News: Celebrating over 10 years serving the creative community

Author Topic: OP4 grunt messed up pants  (Read 3815 times)

Ermac

  • Roach
  • *
  • Posts: 5
OP4 grunt messed up pants
« on: November 27, 2008, 12:20:04 AM »



I found this error while using the redux pack, it kind of irks me.

Burd!

  • Global Moderator
  • Big Momma
  • ****
  • Posts: 652
Re: OP4 grunt messed up pants
« Reply #1 on: November 27, 2008, 12:56:59 AM »
Easy fix. Post the model here, I'll give it a shot.

Ermac

  • Roach
  • *
  • Posts: 5
Re: OP4 grunt messed up pants
« Reply #2 on: November 27, 2008, 03:11:14 AM »

Ermac

  • Roach
  • *
  • Posts: 5
Re: OP4 grunt messed up pants
« Reply #3 on: November 28, 2008, 06:19:59 PM »
Easy fix. Post the model here, I'll give it a shot.
Did you give it a try?

Slider

  • BSR Team
  • Soldier
  • *
  • Posts: 109
Re: OP4 grunt messed up pants
« Reply #4 on: December 29, 2008, 10:08:52 AM »
Don't be annoying. DiamonD is a very nice guy... too nice... but don't push him.

What he's talking about: I assume that's the Gas Mask grunt, right? And the goggles are additive?

You have to put the additive sections of a model into a different SMD in order to prevent parts of the model from being displayed in flatshaded mode. (Happened when I hacked together the NS grunt for the NS pack... ingame, I noticed it and asked Editor about it.)

SPRKH

  • Cry of Fear Team
  • Big Momma
  • *
  • Posts: 703
Re: OP4 grunt messed up pants
« Reply #5 on: December 29, 2008, 07:07:00 PM »
Don't be annoying and stop bumping old threads lololo

Slider

  • BSR Team
  • Soldier
  • *
  • Posts: 109
Re: OP4 grunt messed up pants
« Reply #6 on: December 29, 2008, 07:08:37 PM »
Don't be annoying and stop bumping old threads lololo

It's ontop of the list, btw.

Lol, don't be annoying and act like you're a moderator.

Trilkin

  • HoE Project
  • Black Op
  • *
  • Posts: 371
Re: OP4 grunt messed up pants
« Reply #7 on: December 29, 2008, 08:00:43 PM »
Sporks has a point, though, Slider. You responded to Ermac almost a full month after he posted. The calling-down is a bit late in coming, so it loses a lot of meaning.

Burd!

  • Global Moderator
  • Big Momma
  • ****
  • Posts: 652
Re: OP4 grunt messed up pants
« Reply #8 on: December 29, 2008, 08:43:01 PM »
Well, it IS a bit odd how these old topics are on top of everything else in the forums subsections.

SPRKH

  • Cry of Fear Team
  • Big Momma
  • *
  • Posts: 703
Re: OP4 grunt messed up pants
« Reply #9 on: December 29, 2008, 08:57:14 PM »
Lol, don't be annoying and act like you're a moderator.

Lol try and follow general forum etiquette next time so other people won't have to bother and point out the obvious to you.

Trilkin

  • HoE Project
  • Black Op
  • *
  • Posts: 371
Re: OP4 grunt messed up pants
« Reply #10 on: December 29, 2008, 09:08:01 PM »
Well, it IS a bit odd how these old topics are on top of everything else in the forums subsections.

Barely anyone posts in the Team Redux sub-forum, I don't see why it's surprising that this topic is at the top.

Gravewrecker

  • BSR Team
  • Soldier
  • *
  • Posts: 134
Re: OP4 grunt messed up pants
« Reply #11 on: December 30, 2008, 07:16:09 PM »
Don't be annoying. DiamonD is a very nice guy... too nice... but don't push him.

What he's talking about: I assume that's the Gas Mask grunt, right? And the goggles are additive?

You have to put the additive sections of a model into a different SMD in order to prevent parts of the model from being displayed in flatshaded mode. (Happened when I hacked together the NS grunt for the NS pack... ingame, I noticed it and asked Editor about it.)
The problem is, the head needs to be ONE (1) .smd, so they work properly ingame. (at least I don't know of any other method)

BUUUTTT good news is, I had a gasmask grunt with additve googles in the head .smd and it WASN'T flatshaded ingame. So, maybe you should just try.

SPRKH

  • Cry of Fear Team
  • Big Momma
  • *
  • Posts: 703
Re: OP4 grunt messed up pants
« Reply #12 on: December 30, 2008, 08:31:33 PM »
Putting the group with the additive part as last in the qc also helps.