News: Celebrating over 10 years serving the creative community

Author Topic: [Poke646] Shotgun, reanimated  (Read 1227 times)

The ghost of Cliffmas FALs

  • HoE Project
  • Soldier
  • *
  • Posts: 128
  • Carl Gustaf Zapman
[Poke646] Shotgun, reanimated
« on: February 23, 2015, 05:12:48 PM »
3 hour quickie. No screens because... well it's the default model on default hands.

PICTURES WOT MOVE

DOWNLOURD

====================================================================
Shotgun

   Model, textures: Ryan "Major Clod" Veenstra, Marc "Term" Schroede

   Animation, compile: Cliffton_Vlodhammer

====================================================================

The files included in this archive are property of their respective copyright holders, and you may not modify any part of this package without their explicit consent. You may redistribute this package as it is as long as you credit every author properly, but you may not redistribute it as a part of any package, and you may not create derivative works without permission. The files must be removed from the hosting by the request of any of the authors.

PLZ DONUT STEEL KTHX
Quote from: Robbe 15/05/13, 4:31 AM
I wish I got to meet nerds IRL
[10:01:59 AM] A.I. Khan: damn those are some fucking hot tits
[10:12:50 AM] Be "Bee-key" key: proof thomas brought spork to life and said "we'll name this child spork, eh".

SPRKH

  • Cry of Fear Team
  • Big Momma
  • *
  • Posts: 703
Re: [Poke646] Shotgun, reanimated
« Reply #1 on: February 23, 2015, 07:01:53 PM »
pump action double barreled shotgun uwot

Matuka

  • Hosted
  • Soldier
  • *
  • Posts: 143
Re: [Poke646] Shotgun, reanimated
« Reply #2 on: March 01, 2015, 07:56:31 PM »
that's some pretty nxtlvl shit

Red Slug

  • For Hire B
  • Scientists
  • *
  • Posts: 40
  • 12 Gauge
    • Red at Deviant Art
Re: [Poke646] Shotgun, reanimated
« Reply #3 on: March 04, 2015, 04:41:55 PM »
Lovely, was planning to replay the Poke646 and the sequel anyway, I'll try that, thanks!