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Author Topic: Half-Life UD (Ultra-Definition)  (Read 95019 times)

M3 Luck3y Charms

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Re: Half-Life UD (Ultra-Definition)
« Reply #60 on: March 31, 2010, 04:43:38 PM »
I'm gonna need a different model, then, I think. This work?
yea, thats sexy enough. Let the hax begin!!!
« Last Edit: March 31, 2010, 07:15:05 PM by M3 Luck3y Charms »

KylerAdams

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Re: Half-Life UD (Ultra-Definition)
« Reply #61 on: March 31, 2010, 06:13:50 PM »
Mkay, will do after class tomorrow.

Ha! I just noticed that, for all the years I've played CSS (I'm not attentive, am I?). Why would you not have the shells eject offscreen? -- Unless the shells were made of candy, and you know how hungry a soldier can get.

Guns were originally on the left side of the screen in CS1.6, then the devs changed that cause they thought "lol that looks weird" + simply mirrored the models rather than doing it properly. It continued into CSS.

Burd!

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Re: Half-Life UD (Ultra-Definition)
« Reply #62 on: March 31, 2010, 07:57:27 PM »
The original modeler of CS was a left handed dude. He made the v models left handed, but the nerds raged that the player was holding the guns with the left hands. So it's not really a case of them being improperly mirrored, it's just that the devs decided to make the guns right handed after people bitched and shit and never bothered to remodel all the weapons after mirroring them (which would be a rather daunting task, quite frankly).

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Re: Half-Life UD (Ultra-Definition)
« Reply #63 on: April 03, 2010, 08:24:32 AM »
Just wanna say I really like the way your models are looking, Charms. You have a lot of talent.

The original modeler of CS was a left handed dude. He made the v models left handed, but the nerds raged
Why? I don't get it. They denigrated the model simply because it was sinistral? It's the same weapon with the same function as a dextral weapon. Anyway, players should be more concerned with staying alive, not what hand is firing the weapon.

KylerAdams

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Re: Half-Life UD (Ultra-Definition)
« Reply #64 on: April 03, 2010, 02:57:18 PM »
Just looks different, screws with people's perspective + stuff, throws you off sometimes.

Everybody's used to having the weapon/info in the right corner + health/armor in the left.

e: Enjoy @ Charms

V1, gonna see whatcha think before trackin down sounds + OpFor/BS versions.
« Last Edit: April 03, 2010, 03:30:38 PM by KylerAdams »

M3 Luck3y Charms

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Re: Half-Life UD (Ultra-Definition)
« Reply #65 on: April 03, 2010, 05:20:08 PM »
Just looks different, screws with people's perspective + stuff, throws you off sometimes.

Everybody's used to having the weapon/info in the right corner + health/armor in the left.

e: Enjoy @ Charms

V1, gonna see whatcha think before trackin down sounds + OpFor/BS versions.

It fits perfectly. Go ahead and rig the other arms to it and you can have my babies. Havn't tested it in game yet and i wonder does it have it's own custom sounds.

KylerAdams

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Re: Half-Life UD (Ultra-Definition)
« Reply #66 on: April 04, 2010, 08:55:17 AM »
It fits perfectly. Go ahead and rig the other arms to it and you can have my babies. Havn't tested it in game yet and i wonder does it have it's own custom sounds.

Arms are a simple .SMD swap, courtesy of ruM. What's the sniper you're using?
« Last Edit: April 04, 2010, 09:01:27 AM by KylerAdams »

M3 Luck3y Charms

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Re: Half-Life UD (Ultra-Definition)
« Reply #67 on: April 04, 2010, 11:54:48 AM »
It fits perfectly. Go ahead and rig the other arms to it and you can have my babies. Havn't tested it in game yet and i wonder does it have it's own custom sounds.

Arms are a simple .SMD swap, courtesy of ruM. What's the sniper you're using?

The Op4 redux one. m40a3



BTW Great news


I am so sick of no one making a at least half-way decent V-22 Osprey model. Well...I give Romka some credit, but his osprey isn't how i wanted it. So i taken the liberty of rigging a Mv-22 Osprey to a smd file. You have no freakin idea what i went through to get this. Is anyone up for the task of giving this beast a somewhat decent skin or at least mapping the UV textures and i could do it myself? If so, I'll post a link and you can do it.

Pic

« Last Edit: April 04, 2010, 11:57:07 AM by M3 Luck3y Charms »

KylerAdams

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Re: Half-Life UD (Ultra-Definition)
« Reply #68 on: April 04, 2010, 12:12:01 PM »
The Op4 redux one. m40a3

Christ no.

I've hacked up a M24A3 + I'll port it over to OpFor arms when I get around to it.

