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Author Topic: [HL1 RPG] AG36DG Tech  (Read 3141 times)

Burd!

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[HL1 RPG] AG36DG Tech
« on: November 12, 2008, 08:43:50 PM »
Gravewrecker's idea, I think it came out better than I last expected. I did what I could in terms of animations, cause' ya know, there aren't too many AG36 anims. Supposed' to be hi-tech and shiz.

Creds included in the release candidate!



http://files.filefront.com/AG36DG+Techrar/;12275736;/fileinfo.html

Credits:

The Spork
Milenia
Gravewrecker
qwerty
RavenGT
H4wk
Abyss25
Toadie
AmbientImpact
DiamonD
Editor321
« Last Edit: November 12, 2008, 10:37:34 PM by DiamonD »

Editor

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Re: [HL1 RPG] AG36DG Tech
« Reply #1 on: November 12, 2008, 09:14:46 PM »
That W model looks huge! Is it just the picture?

Btw the credits for the screen are not quite accurate, I skinned that thing. Great release overall, really liking the concept!

Burd!

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Re: [HL1 RPG] AG36DG Tech
« Reply #2 on: November 12, 2008, 09:27:43 PM »
Wait... whaaaaaaat. Gravewrecker skinned the AG36 from a DevHub model.

Yeah, it twas the picture, I just crouched down in front of it for visual purposes :P

@$#%

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Re: [HL1 RPG] AG36DG Tech
« Reply #3 on: November 12, 2008, 10:27:40 PM »
Original :)

Editor

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Re: [HL1 RPG] AG36DG Tech
« Reply #4 on: November 12, 2008, 10:32:40 PM »
Wait... whaaaaaaat. Gravewrecker skinned the AG36 from a DevHub model.

Yeah, it twas the picture, I just crouched down in front of it for visual purposes :P

That screen came from the OP4R Displacer...

Burd!

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Re: [HL1 RPG] AG36DG Tech
« Reply #5 on: November 12, 2008, 10:36:35 PM »
Oh right, fuck. The screen. Shit.

I'll update the credits on the first post. Sorry bout' that E.

Gravewrecker

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Re: [HL1 RPG] AG36DG Tech
« Reply #6 on: November 16, 2008, 10:09:44 AM »
Oi, you decided to release. Nevermind.
Listen guys. The skin for the grenade launcher isn't at full quality. It's scaled down.
The original texture I made was 1024*768 (or something)
Now, if anyone could make some UV-edits I could give you the full quality version.

Simon

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Re: [HL1 RPG] AG36DG Tech
« Reply #7 on: November 16, 2008, 11:24:51 AM »
Oi, you decided to release. Nevermind.
Listen guys. The skin for the grenade launcher isn't at full quality. It's scaled down.
The original texture I made was 1024*768 (or something)
Now, if anyone could make some UV-edits I could give you the full quality version.


Didn't I told you I was going to do it on MSN yesterday? If not sorry then, send me the source model and the original texture and I'll do it

SPRKH

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Re: [HL1 RPG] AG36DG Tech
« Reply #8 on: November 16, 2008, 11:30:07 AM »
Looks like my Aimpoint, and if it is, it's mounted backwards.

Burd!

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Re: [HL1 RPG] AG36DG Tech
« Reply #9 on: November 16, 2008, 01:19:04 PM »
Just realized the RPG AGfire sound I got from Toadie isn't working, I'm gonna' have to replace that with the rocketfire1.wav. Also it's flatshaded ingame, which is weird since I placed additives in one separate SMD  :-X If you guys can UV split that AG36, It'd be gold. Grave, Zxeno, send me your MSNs!!

Looks like my Aimpoint, and if it is, it's mounted backwards.

D: it is?

Simon

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Re: [HL1 RPG] AG36DG Tech
« Reply #10 on: November 16, 2008, 04:17:39 PM »
D: it is?
Hahaha >=P,
And yeah it look like it's on the wrong side, didn't notice until Sporkeh pointed it.
Still a nice job and a good idea (my realist part still doesn't agree =P)