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Author Topic: Kingdoms Collide  (Read 1495 times)


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Kingdoms Collide
« on: April 17, 2009, 09:49:36 AM »

I've decided its about time to let people know about a game that a friend and I have been developing for about 5 months now.
Announcing: Kingdoms Collide, a total conversion fantasy MOD for half-life 2!

The idea of the game is to have really fun and balanced online multilayer combat with a very high potential range of skill and is all found within a beautiful fantasy setting, the character using a third person camera (so the melee aspect makes sense, unlike FPS camera melee games where people run around like headless chickens unable to see their suroundings). Also, like most typical fantasy RPGs we wanted to have a good level of character customisation in choosing a unqiue weapon and skill set that suites you - as well as making each player able to have unique role within their team enabling incredible depth to teamwork, tactics and strategy!

SKILLFUL MELEE: The sword fighting system, which is meant to be the basis of the game, is very complex but can be used in a variety of ways depending on your skill.
You can either play with lightning fast reflex responses and win every fight, play by randomly parrying and attacking, which yields some success, or by choosing a shield and ignoring the melee element of the game entirely.

SKILLFUL ARCHERY: The bows and arrows are not easy to use like a gun in HL2. There is no crosshair, the arrow does not fire directly down your line of sight or towards the center of your screen (so you can't mark a dot in the middle) and the arrows can be fired at different speeds depending on how long you pull the sting. BUT, before you think (THIS IS MADNESS!) Fear not, the archery system does make sense and you can master it to the point of being able to place an arrow wherever you want but it takes a lot of skill!

HEAPS OF MAGIC: The magic in Kingdoms Collide doesn't exactly require skill to use, instead, it is the mark of a good player to be able to wield magic effectively and increse their overall killing power by stategically choosing spells that work with their weapons well and using them in clever combinations.
What spells are there for example?:
Teleport -instantly transport yourself forwards about 6 meters
Fire cicle -blow up an area around youself
Stealth -be invisable while standing in shadow
Glacier -summon a great spike of ice to block narrow roads or create walls
Ensnare -summon roots from the earth to hold an enemy in place for a time
Blizzard -spray your enemy with freezing wind to eventually freeze them in place for a time
Fireball -throw a ball of fire
True Sight -all units glow bright with their team colour and leave behind a trail (even when in stealth)
Thats just a shortened list of the most tactical spells, I'll bet you can think, just from reading those, how you could use and combine them.

20 unique magic skills/spells
10 unique custom weapons
5 unique custom characters
100+ custom animations
and much more!

So please, we made this game so the people like you could have fun, enjoy it, get involved;
We're currently looking for a handfull of people to do some final alpha tests online before releasing the beta as well as kind people to host both the game servers and game files. See forums about that

- Leigh


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Re: Kingdoms Collide
« Reply #1 on: April 17, 2009, 01:25:27 PM »
Welcome to HLC! The mod looks promising, but I can't really judge it without actual ingame footage from a player's perspective. I'll be watching it via Mod DB though.


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Re: Kingdoms Collide
« Reply #2 on: April 17, 2009, 01:57:25 PM »
You might not have read on the moddb/site, but the video is all how you will play the game, as the game is third person only, so wat you see in that vid is just two guys fighting nothing cinematic or any editing done.


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Re: Kingdoms Collide
« Reply #3 on: April 17, 2009, 02:51:25 PM »
It's looking pretty badass actually.

Though, the animations seem pretty slow for some reason, and pretty twitchy.
Also, the mapping looks really good.
« Last Edit: April 17, 2009, 02:55:08 PM by Anton »


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Re: Kingdoms Collide
« Reply #4 on: April 18, 2009, 02:48:48 AM »
thanks for encouragement


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Re: Kingdoms Collide
« Reply #5 on: April 18, 2009, 09:34:54 PM »
None of the pictures work.

for great justice


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Re: Kingdoms Collide
« Reply #6 on: March 13, 2010, 08:43:52 PM »
KC released yesterday. Impressions?

I thought it could have used a crosshair for bow and arrow. Also, the special effects made my eyes bleed.


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Re: Kingdoms Collide
« Reply #7 on: March 14, 2010, 12:18:38 AM »
It's in desperate need of balance. The master sword conquers all. I've had 5:1 k/d ratios, simply by running up to people and slapping them with my master schlong. Magic was somewhat useful, and archery was simply pathetic. By the whole of my entire experience, I've seen roughly two competent archers -- and even so, nothing to be worried about, with my over-sized meat cleaver.

The maps are far too simple. Approximately half of all the maps are just two spawn points and a hill in the middle. There's no depth to this mod.