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Author Topic: [ARMA 2] HLC Coop Campaign - We Crowbars Now.  (Read 3019 times)

toadie

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[ARMA 2] HLC Coop Campaign - We Crowbars Now.
« on: November 13, 2012, 07:25:25 AM »
Quote
--- LETS DO THIS AGAIN --- PM, IM, Message Below to reserve a role, seats still available ---

HLC Arma Campaign
WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,WE CROWBARS NOW,
HLC Dynamics - Art of the Tactical Coop
So for a little while now, I've been stewing over running a coop campaign in ARMA 2:CO (ARMA 2 + ARMA: Op Arrowhead), and now with semester over ,we're totally doing it. For veteran AFO Lambda vets (Bekey, Simon ,Robbe, Kevin, etc) this'll be somewhat more organised than our usual adhoc bashes at Patrol Ops. If that doesn't seem like your brand of Vodka, help yourself to as much food as you like and have a safe journey, no hard feelings. Otherwise, read on.

The campaign is fixed length, though actual duration will depend on demand and turnout. So far, it's looking like two SpecFor feet wetting missions, followed by about 4-6 more slightly more complex ones.

The day before at approx same time and and an hour leading up to the start time I'll be running Jump Start courses in general ARMA 2 stuff, ACE and ACRE, to sort out the bugs and training issues.

What I need right now is an approximate show of hands for numbers and roles to sort out the hieirachy. When we get closer to the date, checkhere for more information.

REQUIREMENTS

Complete Install Guide

AFO LAMBDA


Quote
Putting the special back in Special Forces.
AFO Lambda is the codename for the Joint Special Operations Task Force to counter the insurgency in Central Takistan. This Taskforce is comprised of SFOD-D, MARSOC HE (formerly Marine Hazardous Enviornment Unit), and Operators on assignment from various US allies. Lambda's operational tasking is concerned with critical path objectives ahead of conventional forces ( Recon, Sabotage, S&D, HVI tracking, CSAR).



Current Active Roster-


To be finalised. Watch this post.


* Numbers and Presence of units may vary depending on operation. Roles assigned that don't exist in the mission will be retasked as riflemen/operators and/or grouped with active elements.




May as well turn over the floor to you guys, any interested parties should post here, along with any preferred roles they'd like to see in the campaign.
Also, because why not, General ARMA 2 thread. Also Maybe DayZ if you contain your filthy dumb banditry.
« Last Edit: February 22, 2013, 04:13:36 AM by toadie »

Simon

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #1 on: November 13, 2012, 12:45:44 PM »
Alright team leader or choppa pilot, depending on what you think fits the most

The ghost of Cliffmas FALs

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #2 on: November 13, 2012, 12:55:58 PM »
Anything involving me and a battle rifle with a low power scope. This includes medic if nobody else wants to.

 :coolbiden: :coolbiden:
Quote from: Robbe 15/05/13, 4:31 AM
I wish I got to meet nerds IRL
[10:01:59 AM] A.I. Khan: damn those are some fucking hot tits
[10:12:50 AM] Be "Bee-key" key: proof thomas brought spork to life and said "we'll name this child spork, eh".

Imperial Wizard

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #3 on: November 13, 2012, 01:05:13 PM »
I want something with a scope on it's weapon, not an agoc, an actual scope
can't see or hit shit without
Ah?

SPRKH

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #4 on: November 13, 2012, 01:09:54 PM »
Would join if ARMA didn't run at 2 fps at best.  :coolbiden:

Simon

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #5 on: November 14, 2012, 06:43:32 AM »
Alright Toadie and I managed to make a working squad.xml, which mean we got this :


In order for this to work for you too, you will need to send me your Player UID and your player name


(blame BIS wiki for the german text)

Fill the squad url in your profile with this link
gentlemen.updatedtuesdays.com/SHARBSE/NewSquad.xml

And wait for Toadie and I to update the file, the logo should show up for you now !

Blame

Editor

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #6 on: November 18, 2012, 01:21:31 AM »
Really want to do this but work might keep me nerdy.

