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Author Topic: [WIP]Edge of darkness  (Read 15072 times)

Simon

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[WIP]Edge of darkness
« on: December 31, 2010, 10:01:59 AM »
Ok here what I had in mind for the pack
-Replace the gman by a scientist (an evil looking one of course)
-Replace the 9mmar by a g36c Steyr Aug/M203
-The shotgun by SLP
-The hgrunt by some security guard something like this :

-Splash for steam version
-Barney by the same security guard as before, only with the regular barney head (the one without an helmet)
-The fassn by some girls that fit the theme of the security guard

Something simple not too hard
« Last Edit: July 08, 2012, 08:09:30 PM by Simon »

Greer

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Re: [WIP]Edge of darkness
« Reply #1 on: December 31, 2010, 10:34:16 AM »
I think Security guard could work well on CSCZ anims(yeah i know illegal who gives a crap anymore) with heavily edited meshes maybe from again CSCZ/CS1.6.For fassn...why girls?Its a mad scientist, he would have an army of killing machines to protect himself.(cliche)
"The healthy human mind doesn't wake up in the morning thinking this is its last day on Earth. But I think that's a luxury. Not a curse. To know you're close to the end is a kind of freedom. Good time to take...inventory."

Simon

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Re: [WIP]Edge of darkness
« Reply #2 on: December 31, 2010, 11:49:51 AM »
I think Security guard could work well on CSCZ anims(yeah i know illegal who gives a crap anymore) with heavily edited meshes maybe from again CSCZ/CS1.6.For fassn...why girls?Its a mad scientist, he would have an army of killing machines to protect himself.(cliche)
Well CS DS anims would surely work, I don't about the illegal part I though they went legal a couple of year ago
About the fassn you machine literaly or man ? In both case I don't think the anims would fit, and I don't know any other anim set that would work for the fassn

Greer

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Re: [WIP]Edge of darkness
« Reply #3 on: December 31, 2010, 02:47:20 PM »
Actually, I saw an old rig of Low Def robo model to fassn,looked quite well.
Anyways, I meant CSCZ/CS1.6 CUSTOM models, my mistake.
"The healthy human mind doesn't wake up in the morning thinking this is its last day on Earth. But I think that's a luxury. Not a curse. To know you're close to the end is a kind of freedom. Good time to take...inventory."

ErebusTheDark

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Re: [WIP]Edge of darkness
« Reply #4 on: December 31, 2010, 05:01:36 PM »
I'll hack up a G36c on Cliff's LR300 animations. What arms should I use?

James

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Re: [WIP]Edge of darkness
« Reply #5 on: December 31, 2010, 05:14:56 PM »
When CoF is out there'll be a whole bunch of NPC models you can use for hacks, particularly the doctor's model in place of the gay "SD" scientist models

Simon

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Re: [WIP]Edge of darkness
« Reply #6 on: January 01, 2011, 04:12:23 AM »
Actually, I saw an old rig of Low Def robo model to fassn,looked quite well.
Anyways, I meant CSCZ/CS1.6 CUSTOM models, my mistake.
Yeah I remember the robot lf model hacked on fassn anims, it was in a svencoop map right ?
About custom models, if they are totaly new it's legal no problem here

ErebusTheDark

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Re: [WIP]Edge of darkness
« Reply #7 on: January 01, 2011, 04:58:21 PM »

-The shotgun by something else (don't any idea here)


FN Self-Loading Police Shotgun (SLP)

Check out my mini FN Pack, it has a model that looks much like an SLP. It's not pump-action, it's just bangbang.

Greer

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Re: [WIP]Edge of darkness
« Reply #8 on: January 01, 2011, 05:07:53 PM »
Actually, I saw an old rig of Low Def robo model to fassn,looked quite well.
Anyways, I meant CSCZ/CS1.6 CUSTOM models, my mistake.
Yeah I remember the robot lf model hacked on fassn anims, it was in a svencoop map right ?
About custom models, if they are totaly new it's legal no problem here

Yeah, it was on a SC map, but I think I saw it even before that in some old mod.Anyways, If heavily edited a robot should fit and work well.
And yeah, custom models fully.There's lots of that stuff in CS section..or at least was.
"The healthy human mind doesn't wake up in the morning thinking this is its last day on Earth. But I think that's a luxury. Not a curse. To know you're close to the end is a kind of freedom. Good time to take...inventory."