M3 Luck3y Charms

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Re: Half-Life UD (Ultra-Definition)
« Reply #69 on: April 04, 2010, 12:17:49 PM »
The Op4 redux one. m40a3

Christ no.

I've hacked up a M24A3 + I'll port it over to OpFor arms when I get around to it.

alrighty then.

M3 Luck3y Charms

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Re: Half-Life UD (Ultra-Definition)
« Reply #70 on: April 08, 2010, 01:29:16 AM »
http://www.filefront.com/16061163/Old%20Hgrunts%202008-2009.zip

I found no reason to keep these on my computer, but i didn't have the heart to delete them. I decided to share these with you guys.

Burd!

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Re: Half-Life UD (Ultra-Definition)
« Reply #71 on: April 08, 2010, 03:40:08 AM »
I didn't like that twisted wrist on the XM1014, so here

KylerAdams

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Re: Half-Life UD (Ultra-Definition)
« Reply #72 on: April 08, 2010, 07:44:17 PM »
Mk. 13 Mod. 5 sniper rifle, more commonly known as a M24A3.

Toadie explained it far better than I could here, so I'll skip IRL weapon details.

I took Sas.stu and Svugg's AWM, which has a bolt similar to a M24 and hacked on a set of bipods and a silencer among other things. Looking for the original version of the Stoner/M4 they came off of so I can haxx on the RIS rail ontop of the barrel, but not needed.

ignore the nerdy arms, not my work.

M3 Luck3y Charms

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Re: Half-Life UD (Ultra-Definition)
« Reply #73 on: April 12, 2010, 08:06:01 PM »

Col. Cooper: Finally done with that..
Col. Cooper: Doing op4 grunts is a pain in the ass.
[SoG] M3 Luck3y Charms has changed their name to 1Lt. M3 Luck3y Charms.
Col. Cooper: How come the only SD strooper model is that cartoon charactor?
1Lt. M3 Luck3y Charms shrugs
Col. Cooper: Is there even an SD pit drone model?
1Lt. M3 Luck3y Charms: nope
1Lt. M3 Luck3y Charms: http://i306.photobucket.com/albums/nn243/m3luck3ycharms/2003Marine.png?t=1271027556
1Lt. M3 Luck3y Charms: It's a alternate model
Col. Cooper: That actually looks pretty good.
Col. Cooper: So you believe blackmesa happened in 2003.
1Lt. M3 Luck3y Charms: no.
1Lt. M3 Luck3y Charms: but just in case it does
1Lt. M3 Luck3y Charms: There's going to be a ACU version as well as the urban version
1Lt. M3 Luck3y Charms: ABUs
1Lt. M3 Luck3y Charms: NWUs
1Lt. M3 Luck3y Charms: ect
1Lt. M3 Luck3y Charms: even a PMC and merc skin
1Lt. M3 Luck3y Charms: it's har
1Lt. M3 Luck3y Charms: .....
1Lt. M3 Luck3y Charms: Puppy...
1Lt. M3 Luck3y Charms: It's hard to classify what they are due to Gearbox and Valve's fuck up
1Lt. M3 Luck3y Charms: so i'm going to come up with 9 different models



Col. Cooper: You still working on the grunts?
[ODST] 1Lt. M3 Luck3y Charms: yea
[ODST] 1Lt. M3 Luck3y Charms: acus are going to be using different helmets
[ODST] 1Lt. M3 Luck3y Charms: and i tend to do the originals
[ODST] 1Lt. M3 Luck3y Charms: meaning *shudders* the berets and bandanas
[ODST] 1Lt. M3 Luck3y Charms: I'm only going to add beards to the PMCs and Mercs
Col. Cooper: Psh.. the PMCs/Mercs should be the only ones with the berets and bandanas.
[ODST] 1Lt. M3 Luck3y Charms: but its a SD copy of valve and gearbox's abominations
[ODST] 1Lt. M3 Luck3y Charms: but no way am i putting facial hairs below their upper lip
[ODST] 1Lt. M3 Luck3y Charms: http://www.garrysmod.org/downloads/?a=showimg&v=18880_1http://www.garrysmod.org/downloads/?a=showimg&v=80534_3 pmc and mercs, what i tend for the grunts to look like
[ODST] 1Lt. M3 Luck3y Charms: im laughing at the pmcs wearing bright white with tan utilities
[ODST] 1Lt. M3 Luck3y Charms: ultimatly, originals remake, pmcs, and the mercs will be using mp5s and the spas'
[ODST] 1Lt. M3 Luck3y Charms: makes alot more sense, dont it?
Col. Cooper: Yeah..

