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Author Topic: [HL][Glock] Bullet_Head's Glock 19 Re-animation.  (Read 7313 times)

DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #30 on: June 04, 2011, 07:11:15 AM »
ErebusTheDark, is it okay if you can re-size your Glock model to the size like Minuit has? If you can't, then can you atleast fix the reload animations and I'll re-size the model myself.

DiamonD, this is kinda off-topic but do you still have the Shotgun in your pack? Yeah, the stocked version. Can you hack it and remove the stock and add the HL Original Shotgun anims. Thanks.

Hey, can you guys also create a Barney arm because I'm creating a Go-Mod HD/SD Pack.
« Last Edit: June 04, 2011, 10:37:40 AM by DaftPunkinHL »
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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #31 on: June 04, 2011, 09:39:33 AM »
default_fov (number, default is 90)

DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #32 on: June 04, 2011, 09:51:54 AM »
O_O didn't knew FOV is possible in GoldSrc. I only used FOV in HL2. Is this in the HLMV or in-game?
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ErebusTheDark

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #33 on: June 04, 2011, 01:12:59 PM »
Edit it all you want.

The shotgun in his pack is actually on the original animations.

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #34 on: June 04, 2011, 01:51:47 PM »
Yeah the Glock looks very dinky, but I have scaled it to the same size as the default vanilla Glock. Like Thomas stated, they are small handguns.

I don't know what shotgun model you are referring to specifically, under what version are you talking about? If you can link me to the model, I'll be more than happy to edit it for you.

E/ Also, what did you mean by the UV's being misaligned? I spent time avoiding that, could you make a picture of the texture misalignment please?
« Last Edit: June 04, 2011, 02:02:06 PM by DiamonD »

DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #35 on: June 04, 2011, 02:35:38 PM »
DiamonD, I was talking about your last DiamonD Pack AKA Version 6. There is an note to the model file I attached just below this comment.
Never-mind what I said about the Glock earlier. It looks fine to me now.

Also, the Glock has alignment issues. It's also in the attachment. There is a preview pic. When the Glock reloads, the gray part of the slide doesn't go down the slide but goes up- Ahh, nevermind. You'll see it in the preview.

ErebusTheDark, Did you modify the texture of the FRAME .bmp? Because there are some alignment issues.

I'll wait.
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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #36 on: June 04, 2011, 02:53:29 PM »
Ohhh I see. It was actually a model clipping error I did, I didn't notice. Sorry. Here is the fixed version, along with the shotgun w/o the stock.

DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #37 on: June 04, 2011, 03:06:01 PM »
Ohhh I see. It was actually a model clipping error I did, I didn't notice. Sorry. Here is the fixed version, along with the shotgun w/o the stock.

Awesome.

Err, is there anyway to fix the Glock reload anim? It looks like it's moving in a "S" like position.

Oh, FFFUUUUUU, I forgot to say "Can you also create Pee Wees too?".
« Last Edit: June 04, 2011, 03:07:57 PM by DaftPunkinHL »
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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #38 on: June 04, 2011, 03:09:41 PM »
I'm not an animator, so I'm afraid I cannot do that.

You can take the player and world models of the same gun model here: http://www.hitmodel.half-lifecreations.com/filedb/index.php?act=view&id=13

DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #39 on: June 04, 2011, 03:11:31 PM »
Well, actually, I wasn't talking about the Glock 19 model. About your SPAS 12 in your Ver. 6 pack. Make a non-stock Player model and World model. Thanks.
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ErebusTheDark

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #40 on: June 04, 2011, 04:16:47 PM »
What frames need to be changed? I'll do that later.

James

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #41 on: June 04, 2011, 05:48:50 PM »
Are we just essentially making your mod for you here?

D3ads

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #42 on: June 04, 2011, 05:50:42 PM »
Could you please make a non-stock Player model and World model. Thanks.

Ftfy... without that it sounds like you're giving an order...

Can we see some more of your mod? No offence but we get loads of people asking for help with things and then they just disappear and that's it.

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #43 on: June 04, 2011, 06:18:09 PM »
He's not asking too much, seriously. DaftPunkinHL, here.

E/ I honestly like people pointing out errors I make on compiles, instead of getting praise all the time.

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #44 on: June 04, 2011, 08:13:31 PM »
All your compiles are shit.

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #45 on: June 04, 2011, 09:57:50 PM »
Sleep with me.

DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #46 on: June 04, 2011, 11:37:20 PM »
DiamonD, Thanks man.

D3ads, Sure. I'll post an pic. Well, I'm still compiling models and textures.

