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Author Topic: ra_subway_rc1  (Read 42661 times)

Fawwles

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  • Posts: 31
ra_subway_rc1
« on: December 21, 2008, 07:12:12 PM »


ra_subway_rc1

--This map is a release candidate. This map is probably going to be the final release unless there are any good suggestions or major problems!--



This map is a fight to the death in an abaondoned subway system, which has been ruined and trashed. Weapons are place throughout the map, and there is a crossbow located somewhere if you can see (and reach) it.
This is my first map for RAR, and it still needs work doing to it. I wanted to get something playable released that didn't look too bad. I'm hoping that the map will be finished in the next week or two soon.


Screenshots (updated!):

http://i40.tinypic.com/70i8o0.jpg
http://i39.tinypic.com/28bwoqp.jpg
http://i43.tinypic.com/qyalv9.jpg
http://i39.tinypic.com/s0zn83.jpg
http://i43.tinypic.com/ri9bhk.jpg
http://i41.tinypic.com/f42qsl.jpg



Changelog:

b1:
-First beta of the map.
b2:
-More detail added
-Left-side tunnel edited
-Boxes are breakable now
-Textures aligned
b3:
-More detail added
-Made the map brighter
-Changed the breakable props
-Realigned the textures
-Added some more focus on the y-axis
-Added a tunnel coming off the back wall
b4:
-Changed some lighting
-Added some detail
rc1:
-Detail added/changed
-Lighting changed



Download:

Download it here.



« Last Edit: January 10, 2009, 02:28:50 PM by Fawwles »
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Current projects:
ra_smb1 - 90% finished

Hemuuuli

  • Ragnarok Arena Team
  • Roach
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  • Posts: 19
Re: ra_subway_b2
« Reply #1 on: December 22, 2008, 02:47:31 PM »

I gave this a quick run and here is my feedback:

 - Map is too dark. Lighten it up. Subways are usually pretty bright.
 - Use some sprites/pointspotlight for lights.
 - Use light_spot instead of light so walls behind the lightsource do get lighten up unrealistically.
 - Make clear diffrence between what props on the floor can stop your movement and what can't.
 - Make playerclip brushes around the props on the floor. It was a bit buggy to walk over them.
 - At the moment all the action is in x-factor. Make some y-factor too.
       For example make benches and a shed over them.
 - Break the background with some corridors etc. Its just wall and wall and wall.
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Fawwles

  • Scientists
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  • Posts: 31
Re: ra_subway_b2
« Reply #2 on: December 22, 2008, 08:53:16 PM »

Thanks for the feedback. I'll make sure to include the playerclips over the props in b4.
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ra_smb1 - 90% finished
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