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Author Topic: [W.I.P] Common SD Pack  (Read 27502 times)

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Re: [W.I.P] Common SD Pack
« Reply #30 on: July 15, 2012, 12:58:06 AM »
@LeonelC, scientists look good, if you are looking to go the extra mile I'd make the ID's more unique, all are the same minus the picture, would make them kick ass to have unique birthday's blood types and such. Totally a minor detail but when dealing with work like this, it's all in the details.

Really excited to see all the hard work you guys are putting in!

LeonelC

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Re: [W.I.P] Common SD Pack
« Reply #31 on: July 15, 2012, 08:33:27 PM »
Maybe using WP's texture for the body would give some nice result ?

Hmm yeah, I'll try to mix up both textures (A.I's and WP's)

@LeonelC, scientists look good, if you are looking to go the extra mile I'd make the ID's more unique, all are the same minus the picture, would make them kick ass to have unique birthday's blood types and such. Totally a minor detail but when dealing with work like this, it's all in the details.

Really excited to see all the hard work you guys are putting in!

Yeah, I just forgot to enhance the ID's too! I'll do it later :D

Besli

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Re: [W.I.P] Common SD Pack
« Reply #32 on: July 16, 2012, 10:45:01 AM »
I ended up with this:
(used the DC scientist coat instead of A.I's PS2 coat)

@LeonelC: The Scientists are nice, only the hand texture, is way to unsharp for this high resolution texture.
« Last Edit: July 17, 2012, 02:08:05 AM by Besli »
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Besli

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Re: [W.I.P] Common SD Pack
« Reply #33 on: July 17, 2012, 12:09:26 AM »
A long time ago I updated A.I's Barney model with a better p + w beretta model,
with a 128x128 texture (instead of 64x63), added a 256x256 hand texture
(instead of 128x128), repainted the holster texture, and now I edited the ID
patch texture (removed the red line under the Black Mesa text logo) to make
it look exactly like the Scientists ID patch texture. :)

Edit: Okay, here are some new textures for the scientist, now with the PS2 coat.
« Last Edit: July 17, 2012, 04:43:58 AM by Besli »
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Simon

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Re: [W.I.P] Common SD Pack
« Reply #34 on: July 17, 2012, 09:12:36 AM »
So after asking on the VAC forum apparently there is not risk into modifying hl.dll, vac doesn't scan servers files so we are good to go for more gameplay modifications
Soooo couples of suggestion, as said before more diversity into the NPCs
Besli put all those skins for the agrunt into a single model, I'll put a randomizer for picking up a skin, do that with as many as alien npc as you can, if you have submodels that's good too
LeonelC same thing with the human NPC, especially barney, submodels, subskin I don't care, just make it coherent (no different armor for example) see if you can do anything with my scientist model for EoD http://www.half-lifecreations.com/forums/index.php?topic=1335.msg20309#msg20309

Gentlemen I want this to be as grand as possible

LeonelC

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Re: [W.I.P] Common SD Pack
« Reply #35 on: July 18, 2012, 12:08:50 AM »
So after asking on the VAC forum apparently there is not risk into modifying hl.dll, vac doesn't scan servers files so we are good to go for more gameplay modifications
Soooo couples of suggestion, as said before more diversity into the NPCs
Besli put all those skins for the agrunt into a single model, I'll put a randomizer for picking up a skin, do that with as many as alien npc as you can, if you have submodels that's good too
LeonelC same thing with the human NPC, especially barney, submodels, subskin I don't care, just make it coherent (no different armor for example) see if you can do anything with my scientist model for EoD http://www.half-lifecreations.com/forums/index.php?topic=1335.msg20309#msg20309

Gentlemen I want this to be as grand as possible

Sir, yes, sir! :D

Besli

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Re: [W.I.P] Common SD Pack
« Reply #36 on: July 22, 2012, 02:20:27 PM »
Besli put all those skins for the agrunt into a single model, I'll put a randomizer for picking up a skin, do that with as many as alien npc as you can, if you have submodels that's good too

I don't know if that is a very good idea! Because the Alien Grunt has a lot of submodels, and I don't really know if this is possible, but you need to do a skingroup for every seperate part of it...
If it is possible we could also give the hands all the skins we (or I) have, and that will explode the filesize to a very big size!
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Simon

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Re: [W.I.P] Common SD Pack
« Reply #37 on: July 22, 2012, 06:45:48 PM »
You can make a skingroup with subgroups each holding multiples textures
I'll will do it, got plenty of time for that

Besli

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Re: [W.I.P] Common SD Pack
« Reply #38 on: July 24, 2012, 12:04:36 AM »
Okay, I decided to release something I did a long time ago and havn't really released, I hope you enjoy it!
« Last Edit: July 24, 2012, 12:19:37 AM by Besli »
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Norman The Loli Pirate

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Re: [W.I.P] Common SD Pack
« Reply #39 on: July 24, 2012, 01:36:46 AM »
Okay, I decided to release something I did a long time ago and havn't really released, I hope you enjoy it!

wow Besli those grunts are awesome!, I love the new textures, they are defiantly going into my mass storage of half-life mods
ummm.... you wouldn't happen to have the source files to that water bottle texture would you?
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Simon

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Re: [W.I.P] Common SD Pack
« Reply #40 on: July 24, 2012, 11:34:03 AM »
Yeah that can be useful, will keep that 

SPRKH

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Re: [W.I.P] Common SD Pack
« Reply #41 on: July 24, 2012, 12:53:09 PM »
I'll be making a female assassin model.  :sagan:

/e if I can find a flatref anim .smd for it.
« Last Edit: July 24, 2012, 01:13:28 PM by Sporkeh »

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Re: [W.I.P] Common SD Pack
« Reply #42 on: July 24, 2012, 03:44:46 PM »
Do you want T or V ?