Greer

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Re: Half-Life UD (Ultra-Definition)
« Reply #74 on: April 13, 2010, 02:06:45 AM »

Some epic hacks


I want, will you post link later or PM it?:3
"The healthy human mind doesn't wake up in the morning thinking this is its last day on Earth. But I think that's a luxury. Not a curse. To know you're close to the end is a kind of freedom. Good time to take...inventory."

Steel

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Re: Half-Life UD (Ultra-Definition)
« Reply #75 on: April 13, 2010, 02:28:34 AM »
Yeah, these look really great.

Simon

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Re: Half-Life UD (Ultra-Definition)
« Reply #76 on: April 13, 2010, 02:52:20 AM »
Except for the arms, it looks pretty

M3 Luck3y Charms

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Re: Half-Life UD (Ultra-Definition)
« Reply #77 on: April 13, 2010, 03:52:49 AM »

Some epic hacks


I want, will you post link later or PM it?:3

You bet I'm going to release it. But I don't know if i should make the link public due to the Call of Duty and maybe some HL2 content.

Simon

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Re: Half-Life UD (Ultra-Definition)
« Reply #78 on: April 13, 2010, 04:43:04 AM »

Some epic hacks


I want, will you post link later or PM it?:3

You bet I'm going to release it. But I don't know if i should make the link public due to the Call of Duty and maybe some HL2 content.
That will be by PM then

coldroll

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Re: Half-Life UD (Ultra-Definition)
« Reply #79 on: April 15, 2010, 06:41:00 PM »
Can you please send me a pm when this is finished?
If You’re Going Through Hell, Keep Going!-Winston Churchill

(-m-)zzz

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Re: Half-Life UD (Ultra-Definition)
« Reply #80 on: April 16, 2010, 03:36:17 AM »
Can you please send me a pm when this is finished?
me too plz send me.

Steel

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Re: Half-Life UD (Ultra-Definition)
« Reply #81 on: April 17, 2010, 02:46:49 AM »
I'd like them too, please.

Besli

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Re: Half-Life UD (Ultra-Definition)
« Reply #82 on: April 17, 2010, 04:02:17 PM »
Yeah, and me too! :)
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coldroll

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Re: Half-Life UD (Ultra-Definition)
« Reply #83 on: April 17, 2010, 08:44:30 PM »
Are you adding rag doll like animations?
If You’re Going Through Hell, Keep Going!-Winston Churchill

KylerAdams

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Re: Half-Life UD (Ultra-Definition)
« Reply #84 on: April 18, 2010, 05:19:44 AM »
God, I hope not.

I really do.

The preexisting ones just look like they turned to jelly the moment their HP hits 0.

Burd!

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Re: Half-Life UD (Ultra-Definition)
« Reply #85 on: April 18, 2010, 05:58:50 AM »
Yeah, Gman's ragdoll-like animations? They are OK, though yeah they do act like Jello when they die on certain deaths. I thought a few of the animations were pretty realistic.

coldroll

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Re: Half-Life UD (Ultra-Definition)
« Reply #86 on: April 18, 2010, 04:12:11 PM »
I've seen the rag doll animations on half-life enhanced are realistic too bad it's not out.
If You’re Going Through Hell, Keep Going!-Winston Churchill

Simon

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Re: Half-Life UD (Ultra-Definition)
« Reply #87 on: April 19, 2010, 12:14:17 AM »
I've seen the rag doll animations on half-life enhanced are realistic too bad it's not out.
Nope those are real ragdoll, HL:E include a physic engine

M3 Luck3y Charms

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Re: Half-Life UD (Ultra-Definition)
« Reply #88 on: April 20, 2010, 09:42:45 PM »
Yeah, Gman's ragdoll-like animations? They are OK, though yeah they do act like Jello when they die on certain deaths. I thought a few of the animations were pretty realistic.

there's like two versions of them of the hgrunts. which one are ye talking about

Doommarine23

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Re: Half-Life UD (Ultra-Definition)
« Reply #89 on: April 29, 2010, 03:39:18 AM »
Yeah, Gman's ragdoll-like animations? They are OK, though yeah they do act like Jello when they die on certain deaths. I thought a few of the animations were pretty realistic.

They have some  :2pro: moments you got to admit, that one area in HL where the grates explode underground and the grunts rappel in, shot one, he leaned and bended over about to fall than rested on the wall. Sure it's all fake and he would have never fell to begin with but that was cool beans yo.

They're still jelly however  :daza:

Yeah, Gman's ragdoll-like animations? They are OK, though yeah they do act like Jello when they die on certain deaths. I thought a few of the animations were pretty realistic.

there's like two versions of them of the hgrunts. which one are ye talking about

I assume the first version
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