http://gamebanana.com/css/skins/103787 - Beretta ( thanks LeonelC! )
http://gamebanana.com/css/skins/screens/106829?screen=0 - 9mmhandgun ( no attachments )
http://gamebanana.com/css/skins/screens/105152?screen=0 - 9mmar ( I have a edited version on my pc that has less polys )
http://gamebanana.com/css/skins/27162 - m16
secret - fsniper I have something but it's a surprize!

well see you guys later!
« Last Edit: July 13, 2012, 04:50:07 PM by norman »
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Simon

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Re: [WIP] Half-Life: Invasion
« Reply #38 on: July 13, 2012, 05:07:59 PM »
Thomas is right, start posting your models people

Also you sure about that headshot head model Norman ? It looks a bit out of place, there used to be a head model with just the lower jaw and the tongue covered in blood
« Last Edit: July 14, 2012, 02:41:20 AM by Simon »

reden

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Re: [WIP] Half-Life: Invasion
« Reply #39 on: July 13, 2012, 05:41:13 PM »
good ideas norman , these glasses could be used to what you want



http://www.mediafire.com/?9spz34v6vnfqbxy

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Re: [WIP] Half-Life: Invasion
« Reply #40 on: July 14, 2012, 02:38:06 AM »
You can look up Revision Sawfly's as a reference for glasses as that's what is issued. They hav the contract for protective eyewear for Canada and the US.

Besli

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Re: [WIP] Half-Life: Invasion
« Reply #41 on: July 14, 2012, 05:31:36 AM »
@norman: Take a look at the "Desert Crisis" Head i posted on this thread:
http://www.half-lifecreations.com/forums/index.php?topic=1345.msg30648#msg30648
One of the heads is open and has a visible brain!
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Simon

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Re: [WIP] Half-Life: Invasion
« Reply #42 on: July 14, 2012, 11:27:05 PM »
Besli do you have Redslug's TH grunt ? I think that model uses the headshot subhead I was talking about
Anyway progress on the new suit have been made !

Besli

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Re: [WIP] Half-Life: Invasion
« Reply #43 on: July 15, 2012, 03:58:00 PM »
Besli do you have Redslug's TH grunt ? I think that model uses the headshot subhead I was talking about

Yes, but you mean the Zombie Grunts! :)
Wasn't this subhead part of the Half Life SDK?
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Simon

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Re: [WIP] Half-Life: Invasion
« Reply #44 on: July 15, 2012, 09:37:06 PM »
Thanks Besli that's exactly what I was looking for

XChiz

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Re: [WIP] Half-Life: Invasion
« Reply #45 on: July 17, 2012, 03:09:42 AM »
Hi...
May i suggest using a Cheytac M200 Intervention because M200 uses the same design as PGM Hecate  but with more modern receiver.
Or maybe using an AW50 'cause they looks the same.

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #46 on: July 19, 2012, 10:21:32 PM »
update!!!

sorry for the long wait, mini family crisis, every thing is somewhat good now so we can get back on track!
I tryed to work every chance I got and came on here to read your guy's suggestions, and because you guys waited so patiently have some big pics that are 97.3% less RED!

HGrunts - New heads ( finalish )

took your guy's ideas into consideration, thanks to Besli and Simon for the headshot subhead idea and reden and Thomas for the glasses
also have black skin colour textures too just need to add them to the skin groups

RPG Grunt - Body

this one was fun just need a new RPG model to make some newish anims

and the heads that go with him ( forgot to add the new chrome... dam it )

Sniper - Body ( WIP )

still need to add some pouches and stuff, also need to finish the new fsniper model to make some newish anims

things that I have no idea what to do with/ need some who is willing to work on them

the tank - we have the tank model from the old Invasion redux mod just needs a mounted gun and some textures, I uploaded the source files if anyone wants to take on the task
the v_supergun.mdl needs a new model with some anims
the v_rpg.mdl needs a new model with some anims
the v_irgun.mdl needs something to replace it
need someone to work on sprites when needed needs to somewhat follow half life 1 style

I also need to know what half life NPCs are in Invasion it's been so long since I've played it, might need to do a quick play through



 
« Last Edit: July 19, 2012, 10:34:15 PM by norman »
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Re: [WIP] Half-Life: Invasion
« Reply #47 on: July 19, 2012, 10:28:00 PM »
Might be able to help with some of your v models. Give me a few and I'll see what I can come up with, catch me on Skype anytime. Just going to go and find the original files in the pak files.

