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Author Topic: GoldSrc map optimization ( r_speeds , hint/skip brushes, func_detail )  (Read 75 times)

The303

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A recent VHLT specific tutorial with lots of pictures:
https://forums.svencoop.com/showthread.php/45301-Tutorial-Total-Map-Optimisation
(A few things are sven specific like the upcoming "wireframe color" command)

StarBlarty's func_detail document:
https://docs.google.com/document/d/1XYpW70E8bgSi-uSwUqBSH6RQIplrBV_gtkW9TL6Uk9c/edit?usp=sharing

Few odd tips:
-If you have a detailed bush-model set it to func_illusionary with a clip brush for collision
-some details are best done with masked transparency images or for an always facing sprite use an Parallel Upright for signs or some trees

Legacy stuff:
http://www.slackiller.com/tommy14/rspeeds.htm
http://www.countermap2.com/Tutorials/tutorial0b30.html?id=2
https://twhl.info/wiki/page/Tutorial%3A_R_Speeds
https://web.archive.org/web/20000609203718/http://www.halflife.gamedesign.net:80/resources/fpschart.shtml