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Author Topic: Rusboo wank thread  (Read 3632 times)

SPRKH

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Rusboo wank thread
« on: July 13, 2012, 10:40:23 PM »
Gotta go fast


SPRKH

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Re: Rusboo wank thread
« Reply #1 on: July 14, 2012, 02:12:43 PM »


Bumped up contrast and sharpness with cavity map, veins will be repainted later. Specularity will be tweaked when this thing is in-engine. Need to find out how to do the sleeve, need to put that and that watch on 1 map.



Almost done, small things left, then on to retopo.

SPRKH

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Re: Rusboo wank thread
« Reply #2 on: July 15, 2012, 11:19:21 PM »



Simon

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Re: Rusboo wank thread
« Reply #3 on: July 15, 2012, 11:45:21 PM »
Fantastic work Sporkeh what's the polycount on those hands ? And the size of the normals ?

SPRKH

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Re: Rusboo wank thread
« Reply #4 on: July 15, 2012, 11:57:02 PM »
~1500 tri, 1024x1024

SPRKH

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Re: Rusboo wank thread
« Reply #5 on: July 16, 2012, 08:10:41 PM »
I hate serrations


Alex

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Re: Rusboo wank thread
« Reply #6 on: July 16, 2012, 10:30:13 PM »
I hate serrations



This is why I prefer baking onto textures, helps you avoid those awkward bits.

Hands are looking really pro, pretty much photo realism quality (I hesitate to say "phototex", that would be an insult :P)

SPRKH

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Re: Rusboo wank thread
« Reply #7 on: July 17, 2012, 04:20:29 PM »
Pretty frustrating how you can't capture good skin with blinn-phong shader.



Fov/position concept with Mill's AK (will be replaced). Hand texture still needs a lot of work, but will wait to see if we can implement a different lighting model before touching it again. Also, fingers need more sides, most noticable on the right thumb.
« Last Edit: July 17, 2012, 04:23:10 PM by Sporkeh »

D3ads

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Re: Rusboo wank thread
« Reply #8 on: July 18, 2012, 01:09:08 PM »
So your russkii game is going modern-tech then?

SPRKH

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Re: Rusboo wank thread
« Reply #9 on: July 18, 2012, 05:57:02 PM »
Yop, cross-platform and designed to also run smoothly on lower-end rigs. No shit bloom, no shiny everythings, no lens flare. Just efficient engine that supports most modern features, complemented with art that won't use every "next-gen" gimmick in the book to make it look... well you know.  :sagan:

SPRKH

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Re: Rusboo wank thread
« Reply #10 on: July 19, 2012, 04:10:18 PM »




Wip, not really feeling it so far.

Anton

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Re: Rusboo wank thread
« Reply #11 on: July 19, 2012, 04:42:24 PM »
What? A game without the next gen? WHAT?

Editor

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Re: Rusboo wank thread
« Reply #12 on: July 19, 2012, 04:49:51 PM »
Looks like a rusty kitchen pipe, therefore it must be accurate. Looking good, although I am super curious what this project will turn out to be, sounds exciting!

Alex

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Re: Rusboo wank thread
« Reply #13 on: July 19, 2012, 05:55:00 PM »
Wip, not really feeling it so far.
Damn pal, you're too harsh on yourself.  Looks perfectly good - bear in mind it'll be far from the players POV in game, so it doesn't need a huge amount of detail.

SPRKH

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Re: Rusboo wank thread
« Reply #14 on: July 19, 2012, 07:04:18 PM »
Damn pal, you're too harsh on yourself.  Looks perfectly good - bear in mind it'll be far from the players POV in game, so it doesn't need a huge amount of detail.

It's not my brain works.



Getting mad as hell, just wait until I have my brushes back.
Might be lol to make a non-gay textures DLC for some outrageous price. :ray:
« Last Edit: July 19, 2012, 07:34:01 PM by Sporkeh »

SPRKH

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Re: Rusboo wank thread
« Reply #15 on: July 19, 2012, 11:58:25 PM »


Redid blade from scratch, fuck this shit I'll just use floaters for the serrations.

SPRKH

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Re: Rusboo wank thread
« Reply #16 on: July 23, 2012, 05:27:06 PM »


baked normals + colour block WHATEEEEVER

SPRKH

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Re: Rusboo wank thread
« Reply #17 on: July 23, 2012, 08:43:50 PM »
It'll be pro regardless of the wear.

SPRKH

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Re: Rusboo wank thread
« Reply #18 on: July 23, 2012, 10:59:47 PM »


40% maybe

Alex

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Re: Rusboo wank thread
« Reply #19 on: July 24, 2012, 09:13:22 AM »
Looking good but that base texture on the blade should be rotated 90 degrees, since the lines on a knife always go long-ways.

SPRKH

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Re: Rusboo wank thread
« Reply #20 on: July 24, 2012, 02:27:28 PM »
Was planning to do that in the spec and tone it down on the diffuse, but yeah.  :ray:

SPRKH

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Re: Rusboo wank thread
« Reply #21 on: August 07, 2012, 12:01:05 PM »


proof of concept, weights are fucked but it works