SPRKH

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Re: [WIP] Half-Life: Invasion
« Reply #48 on: July 19, 2012, 10:35:04 PM »
Man, those fatass proportions are trolling me.

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #49 on: July 19, 2012, 10:40:26 PM »
Might be able to help with some of your v models. Give me a few and I'll see what I can come up with, catch me on Skype anytime. Just going to go and find the original files in the pak files.

thanks Thomas, what we really need is a new RPG model and something to replace the supergun, the rest are normal weapons and can be replaced with models from gamebanana

Man, those fatass proportions are trolling me.

it's my shitty renders and valve's/ gearbox's amazingly proportioned anims  
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Simon

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Re: [WIP] Half-Life: Invasion
« Reply #50 on: July 20, 2012, 05:45:03 AM »
Why don't you use SvenCoop anims for the rpg ? That should save you of a couple of anims to redo
EDIT : Maybe give CZ:DS anims a shoot too, the skeletons are way more proportionate than the ones in HL
« Last Edit: July 20, 2012, 08:59:54 AM by Simon »

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Re: [WIP] Half-Life: Invasion
« Reply #51 on: July 20, 2012, 07:03:09 PM »
Why don't you use SvenCoop anims for the rpg ? That should save you of a couple of anims to redo
EDIT : Maybe give CZ:DS anims a shoot too, the skeletons are way more proportionate than the ones in HL

The Ar Pee Gee is coded for those three different ammo types, I remember when we went to tackle that thing in 2008.

Besli

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Re: [WIP] Half-Life: Invasion
« Reply #52 on: July 22, 2012, 05:45:57 AM »
still need to add some pouches and stuff

No, I think it's perfect! I started converting Romka's Massn to the Invasion Sniper a long time ago,
but I never got it finished... :(
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Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #53 on: July 22, 2012, 04:00:28 PM »
No, I think it's perfect! I started converting Romka's Massn to the Invasion Sniper a long time ago,
but I never got it finished... :(

I was thinking of adding ammo pouches but if ya think it looks good as is then I'll keep it, also any ideas on different heads for the sniper?

hay look what I found http://gamebanana.com/css/skins/110750
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Besli

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Re: [WIP] Half-Life: Invasion
« Reply #54 on: July 22, 2012, 06:22:00 PM »
I was thinking of adding ammo pouches but if ya think it looks good as is then I'll keep it, also any ideas on different heads for the sniper?

hay look what I found http://gamebanana.com/css/skins/110750

WOW, that gun would fit perfectly! You can try to add some ammo pouches, but I think it is good as it is.
For the second head you can use the HGrunt skimask head, without the goggles.
(Or Romka's second head, because this one has no ear.)
« Last Edit: July 22, 2012, 06:38:39 PM by Besli »
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Simon

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Re: [WIP] Half-Life: Invasion
« Reply #55 on: July 22, 2012, 06:41:11 PM »
I would recommand to remove the pounches on the armor and strapping some others to the legs and sides
Nice sniper btw

Besli

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Re: [WIP] Half-Life: Invasion
« Reply #56 on: July 22, 2012, 07:01:02 PM »
I would recommand to remove the pounches on the armor and strapping some others to the legs and sides

Yeah that could be a good idea. Make the pouches on the vest flat and remove them on the texture.
And add some extra puches than. (Put back Romka's ammo pouch on the side of the leg?)
If you don't like it, mod it! (DaniJ)

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #57 on: July 25, 2012, 11:32:15 PM »
WIP Sniper anims

just uploading here to get some feed back an the anims, also comes with the new fsniper world model
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SPRKH

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Re: [WIP] Half-Life: Invasion
« Reply #58 on: July 25, 2012, 11:56:43 PM »
Animations look good so far, though the stances/poses are a bit awkward and stiff.

Suggestions:





Maybe have him manipulate the bolt faster in the shoot and reload.

Norman The Loli Pirate

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Re: [WIP] Half-Life: Invasion
« Reply #59 on: July 26, 2012, 12:31:27 AM »
I used the original hgrunt idle pose and just went from there, but ya they are awkward looking and a bit stiff

thanks for the feedback
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