Sporkeh, Erm, are you okay? Have you seen his skins?

I'm really sorry for asking too much, as said by James here.
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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #47 on: June 04, 2011, 11:41:23 PM »
Have you seen his skins?

Have you seen Spork's compiles?  :2pro:

DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #48 on: June 04, 2011, 11:56:50 PM »
Nope. Sorry if I spoke something like that. I'm a nobody here.

Can I see one of his skins?
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DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #49 on: June 05, 2011, 12:07:09 AM »
Here is HL:RD's HEV and M4A1:

<- HEV Suit with SoJa's HEV Arm textures and re-brightened textures. Original HEV Suit by R1chard.

<- M4A1. Model by End of Days and Texture by EoD, darkened a little bit. SoJa's HEV Arm textures.

HUD Sprite by ErebusTheDark. Muzzleflash from the DiamonD Pack Ver. 6. Is it okay?
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SPRKH

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #50 on: June 05, 2011, 12:10:56 AM »
Looks like Ankalar's M4 with Creeping_Jesus's texture.  :joebiden:

DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #51 on: June 05, 2011, 12:17:52 AM »
Looks like Ankalar's M4 with Creeping_Jesus's texture.  :joebiden:

No, it's true. Here's the model: http://www.hitmodel.half-lifecreations.com/filedb/index.php?act=view&id=19

Open model, remove attachments (laser sight, scope, other military equipment), darken textures and compile. Note that the M4A1 looks like this one, just without the origins.:
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SPRKH

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #52 on: June 05, 2011, 12:38:53 AM »
Base M4 model is by Ankalar, texture by Creeping_Jesus
ACOG is Stoke's (not sure who modeled it)
M203 and sight models are probably by Twinke Masta
AN/PEQ is fucking old, and is by Murdoch IIRC
RIS fore end is by Stoke I guess, can't be fucked to download and view the actual model

 :joebiden:

DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #53 on: June 05, 2011, 12:52:23 AM »
Oh lol Sorry, I don't read much of the credits.
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SPRKH

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #54 on: June 05, 2011, 01:33:28 AM »
Didn't see the actual credits.

Pretty close though.

DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #55 on: June 05, 2011, 01:36:51 AM »
There were credits in the note. It says:

"Model:
M4 Receiver/Foresight/Barrel/Clip: Ankalar
M4 Stock - Sas.stu
RIS Foregrip/Scope - Stoke
M203 Model - TinSoldier
Improved HEV/OP4/BS Hands - Ambient.Impact
LAM - unknown (Snark?)
M203 Grenade: Gearbox
5.56 Shell - unknown
Laser Dot/Beam: End Of Days

Skin:
M4 Receiver/Foresight/Barrel/Clip - Creeping_Jesus
M4 Stock - -X-
RIS Foregrip/Scope - Stoke
M203 Model - Tin Soldier / Edited by S7ok3
Improved HEV/OP4/BS Hands - Ambient.Impact
LAM - unknown
M203 Grenade - Gearbox
5.56 Shell - unknown
Laser Dot/Beam - End Of Days

Misc Stuff:
Sounds: (reloading/grenade firing): unknown
Sprites: The Specialist (firing)
            End Of Days (weapon)
Animations: Valve (default HL animations)
Hack/Compile/Peewees/Resmoothing (of every model): End Of Days
Testing: vectorwx3"
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DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #56 on: June 05, 2011, 01:48:08 AM »
Okay, Model is now complete, Slide, Frame and Magazine textures replaced. HEV Arm by SoJa. Custom gordon_glove texture.



You did great, people. But I don't know how to give cookies (Is it possible here?) but if it does, I'll give you two bags of it.

Admin or Moderator, you can close thread or what.

EDIT: Oh wait! Before close, does anybody still have the original Glock sounds? I installed a Weapon Pack, forgot to make backup sounds :X.
« Last Edit: June 05, 2011, 01:52:20 AM by DaftPunkinHL »
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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #57 on: June 05, 2011, 02:02:51 AM »
Just delete your Glock sounds in your valve/sounds folder, the game will refer to the GCF automatically.

DaftPunkinHL

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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #58 on: June 05, 2011, 02:09:47 AM »
Okay. Going to try.

EDIT: Didn't work. What sound exactly uses the 9mmHandGun? I'm sure that pl_gun3 is the sound of the Glock.
« Last Edit: June 05, 2011, 02:13:14 AM by DaftPunkinHL »
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Re: [HL][Glock] Bullet_Head's Glock 19 Re-animation.
« Reply #59 on: June 05, 2011, 03:01:06 AM »
Strange. Oh well, here's the sound.