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Author Topic: [HL1] [Hornetgun] Hornetech  (Read 1889 times)

The ghost of Cliffmas FALs

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[HL1] [Hornetgun] Hornetech
« on: February 14, 2016, 09:50:43 AM »
Some TFC derived abomination.





Quote
-Abomination unto Gabe-

      Model, Textures, Sounds: Team Fortress Classic, Valve

-Hands-

   Barney

      Model, Textures: Ambient.Impact, Valve/Gearbox Software

   Barney (LD)

      Model, Textures: Valve/Gearbox Software

   Gman

      Model: Ambient.Impact, Valve/Gearbox

      Textures: Ambient.Impact, Valve/Gearbox, Gman Invasion mod

   Abyss HEV

      Model: Gearbox, Ambient.Impact, Abyss25

      Textures: Abyss25

   Abyss space HEV

      Model: Gearbox, Ambient.Impact, Abyss25, Renard

      Textures: Abyss25, Ambient.Impact, Renard

   Rimrook HEV

      Model: Gearbox, Ambient.Impact, Rimrook

      Textures: Rimrook, RavenGT

      Blue and orange hand recolours: Cliffton_Vlodhammer

   Rimrook space HEV

      Model: Gearbox, Ambient.Impact, Rimrook, Renard

      Textures: Rimrook, Ambient.Impact, Renard

      Hand recolour: Cliffton_Vlodhammer

   Red's LD HEV

      Model: Valve, Red Slug

      Textures: Valve, Red Slug, Cliffton_Vlodhammer (blue recolour)


   Sven Co-Op 4.0+ HEV

      Model: Sven Co-Op mod, Abyss25 (elbows)

      Textures: Sven Co-Op mod, ErebustheDark (blue recolour), Abyss25 (elbows)

   Opfor (LD)

   Model, textures: Valve/Gearbox Software

   
   Opfor (Operation Gothic Serpent)

      Model, textures: Hostile Intent mod, Opfor Redux mod

      Hack, texture edits: Toadie

   Opfor (Millenia TSHD):

      Hand Model: Schmung

      Hand Textures: Millenia

      Sleeve Model, textures: Valve, Gearbox, Opfor Redux


   Animation, compiles: Cliffton_Vlodhammer

====================================================================

The files included in this archive are property of their respective copyright holders, and you may not modify any part of this package without their explicit consent. You may redistribute this package as it is as long as you credit every author properly, but you may not redistribute it as a part of any package, and you may not create derivative works without permission. The files must be removed from the hosting by the request of any of the authors.

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« Last Edit: February 14, 2016, 09:58:50 AM by The ghost of Christmas FALs »
Quote from: Robbe 15/05/13, 4:31 AM
I wish I got to meet nerds IRL
[10:01:59 AM] A.I. Khan: damn those are some fucking hot tits
[10:12:50 AM] Be "Bee-key" key: proof thomas brought spork to life and said "we'll name this child spork, eh".

Editor

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Re: [HL1] [Hornetgun] Hornetech
« Reply #1 on: February 14, 2016, 05:01:50 PM »
Pretty pro, do I hear Emperor Battle for Dune as your background music there pal? Sounds familiar.

Alex

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Re: [HL1] [Hornetgun] Hornetech
« Reply #2 on: February 14, 2016, 07:58:28 PM »
Seeing that makes me wish it was shooting 7 hornets at once, the shothornetgun. So yeah, pretty neat!

Anton or Robbe, plz add in to your SC maps

The ghost of Cliffmas FALs

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Re: [HL1] [Hornetgun] Hornetech
« Reply #3 on: February 15, 2016, 09:24:31 AM »
Pretty pro, do I hear Emperor Battle for Dune as your background music there pal? Sounds familiar.
That it are. First Ordos track "Not an Option".

Seeing that makes me wish it was shooting 7 hornets at once, the shothornetgun. So yeah, pretty neat!

Anton or Robbe, plz add in to your SC maps

Just gonna put this out there, the Skype nerds (you know who you are) are free to use my stuff in their maps. With credit as per usual.
Quote from: Robbe 15/05/13, 4:31 AM
I wish I got to meet nerds IRL
[10:01:59 AM] A.I. Khan: damn those are some fucking hot tits
[10:12:50 AM] Be "Bee-key" key: proof thomas brought spork to life and said "we'll name this child spork, eh".