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Author Topic: HLR  (Read 32510 times)

SPRKH

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HLR
« on: February 12, 2016, 07:14:58 PM »
Something i've been working on in my spare time. Basically just another weapons pack, but with new hev arms, animations and content. What i've got so far:

Pretty much done (other than some tweaking):
- 9mmar (car-15 version)
- 9mmar (mp5 version)
- 9mmhandgun
- 357
- grenade
- satchel
- detonator
- shotgun

Ongoing wip:
- crossbow
- crowbar

Pics are straight outta jhlmv, other than the xbow. Also stole the sounds from ghost ops and edited them to suit the animations. Custom hud sprites will be done last.

Moddb page is here: http://www.moddb.com/mods/half-life-r. I'll put the link of this thread on there to lure nerds into visiting hlc.  :sagan:
« Last Edit: February 12, 2016, 07:17:56 PM by Sporkeh »

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Re: HLR
« Reply #1 on: February 12, 2016, 07:29:56 PM »
Pro stuff here pal, really enjoyed you sharing it in the WIP thread too.

Might get me to play HL1 again just to try them out.

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Re: HLR
« Reply #2 on: February 12, 2016, 09:29:40 PM »
Nahcorp, sounds legit.

Keep goin :O

The ghost of Cliffmas FALs

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Re: HLR
« Reply #3 on: February 13, 2016, 01:09:20 AM »
High praise from the DeamonD D himself.

Just noticed, is that a chrome overlay on the detonator switch? Pretty dang slick.
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Besli

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Re: HLR
« Reply #4 on: February 13, 2016, 12:16:36 PM »
Dē is still alive, that's great! :cop:

Superb work Sporkeh!! :2pro:
If you still need something you are allway welcome.
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SPRKH

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Re: HLR
« Reply #5 on: February 16, 2016, 11:54:04 PM »
Pakistan is threatening our borders once again.

Making small progress one bit at a time. Went back and edited the Glock textures a bit more to further enhance the lighting and contrast. Also fixed some small issues that I overlooked, such as small smoothing errors on the barrel and the guide rod being assigned to the slide.



Also got around the shit clipping issues on bigger guns. Will see how well it'll work with the shotgun.


Might scale down the rail panels a bit vertically, idk
« Last Edit: February 16, 2016, 11:56:13 PM by Sporkeh »

SPRKH

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Re: HLR
« Reply #6 on: February 17, 2016, 03:57:47 PM »
it does


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Re: HLR
« Reply #7 on: February 17, 2016, 08:24:39 PM »
Pretty basic modification but I agree it makes a huge difference. But that is the reason why you're  :2pro:.

SPRKH

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Re: HLR
« Reply #8 on: February 18, 2016, 12:29:25 AM »


Ditched the crowbar entirely and just used the default HL2 one with verttrasher's textures. Seems like valve only employs either full-time trolls or retards in their art department, had to manually align every single vertex in the uv to match the texture.

Also getting kinda disgruntled with the way goldsrc straight up kills any contrast in the textures. The highlight on the bent area is nearly white in the diffuse, but it won't get brighter than a shitty gray shade in-game.
« Last Edit: February 18, 2016, 12:46:46 AM by Sporkeh »

Besli

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Re: HLR
« Reply #9 on: February 18, 2016, 09:59:49 PM »
Also getting kinda disgruntled with the way goldsrc straight up kills any contrast in the textures. The highlight on the bent area is nearly white in the diffuse, but it won't get brighter than a shitty gray shade in-game.

Yeah. Hey Sporkeh, what Kind of engine will you use?
The regular Goldsource engine, or something like Xash3D?
If you don't like it, mod it! (DaniJ)

SPRKH

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Re: HLR
« Reply #10 on: February 18, 2016, 10:03:17 PM »
It's intended to be compatible with plain goldsrc

SPRKH

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Re: HLR
« Reply #11 on: February 18, 2016, 11:14:04 PM »


How it's indended to look in-game. This is in xash3d, but honestly don't notice a big difference. Probably just happend to be in the right spot.

Lateralus

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Re: HLR
« Reply #12 on: February 19, 2016, 01:05:31 AM »
Looks Good.

SPRKH

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Re: HLR
« Reply #13 on: February 29, 2016, 08:13:47 PM »


long ways to go

Alex

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Re: HLR
« Reply #14 on: February 29, 2016, 10:49:00 PM »
That looks seriously rad. I can't understate just how badly that's been needed for such a long time.

SPRKH

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Re: HLR
« Reply #15 on: July 13, 2016, 01:08:08 AM »
Been on the backburner for too long. Model is straight from bms, but i'll be chopping up and editing the textures quite a bit. Sacrifices have to be made

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Re: HLR
« Reply #16 on: July 13, 2016, 04:49:15 PM »
Pretty rad pal, glad to see you are still at it!