Alex

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Re: [WIP]Edge of darkness
« Reply #9 on: January 01, 2011, 05:11:58 PM »
@ETD
In other words it's a regular semi-auto shotgun.

When CoF is out there'll be a whole bunch of NPC models you can use for hacks, particularly the doctor's model in place of the gay "SD" scientist models

The models will sadly probably be all over FPSB and MODDB.  "Hello mine name Lopez, maked this models all myself".

Matuka

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Re: [WIP]Edge of darkness
« Reply #10 on: January 01, 2011, 06:41:02 PM »
Not FPSB, they're more interested in Source.

Simon

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Re: [WIP]Edge of darkness
« Reply #11 on: January 01, 2011, 09:46:37 PM »
Yeah, it was on a SC map, but I think I saw it even before that in some old mod.Anyways, If heavily edited a robot should fit and work well.
And yeah, custom models fully.There's lots of that stuff in CS section..or at least was.
Yeah I think the robot will work
I will do the hgrunt, I'll keep it simple however

FN Self-Loading Police Shotgun (SLP)

Check out my mini FN Pack, it has a model that looks much like an SLP. It's not pump-action, it's just bangbang.
Why not but since it's auto I'll have to make a litle coding

ErebusTheDark

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Re: [WIP]Edge of darkness
« Reply #12 on: January 01, 2011, 09:51:25 PM »
Why not but since it's auto I'll have to make a litle coding

Ok. AI HEV arms? Any particular textures you have in mind?

Simon

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Re: [WIP]Edge of darkness
« Reply #13 on: January 01, 2011, 11:31:00 PM »
Will probalby make new arms, and new HEV suit

ErebusTheDark

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Re: [WIP]Edge of darkness
« Reply #14 on: January 02, 2011, 12:32:54 AM »
All right, shotgun and G36c will be on AI OF arms, I'll rig the new mesh when it's available.

Simon

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Re: [WIP]Edge of darkness
« Reply #15 on: January 06, 2011, 09:40:14 PM »
Sorry about the delay the bulding next to mine burned to ashes my appartement was blocked
Anyway I'm going to hack the security guard and robot assassin killer this week end

ErebusTheDark

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Re: [WIP]Edge of darkness
« Reply #16 on: January 06, 2011, 09:52:13 PM »
Hacked the G36! Will fix up and upload soon.

Simon

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Re: [WIP]Edge of darkness
« Reply #17 on: January 07, 2011, 04:22:08 PM »
Great, I will probably change Rimrook's hev arms a litle and you should have the hands for the weapons
Edit: those hands are fucking AWESOME
« Last Edit: January 07, 2011, 04:26:11 PM by Simon »

ErebusTheDark

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Re: [WIP]Edge of darkness
« Reply #18 on: January 07, 2011, 08:20:49 PM »
Send me the changed Rim's arms.

Simon

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Re: [WIP]Edge of darkness
« Reply #19 on: January 07, 2011, 08:25:14 PM »
Still need to do them first =P

ErebusTheDark

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Re: [WIP]Edge of darkness
« Reply #20 on: January 19, 2011, 02:17:08 PM »
Yummy, G36. Sorry I took so long to upload it, sorta escaped my mind :P

Reposing this for new hands is gonna be a biiiitch, but so worth it.

Soo... shotgun? FN SLP? For animations, might I recommend... these? I made a breathing idle for it, and I also have it set up for the shotgun. I could rig the SLP and edited Rim's hands.

