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Author Topic: [Source] NPC model rigger needed  (Read 1912 times)

Alex

  • For Hire A
  • Gman
  • *
  • Posts: 2057
[Source] NPC model rigger needed
« on: March 20, 2010, 04:18:31 PM »
Hey guys, we need some help with rigging Player models and NPCs for For Hire.

Basically we have a lot of models made which have been roughly assigned to the default Valve biped. We need someone who can sort out Vertex Weights, Facial Animation, and Physboxes.

Some of our models can be seen below in the attachments - please note that these are rather rough renders and not official promo material; also I haven't finished skinning the bottom most character here.

For more general information on our mod, please check our MODDB page here http://www.moddb.com/mods/for-hire
It's a little out of date at the moment, our current plan is to get our NPCs in game and then we should have a lot more media to show.

Simon

  • BSR Team
  • Baby Gargantua
  • *
  • Posts: 473
  • Whiskey brony
Re: [Source] NPC model rigger needed
« Reply #1 on: March 20, 2010, 05:49:37 PM »
Give a try to this technique :
http://developer.valvesoftware.com/wiki/Rigging_in_XSI

It worked well for me

Alex

  • For Hire A
  • Gman
  • *
  • Posts: 2057
Re: [Source] NPC model rigger needed
« Reply #2 on: March 20, 2010, 07:23:43 PM »
Thanks, but I don't have time to do that, nor anyone else on the team.  Really we need a dedicated person to do all this for us, who has prior experience of Source engine rigging.

SPRKH

  • Cry of Fear Team
  • Big Momma
  • *
  • Posts: 703
Re: [Source] NPC model rigger needed
« Reply #3 on: March 20, 2010, 07:54:28 PM »
Ask on FPSBanana.

Shit place yeah, but there are SOME skilled nerds with too much free time over there who can do it.

Alex

  • For Hire A
  • Gman
  • *
  • Posts: 2057
Re: [Source] NPC model rigger needed
« Reply #4 on: March 21, 2010, 02:58:49 PM »
Not a bad idea, I'd forgotten they have a forum there :P

Cheers Spork :)