Simon

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #7 on: November 18, 2012, 07:10:40 AM »

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #8 on: November 19, 2012, 05:04:13 AM »
Really want to do this but work might keep me nerdy.
I'm not saying you SHOULD skip work to play a video game, but like, the more people carrying big sticks who know how to tie their laces we have, the better this gets...  
Could shift the hours a little if neccesary, at most probably around 1 ahead in the immediate, or could put it off 8 hours.
« Last Edit: November 19, 2012, 08:16:41 AM by toadie »

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #9 on: November 22, 2012, 07:43:31 AM »
Three days to go, Finalising numbers. If you're not on the list and you want to be, Get in contact with me QUICK

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #10 on: November 25, 2012, 12:48:08 AM »
Sooo Arma 2 was canned last night due to thunder and strife, Anyone up for it tonight, so shall we hold off a week?  :sagan:

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #11 on: November 30, 2012, 02:40:47 AM »
I'm feeling a sunday..

Simon

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #12 on: November 30, 2012, 03:25:45 PM »
Sounds good to me

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #13 on: December 03, 2012, 08:13:44 AM »
Okay so , new plan - This friday, or this sunday. Thinking around 2pm London time.

Simon

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #14 on: December 04, 2012, 04:51:40 AM »
Friday is good for me and Brian

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #15 on: December 07, 2012, 04:21:24 PM »
Maaan, Vodniks were bad news.

Imperial Wizard

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Re: [ARMA 2] HLC Coop Campaign - PICTURES!!!!
« Reply #16 on: December 07, 2012, 04:21:55 PM »
Our mission took place on an Alien planet that for some reason is extremely blue:









 :sun:
Ah?

The ghost of Cliffmas FALs

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #17 on: December 07, 2012, 04:23:04 PM »
Pre-game nerdery, just me and Toadie:



All in all, not a bad run. I can see this working in future.
Quote from: Robbe 15/05/13, 4:31 AM
I wish I got to meet nerds IRL
[10:01:59 AM] A.I. Khan: damn those are some fucking hot tits
[10:12:50 AM] Be "Bee-key" key: proof thomas brought spork to life and said "we'll name this child spork, eh".

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #18 on: December 08, 2012, 04:12:29 AM »

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #19 on: December 14, 2012, 05:24:10 PM »
So apparently everyone here is allergic to autocanons.

Simon

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #20 on: December 14, 2012, 06:59:55 PM »
I'm not, hummves are apparently, the fucker was shooting beryond my visibility limit

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #21 on: December 16, 2012, 03:12:15 AM »
I'll make a note for the future operations- Do not put Mechanized squads in unless player side has mechanised

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #22 on: December 16, 2012, 03:18:55 AM »
also, toying with dropping the ACRE requirement given the issues Brian has with it.. maybe use ingame voice. Not brilliant quality, but still has the ability for positional audio via direct channel.

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #23 on: December 16, 2012, 05:25:38 PM »
also, toying with dropping the ACRE requirement given the issues Brian has with it.. maybe use ingame voice. Not brilliant quality, but still has the ability for positional audio via direct channel.

I'm always down for less requirements, six is harder to use now than it ever was.

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #24 on: December 17, 2012, 02:23:42 AM »
yeah, play with six seems to improve the situation, but it's also a pain to manage if you want  manually tweak your arma2 ( ie, mods not in the preset list)

Simon

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #25 on: December 17, 2012, 04:27:27 AM »
Belnoroth apparently found a way to do that, should ask him 

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #26 on: December 17, 2012, 05:39:45 AM »
Providing nobody does another update between now and next campaign run, I could just stick a RAR of all the ACE/ACEX shit together and upload it, would sort of fucking with Six alltogether if that's a beefcakes. Not really a problem.
« Last Edit: December 17, 2012, 05:43:14 AM by toadie »

Simon

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #27 on: December 17, 2012, 06:13:46 AM »
Meh gonna spend some time with Brian to see if can't fix that with six

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #28 on: December 17, 2012, 09:28:27 AM »
roger that. IF it all goes to shit this friday again, We'll use the ingame voice instead. No need to lose brian again. We learn a hard lesson about Zero CAS without him.

toadie

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Re: [ARMA 2] HLC Coop Campaign - We Crowbars Now.
« Reply #29 on: December 18, 2012, 05:13:12 AM »