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Author Topic: Decompiling Source mdl  (Read 1049 times)

SPRKH

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Decompiling Source mdl
« on: July 06, 2014, 08:03:16 PM »
http://css.gamebanana.com/skins/18803

Could someone decompile this thing for me? Dont have the sdk installed on my laptop. Would just need the gun ref, thankz!

zikshadow

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Re: Decompiling Source mdl
« Reply #1 on: July 06, 2014, 09:32:34 PM »
Hmm, i recalled a model in Gamebanana similar to this, but in the GoldSource engine.

Perhaps try this?

http://hl.gamebanana.com/skins/19482

SPRKH

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Re: Decompiling Source mdl
« Reply #2 on: July 06, 2014, 10:38:42 PM »
Myeah, but compiling/decompiling goldsrc models messes with the geometry and uvs. The source version would give me a cleaner model thats closer to the original source file. Picky like that  :sagan:

Norman The Loli Pirate

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Re: Decompiling Source mdl
« Reply #3 on: July 07, 2014, 02:32:25 AM »
Stupid fucking Canadian internet, that downloaded much slower then is should have.
Here you go Sporkeh if you still need it.
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SPRKH

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Re: Decompiling Source mdl
« Reply #4 on: July 07, 2014, 12:38:33 PM »