EDIT: oshi, forgot to mention. I know SLP isn't a pump shotgun. I could tweak the animations so they don't pump, it'll be easy. :P

Simon

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Re: [WIP]Edge of darkness
« Reply #21 on: January 19, 2011, 02:54:47 PM »
Hey no problem, shit is hitting the fan pretty hard for me, so you still have time

The ghost of Cliffmas FALs

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Re: [WIP]Edge of darkness
« Reply #22 on: January 20, 2011, 04:37:11 AM »
Magazine ought to sit a little higher, and what the hell happened to the left sleeve?

Reposing this for new hands is gonna be a biiiitch, but so worth it.

HEV is the only ref in that release that isn't flatposed. Can't remember why I did that....

Already hacked Rim's HEV on this, it didn't turn out well so I never posted it anywhere.
Quote from: Robbe 15/05/13, 4:31 AM
I wish I got to meet nerds IRL
[10:01:59 AM] A.I. Khan: damn those are some fucking hot tits
[10:12:50 AM] Be "Bee-key" key: proof thomas brought spork to life and said "we'll name this child spork, eh".

ErebusTheDark

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Re: [WIP]Edge of darkness
« Reply #23 on: January 20, 2011, 10:01:03 PM »
Magazine ought to sit a little higher, and what the hell happened to the left sleeve?

With the mag? Really? I had it juuust at where yours was...pretty sure.
I was tweaking the sleeve because I thought it could be positioned better. Didn't turn out too pretty.

HEV is the only ref in that release that isn't flatposed. Can't remember why I did that....

Already hacked Rim's HEV on this, it didn't turn out well so I never posted it anywhere.

HNNGH. Insanity slowly gripping your mind?
Rim's HEV looks good to me, except for the smoothing.

Do you rig with 3DSM or MS3D? (...they're acronyms for each other!)
I -think- 3DSM can rebuild smoothing groups.
I wish Milkshape had that.

SPRKH

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Re: [WIP]Edge of darkness
« Reply #24 on: January 20, 2011, 10:04:43 PM »
I -think- 3DSM can rebuild smoothing groups.

You don't have to resmooth anything in max because it's not retarded enough to break your shit in the first place.

The ghost of Cliffmas FALs

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Re: [WIP]Edge of darkness
« Reply #25 on: January 21, 2011, 09:27:10 AM »
With the mag? Really? I had it juuust at where yours was...pretty sure.

There's a plastic rim about halfway up the mag, it should be touching the magwell once it's in. Barely noticeable but meh.

HNNGH. Insanity slowly gripping your mind?

You know what they say about genius and madness.

Inb4 two completely different things.

Do you rig with 3DSM or MS3D? (...they're acronyms for each other!)
I -think- 3DSM can rebuild smoothing groups.
I wish Milkshape had that.

Alway used max, except for mirroring shite.
Quote from: Robbe 15/05/13, 4:31 AM
I wish I got to meet nerds IRL
[10:01:59 AM] A.I. Khan: damn those are some fucking hot tits
[10:12:50 AM] Be "Bee-key" key: proof thomas brought spork to life and said "we'll name this child spork, eh".

ErebusTheDark

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Re: [WIP]Edge of darkness
« Reply #26 on: January 22, 2011, 02:31:44 AM »
There's a plastic rim about halfway up the mag, it should be touching the magwell once it's in. Barely noticeable but meh.

Oh you gun nerd you! I'll move it up a smidge.

Inb4 two completely different things.

Trolololololo

Alway used max, except for mirroring shite.

When I mirror in MS3D shit goes flatshaded.

SPRKH

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Re: [WIP]Edge of darkness
« Reply #27 on: January 22, 2011, 11:53:23 AM »
Tools -> Mirror all

Simon

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Re: [WIP]Edge of darkness
« Reply #28 on: January 29, 2011, 05:08:28 PM »
Finaly got the time to work on the mercs

Still have to uv that bitch a litle

Simon

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Re: [WIP]Edge of darkness
« Reply #29 on: March 01, 2011, 01:25:56 PM »
Sorry about the long delay, mercs are done, skinned and shit. I'm working on the sci know with some sub models, bit of overkill but it will be usable for other mods
Also no pics cause my internet connection is down, will post some later