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Author Topic: [GLDSRC] The Specialists HD M4 and M16  (Read 1328 times)


  • Roach
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[GLDSRC] The Specialists HD M4 and M16
« on: July 19, 2017, 05:37:02 PM »
Another relic, found on my HDD ... and yes I know Thomas has uploaded the entire pack, but this is the original pre-compile so everything is all nice and un-buggered.

Basically back in 2014 I was asked (along with some other peeps in the CS/TS community) to contribute to a TS HD pack. While I dont have the entire pack, though I could probably source it, I do that the pre-compile SOURCE materials I used to hack together a HD M4 and M16.

The model/hack took from several authors, and in many cases involved either re-uvmapping pieces to transfer the texture down from a Source Engine sized material (1024^2 or greater) to GLDSRC (512^2).

They were a bit overkill but that was the point. It needed to look crisp but still fit the GLDSRC wai of lyfe.

In the archive is an MS3D file, an SMD and a .Max file (version, probably 2010 or 2012?) and a metric ass load of BMP files. Be aware, any 8-bit BMPs loaded into Max will look funky, but they're fine. Trust me.



Credit List!

The Tub
End of Days
Twinke Masta
« Last Edit: July 19, 2017, 05:51:38 PM by SureShot »


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  • Gman
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  • Some nerd
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Re: [GLDSRC] The Specialists HD M4 and M16
« Reply #1 on: July 19, 2017, 06:05:02 PM »
That's some pro stuff, whatever you have lying around we will find a home for, I was thinking last night about how much has been lost already to the internet. Turns out that even if it goes on the internet it isn't "out there forever". I've recently started to reach out to communities from the past to see what, if anything might remain...


  • Zombie
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Re: [GLDSRC] The Specialists HD M4 and M16
« Reply #2 on: July 19, 2017, 10:11:10 PM »

What id do to see a video of that glorious texturework being painted.