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Author Topic: CS 1.6 p/w compiler  (Read 2680 times)

SPRKH

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CS 1.6 p/w compiler
« on: July 23, 2009, 11:41:37 PM »
I'm sortof making a model pack thing and I'll need compilers for the p/w models. I'll be doing the v models and sounds and all that shit, but I'm not patient enough with all the hitbox consistency crap. Still working on the v models, so there won't be a continuous feed of shit that needs to be compiled asap.

Only really leet people may apply.
« Last Edit: July 23, 2009, 11:44:33 PM by Sporkeh »

Burd!

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Re: CS 1.6 p/w compiler
« Reply #1 on: July 23, 2009, 11:55:10 PM »
I came.

I can make proper scaling + hitboxes.

Imperial Wizard

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Re: CS 1.6 p/w compiler
« Reply #2 on: July 24, 2009, 08:19:28 AM »
Please don't use those TERRIBLE cs hands D:
Ah?

SPRKH

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Re: CS 1.6 p/w compiler
« Reply #3 on: July 24, 2009, 09:25:48 AM »
Oh, it's now a CZ pack, which oddly uses 1.6 timings.

Simon

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Re: CS 1.6 p/w compiler
« Reply #4 on: July 24, 2009, 10:31:21 AM »
Well you can still redo some arms you know
Edit: I can even make you some if you want
« Last Edit: July 24, 2009, 10:40:22 AM by The zxeno prophet »

SPRKH

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Re: CS 1.6 p/w compiler
« Reply #5 on: July 24, 2009, 05:22:38 PM »
But nerds will rage and spam my inbox with hate when they find out that those arms won't match the ones they're currently using.

James

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Re: CS 1.6 p/w compiler
« Reply #6 on: July 24, 2009, 05:26:41 PM »
Then all the more reason to do it?

Burd!

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Re: CS 1.6 p/w compiler
« Reply #7 on: July 24, 2009, 07:04:34 PM »
I agree, mod for massive nerd rage win!