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Author Topic: LIEKLIEF4NOTINGORLIEKDAI4SUMTINGLOL  (Read 2357 times)

SPRKH

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LIEKLIEF4NOTINGORLIEKDAI4SUMTINGLOL
« on: July 16, 2008, 04:11:52 PM »


600 triangles

BATTLE

Alex

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Re: LIEKLIEF4NOTINGORLIEKDAI4SUMTINGLOL
« Reply #1 on: July 16, 2008, 06:04:56 PM »
Efficient working  :o  if only Valve had done such a good job with a similar polygon budget.

SPRKH

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Re: LIEKLIEF4NOTINGORLIEKDAI4SUMTINGLOL
« Reply #2 on: July 16, 2008, 06:28:07 PM »


WHAT THE FUCK IS THIS SHIT

Alex

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Re: LIEKLIEF4NOTINGORLIEKDAI4SUMTINGLOL
« Reply #3 on: July 16, 2008, 06:34:26 PM »
Hell yeah...

You should release this for HLDM when you're finished.  Have you got a website Sporkey?

SPRKH

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Re: LIEKLIEF4NOTINGORLIEKDAI4SUMTINGLOL
« Reply #4 on: July 16, 2008, 06:46:00 PM »
Yeah you guys can compile this for whatever once I'm done with it.

Don't have a website, too lazy to make one.

SPRKH

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Re: LIEKLIEF4NOTINGORLIEKDAI4SUMTINGLOL
« Reply #5 on: July 16, 2008, 11:51:21 PM »


started on the shirt, defined shirt seams etcetera

i'll probably rig him soon (sorry, biped, so if you want him in-game you'll have to re-rig it), so i wont be all fixated on the texture.
« Last Edit: July 16, 2008, 11:58:52 PM by Sporkeh »

James

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Re: LIEKLIEF4NOTINGORLIEKDAI4SUMTINGLOL
« Reply #6 on: July 17, 2008, 09:17:27 AM »
The face looks really burnt and dark. You can tell it's Sylvester Stallone, but something weird is going on with the tones.

SPRKH

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Re: LIEKLIEF4NOTINGORLIEKDAI4SUMTINGLOL
« Reply #7 on: July 17, 2008, 01:04:52 PM »
Well it's phototextured, so :3


James

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Re: LIEKLIEF4NOTINGORLIEKDAI4SUMTINGLOL
« Reply #8 on: July 17, 2008, 01:40:55 PM »
Yet somehow it looks natural in the photo. What size did you shrink the face to on the maps?

SPRKH

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Re: LIEKLIEF4NOTINGORLIEKDAI4SUMTINGLOL
« Reply #9 on: July 17, 2008, 01:58:55 PM »


it's small :3

Burd!

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Re: LIEKLIEF4NOTINGORLIEKDAI4SUMTINGLOL
« Reply #10 on: July 17, 2008, 08:14:02 PM »
I'll be willing to rig it, I need more experience in NPC rigging anyways :P