SPRKH

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Re: HLR
« Reply #17 on: July 14, 2016, 01:35:19 AM »
Thanks pal. Quick update, chopped up the textures and edited the lighting


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Re: HLR
« Reply #18 on: July 14, 2016, 01:58:15 AM »
That lighting looks really boss, you just doing models in HLR or are there things that require some testing? :ray:

Norman The Loli Pirate

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Re: HLR
« Reply #19 on: July 14, 2016, 03:04:47 AM »
I've been meaning to port over the Blackmesa: Source Tau Cannon, looks like you beat me to it. :P

The edits to the model/textures are really nice I really like the chrome you added to the orange metal parts, you are one of the few HL/Goldsrc modders I know that use the chrome effect right.

Also question about your HEV hands: does the chrome part of the hands have a UV? asking because I wanted have a jab at doing new textures for them and I'm not the biggest of fans of the plain chrome on the hands.
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SPRKH

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Re: HLR
« Reply #20 on: July 14, 2016, 01:05:52 PM »
That lighting looks really boss, you just doing models in HLR or are there things that require some testing? :ray:

I'm just doing models and the related sounds and sprites.

Also question about your HEV hands: does the chrome part of the hands have a UV? asking because I wanted have a jab at doing new textures for them and I'm not the biggest of fans of the plain chrome on the hands.

Yep. I have textured glove variation that looks kinda weird with the hev parts on it - http://i.imgur.com/TcNgRww.jpg
Also spent some time trying to hack rimrooks hev gloves onto it, but it didn't really work out that well (the uv maps are quite different, doesn't translate well) - http://i.imgur.com/jw2mpGJ.jpg

Considered trying it with thanez's hev hands which can be downloaded from here - http://skins.thanez.net/hev/hev_raw_files.rar - but want to focus on getting the anims done first.

I've attached the hand mesh and uvmap if you want to take a stab at it. If you can come up with something leet i can just include it with the release
« Last Edit: July 14, 2016, 01:08:06 PM by Sporkeh »

SPRKH

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Re: HLR
« Reply #21 on: July 14, 2016, 04:34:51 PM »
Holding the small blue thing is a bit eh, so i relocated it and added a grip to resemble the sd/beta model a bit more.



Yay or nay?
« Last Edit: July 14, 2016, 04:37:45 PM by Sporkeh »

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Re: HLR
« Reply #22 on: July 14, 2016, 05:40:55 PM »
Def 2. Although holding it by the blue thing makes it feel a bit more experimental, I don't see it withstanding the recoil well for several uses.

Norman The Loli Pirate

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Re: HLR
« Reply #23 on: July 14, 2016, 08:31:26 PM »
Yep. I have textured glove variation that looks kinda weird with the hev parts on it - http://i.imgur.com/TcNgRww.jpg
Also spent some time trying to hack rimrooks hev gloves onto it, but it didn't really work out that well (the uv maps are quite different, doesn't translate well) - http://i.imgur.com/jw2mpGJ.jpg

Considered trying it with thanez's hev hands which can be downloaded from here - http://skins.thanez.net/hev/hev_raw_files.rar - but want to focus on getting the anims done first.

I've attached the hand mesh and uvmap if you want to take a stab at it. If you can come up with something leet i can just include it with the release

Unfortunately I don't have the time right now to make some new textures, I still have 11 low poly world models to make for Ivan 2.0  :suicide: but I can be a nerd and show off my pro Blender skillz.

Baked Thanez HEV golves texture onto your hands uvmap, will need some edits for lighting and what have you, up to you if you want to use it.

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SPRKH

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Re: HLR
« Reply #24 on: July 14, 2016, 09:03:31 PM »
Bueno. Could use a bit of cleaning up here and there, but it's a pretty solid base to work with  :coolbiden:

Done rearranging the bottle thing, properly added a grip, updated the lighting and added a glow effect around the spinny shit. Just the battery pack left, then on to animes
« Last Edit: July 14, 2016, 09:07:24 PM by Sporkeh »

Norman The Loli Pirate

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Re: HLR
« Reply #25 on: July 14, 2016, 11:11:23 PM »
Fourth time's the charm. :coolbiden:
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SPRKH

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Re: HLR
« Reply #26 on: July 15, 2016, 12:13:55 AM »
It's gucci, i'll be including it for sure

Norman The Loli Pirate

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Re: HLR
« Reply #27 on: July 15, 2016, 12:46:40 AM »
Dem hands.

Ohhh that's waaaaay better, and no problem!
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Re: HLR
« Reply #28 on: July 15, 2016, 02:49:16 AM »
This is some genuinely sick looking stuff. I don't normally get excited about another set of HEV hands but those are pretty epic.

SPRKH

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Re: HLR
« Reply #29 on: July 15, 2016, 11:34:58 PM »
I'll probably need to simplify the seams around the thumb area to make it look a bit cleaner, since doesn't work so well downsized to 512.

Finished up the gauss model: modeled some new batteries and a holder, plus the wires from the hd version. Textures will be done later, will do the animaymays first.

/e mismatched batteries because i can
« Last Edit: July 16, 2016, 12:28:14 AM by Sporkeh »