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Author Topic: GoldSrc map optimization ( r_speeds , hint/skip brushes, func_detail )  (Read 611 times)


  • Zombie
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A recent VHLT specific tutorial with lots of pictures:
(A few things are sven specific like the upcoming "wireframe color" command)

StarBlarty's func_detail document:

Few odd tips:
-If you have a detailed bush-model set it to func_illusionary with a clip brush for collision
-some details are best done with masked transparency images or for an always facing sprite use an Parallel Upright for signs or some trees

Legacy stuff: