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Author Topic: [Tutorial] Rendering AO maps in 3DSM using Mental Ray  (Read 4067 times)

SPRKH

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[Tutorial] Rendering AO maps in 3DSM using Mental Ray
« on: June 02, 2009, 07:42:36 PM »
http://www.megaupload.com/?d=THGFX0ZI

~6 megabytes

Notes:
  • In the Render To Texture window, make sure "Use Existing Channel" is ticked.
  • Press M to bring up the Material Editor
  • I think 16/16 samples works quite well, 4/16 might be too noisy.
« Last Edit: June 02, 2009, 07:48:19 PM by Sporkeh »

Matuka

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Re: [Tutorial] Rendering AO maps in 3DSM using Mental Ray
« Reply #1 on: June 03, 2009, 08:37:45 PM »
Nice, I know how to use the default renderer to make AO's, but not Mental ray, I'll try it out and see the diffrence... :3