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Author Topic: HLR  (Read 30420 times)

Besli

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Re: HLR
« Reply #30 on: July 16, 2016, 09:19:29 PM »
 :2pro: I really like that Gauss! :cop:
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Norman The Loli Pirate

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Re: HLR
« Reply #31 on: July 16, 2016, 10:46:51 PM »
That looks really freaking pro Sporkeh, I'm getting all excited thinking about what the RPG is gonna look like.
When you do animate it you better do the fidget anim where Gordon spins the spiny thingy. :cop:



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Besli

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Re: HLR
« Reply #32 on: July 17, 2016, 04:16:22 AM »
If you don't like it, mod it! (DaniJ)

Besli

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Re: HLR
« Reply #33 on: July 17, 2016, 04:21:39 AM »
If you don't like it, mod it! (DaniJ)

SPRKH

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Re: HLR
« Reply #34 on: July 17, 2016, 10:06:49 PM »


 :coolbiden:

They do look pretty cool though. I'm not sure if i'll also be including ammo pickup models, want to focus on v_ models first.

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Re: HLR
« Reply #35 on: July 17, 2016, 10:52:15 PM »


Where are the bullets in the model attached though?

Norman The Loli Pirate

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Re: HLR
« Reply #36 on: July 18, 2016, 05:48:02 AM »
They do look pretty cool though. I'm not sure if i'll also be including ammo pickup models, want to focus on v_ models first.

I'd just use the HL:E ones, they look nice and are already make for Goldsrc.
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Besli

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Re: HLR
« Reply #37 on: July 18, 2016, 09:07:34 PM »
Where are the bullets in the model attached though?

That's why it's called "WiP" :cop:
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SPRKH

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Re: HLR
« Reply #38 on: July 20, 2016, 01:58:22 AM »

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Re: HLR
« Reply #39 on: July 20, 2016, 01:59:59 AM »
Pretty sweet how the carry handle vibrates when charging. :coolbiden:

SPRKH

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Re: HLR
« Reply #40 on: July 20, 2016, 02:29:20 AM »
Pretty sweet how the carry handle vibrates when charging. :coolbiden:

Didnt want it flopping about, so its cool to see people can even notice. Not yet happy with the fidget animation. It still needs some work, bit then again you barely see it in-game. Textures need an overhaul as well at some point

Besli

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Re: HLR
« Reply #41 on: July 20, 2016, 09:11:22 PM »
Like I said I really like that Gauss! :2pro:
If you don't like it, mod it! (DaniJ)

Alex

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Re: HLR
« Reply #42 on: July 21, 2016, 05:13:04 PM »
Man, those hands are awesome. The amount of polish going into this is really impressive, it's really nice to have such a pro looking pack getting put together.

Edit: I may have said something like that before, but yeah. Now you have double the love :V
« Last Edit: July 21, 2016, 05:26:54 PM by Alex »

SPRKH

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Re: HLR
« Reply #43 on: July 25, 2016, 03:49:40 PM »
Tau/gauss is on the backburner, it's decent enough for now.

Working on the BMS egon at the moment, early start. I think it'll need more work than the tau gat

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Re: HLR
« Reply #44 on: July 25, 2016, 07:00:48 PM »
Always found that to be the blandest of experimental death rays. Really looking forward to what you do with it.

SPRKH

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Re: HLR
« Reply #45 on: July 25, 2016, 08:04:50 PM »
Bland how? I don't think i'll be changing the geometry all that much other than restoring the deleted faces, unfortunately it's an ugly "gun" whatever you do with it. I'm only thinking of chopping up the textures and editing them a bit, maybe figure out something cool with the small screen. The BMS glow effects look pretty rad, but i'm not sure if i can make something like that look decent in goldsrc.