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Re: [W.I.P] Common SD Pack
« Reply #43 on: July 24, 2012, 03:46:16 PM »
Doesn't really matter, I guess V would work better.

Besli

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Re: [W.I.P] Common SD Pack
« Reply #44 on: July 24, 2012, 03:50:59 PM »
T or V? :sigh:

Here are some world models...
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Simon

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Re: [W.I.P] Common SD Pack
« Reply #45 on: July 24, 2012, 04:11:25 PM »
T posed or V posed, well inverted V if we want to get technical
Here you go Sporkeh
Edit : Btw done it myself, it looks terrible because Romka is an asshat and he distorted the model and anims
« Last Edit: July 24, 2012, 04:14:59 PM by Simon »

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Re: [W.I.P] Common SD Pack
« Reply #46 on: July 24, 2012, 04:19:50 PM »
Thanks for that, works fine.



Vomited a little bit in my mouth.  :smile:

Mine won't be a 1:1 copy of Valve's original one, but something more grounded in reality. Still, I'll be aiming to keep it very much recognizable as the fassn.
« Last Edit: July 24, 2012, 04:22:32 PM by Sporkeh »

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Re: [W.I.P] Common SD Pack
« Reply #47 on: July 24, 2012, 05:20:37 PM »
Sounds good to me Sporkeh it's not like anybody remember the fassn beside back color and boobies
If anything I blame Romka

Besli

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Re: [W.I.P] Common SD Pack
« Reply #48 on: August 03, 2012, 07:58:20 PM »
Okay, here's something new:
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Re: [W.I.P] Common SD Pack
« Reply #49 on: August 03, 2012, 09:42:53 PM »
Urg regular problem with those SD construction model the feets are almost crossing >_>

Megan

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Re: [W.I.P] Common SD Pack
« Reply #50 on: August 03, 2012, 11:36:40 PM »
I'm working on a construction model myself, it'll be done soon hopefully.

Besli

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Re: [W.I.P] Common SD Pack
« Reply #51 on: August 04, 2012, 12:37:37 AM »
I'm working on a construction model myself, it'll be done soon hopefully.

I know, I still have it... :D

Urg regular problem with those SD construction model the feets are almost crossing >_>

That's because it's the Barney model on the scientists animation. :)

What this project really needs is a animator that is willing to enhance (redo) some LD animations with the PS2 (SD) skeleton!
« Last Edit: August 04, 2012, 01:23:54 AM by Besli »
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Re: [W.I.P] Common SD Pack
« Reply #52 on: August 04, 2012, 01:00:23 AM »
That's because it's the Barney model on the scientists animation. :)
The problem don't appear on my jumpsuit model pal =P

@Simon: What this project really needs is a animator that is willing to enhance (redo) some LD animations with the PS2 (SD) skeleton!
That's not a bad idea at all, but who ?

Besli

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Re: [W.I.P] Common SD Pack
« Reply #53 on: August 04, 2012, 01:22:03 AM »
That's because it's the Barney model on the scientists animation. :)
The problem don't appear on my jumpsuit model pal =P

@Simon: What this project really needs is a animator that is willing to enhance (redo) some LD animations with the PS2 (SD) skeleton!
That's not a bad idea at all, but who ?

Maybe you fixed it there. :q
The jumpsuit model with a pilot helmet would give a nice pilot model.
For They Hunger, or for the Osprey, or the Apache,...

I have no clue who! :sigh:
If you don't like it, mod it! (DaniJ)

Simon

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Re: [W.I.P] Common SD Pack
« Reply #54 on: August 04, 2012, 01:41:41 AM »
I just aligned the bloody boots to the skeleton ! =D
Anyway if you want a pilot version of the jumpsuit I think I can do something

Norman The Loli Pirate

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Re: [W.I.P] Common SD Pack
« Reply #55 on: August 23, 2012, 07:39:04 PM »
somebody upload a zip file with all the known agrunt skins and I'll make something nice for it
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Megan

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Re: [W.I.P] Common SD Pack
« Reply #56 on: August 24, 2012, 01:48:53 AM »
@Simon: What this project really needs is a animator that is willing to enhance (redo) some LD animations with the PS2 (SD) skeleton!
That's not a bad idea at all, but who ?

I used to have a friend doing that kind of stuff for me at one point, but he's been having some problems lately it seems.

Besli

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Re: [W.I.P] Common SD Pack
« Reply #57 on: August 27, 2012, 06:28:44 AM »
somebody upload a zip file with all the known agrunt skins and I'll make something nice for it

These are the best reskins I've found:
http://www.half-lifecreations.com/forums/index.php?topic=1682.msg30621#msg30621
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Norman The Loli Pirate

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Re: [W.I.P] Common SD Pack
« Reply #58 on: August 27, 2012, 05:07:29 PM »
These are the best reskins I've found....

thanks Besli, I'm almost done with my agrunt just a few more adjustments and I'll upload it here
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Megan

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Re: [W.I.P] Common SD Pack
« Reply #59 on: August 28, 2012, 04:30:14 PM »
Here's a little something I did awhile back to possibly help the pack.