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Author Topic: preppin' 4 da next genz  (Read 1995 times)

SPRKH

  • Cry of Fear Team
  • Big Momma
  • *
  • Posts: 703
preppin' 4 da next genz
« on: June 13, 2008, 06:19:52 PM »

Alex

  • For Hire A
  • Gman
  • *
  • Posts: 2057
Re: preppin' 4 da next genz
« Reply #1 on: June 13, 2008, 06:37:02 PM »
Holy hell... will you actually compile that for Half Life?

We really need you on our mod team ;D

SPRKH

  • Cry of Fear Team
  • Big Momma
  • *
  • Posts: 703
Re: preppin' 4 da next genz
« Reply #2 on: June 13, 2008, 10:01:46 PM »

Gravewrecker

  • BSR Team
  • Soldier
  • *
  • Posts: 134
Re: preppin' 4 da next genz
« Reply #3 on: June 14, 2008, 06:05:14 PM »
I somehow like the first one more. :P
May I know how many poly this awesome model has?

SPRKH

  • Cry of Fear Team
  • Big Momma
  • *
  • Posts: 703
Re: preppin' 4 da next genz
« Reply #4 on: June 14, 2008, 07:54:13 PM »
3173388 triangles

I baked the cake



~2200 triangles

ez_jamin

  • NS Project
  • Roach
  • *
  • Posts: 15
Re: preppin' 4 da next genz
« Reply #5 on: June 23, 2008, 05:57:53 PM »
How is mudbox?

SPRKH

  • Cry of Fear Team
  • Big Momma
  • *
  • Posts: 703
Re: preppin' 4 da next genz
« Reply #6 on: June 24, 2008, 02:31:28 PM »
Lovely, still trying to 'master' the tools (used the wrong one on some areas of this model). Trying to pick up ZBrush, but the interface is so horribly complex compared to Mudbox.