Suggestions are always welcome

SPRKH

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Re: HLR
« Reply #46 on: July 31, 2016, 05:00:00 PM »


Need to adjust colors
« Last Edit: July 31, 2016, 05:02:10 PM by Sporkeh »

Besli

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Re: HLR
« Reply #47 on: July 31, 2016, 05:09:53 PM »
I didn't like that BMS Egon much. :sigh:
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SPRKH

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Re: HLR
« Reply #48 on: July 31, 2016, 05:23:47 PM »
I didn't like that BMS Egon much. :sigh:

Could you be more specific as to why? I'll be editing the model and textures quite a bit - like with the tau - and am using this as a base since there are no other good replacements around

SPRKH

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Re: HLR
« Reply #49 on: July 31, 2016, 09:41:06 PM »
After some more tinkering i got this. I think it looks pretty good against black, but of course once you bring it in-game goldsrc does its magic making it look ass, especially in dark areas. Even shittier considering there is a built-in function to make textures "fullbright," but there's no way to apply it on models without custom code.  :slow:

/e Apparently attaching gifs isnt supported

« Last Edit: July 31, 2016, 09:43:25 PM by Sporkeh »

Besli

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Re: HLR
« Reply #50 on: July 31, 2016, 09:45:54 PM »
Mostly it's the handle on top and the texture...

Very nice glowing Animation! :cop:
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Re: HLR
« Reply #51 on: August 01, 2016, 01:25:51 AM »
Pretty pro looking stuff; really digging that circular glow effect.

SPRKH

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Re: HLR
« Reply #52 on: August 03, 2016, 12:06:47 AM »
Tinkering with ideas and taking a better look at what needs to be done. Since the support bar is horizontal i rotated the gun a bit sideways, should be more comfortable to hold that way and looks a bit more interesting as well. Could anyone convert the attached file to 3ds, obj or fbx? It's a max 2010 file, i'm still using 2009.  :sagan:

Open to suggestions

Norman The Loli Pirate

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Re: HLR
« Reply #53 on: August 03, 2016, 03:06:17 AM »
How about some sort of trigger mechanism on the left handle? no idea how this weapon is supposed to be fired but a pistol grip with a regular trigger on the bottom doesn't fit the experimental weapon theme.

see my shitty modeling attempt to get an idea what I'm thinking about.
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SPRKH

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Re: HLR
« Reply #54 on: August 03, 2016, 04:28:17 PM »
How about some sort of trigger mechanism on the left handle? no idea how this weapon is supposed to be fired but a pistol grip with a regular trigger on the bottom doesn't fit the experimental weapon theme.

see my shitty modeling attempt to get an idea what I'm thinking about.

Yeah that'd be pretty leet, i'll add something like that

Besli

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Re: HLR
« Reply #55 on: August 03, 2016, 10:50:48 PM »
The thing that you don't know what it is could be a sensor, but I have no clue.
If you don't like it, mod it! (DaniJ)

SPRKH

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Re: HLR
« Reply #56 on: August 04, 2016, 02:16:27 AM »
It might be a geiger counter sensor built into the case together with the screen.

Might add something like this, but a bit more visually appealing:



Iirc the beta version has a box and cylinder similar to this sort of setup.

/e
« Last Edit: August 04, 2016, 02:20:25 AM by Sporkeh »

Besli

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Re: HLR
« Reply #57 on: August 07, 2016, 11:40:33 AM »
Nice.
If you don't like it, mod it! (DaniJ)

Norman The Loli Pirate

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Re: HLR
« Reply #58 on: August 15, 2016, 06:58:24 AM »
Hay Sporkeh, just so you know the next update to Sven Co-op enables fullbright. :coolbiden: You should make a Sven version with your HEV hands
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SPRKH

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Re: HLR
« Reply #59 on: August 16, 2016, 01:20:12 PM »
Hay Sporkeh, just so you know the next update to Sven Co-op enables fullbright. :coolbiden: You should make a Sven version with your HEV hands

Tbh i never really cared for sven and am kinda reluctant to just say yeah, since i have no idea how much additional work that'd actually be. If it uses the same models/animation set/lengths as the vanilla hl ones: maybe?